Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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9
votes
5answers
993 views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
20
votes
7answers
3k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
18
votes
6answers
783 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
6
votes
2answers
704 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...
1
vote
1answer
647 views

Where can I find free to use assets for rapid prototyping? [duplicate]

Possible Duplicate Where can I find free sprites and images? Where can I find some nice resources to build decent looking prototypes to entice potential teammates? Thank you.
8
votes
2answers
2k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
1
vote
1answer
273 views

On 3d ripper DX and other 3d asset tools that can help boost 3d artists learning

Aside from 3d ripper DX does anyone know any other 3d asset tools to help 3d artist in learning modelling and/or animations.
18
votes
4answers
4k views

How to design an AssetManager?

What is the best approach to designing an AssestManager that will hold references to graphics, sounds, etc. of a game? Should these assets be stored in a key/value Map pair? I.e. I ask for ...
24
votes
8answers
8k views

Where can I find fonts for my game? [closed]

Where can I find fonts (preferably free, but a reasonable fee is acceptable) that I can use in my for-pay/commericial game?
8
votes
5answers
2k views

Why use asset manifest files?

Sometimes you'll see people recommend that rather than using graphics/sound files/etc. like this... // Game code Image myImage = new Image("path/to/image.png"); ... you should use a manifest file ...
19
votes
8answers
3k views

What all should be happening during the “Loading” screen?

Do I just need to be creating instances of all of my graphics into memory that are loaded from file? What is the best way to handle this? Do I just need some sort of assets manager that creates ...
13
votes
4answers
3k views

What happened to COLLADA?

A few years back it was looking like COLLADA was going to be quite a big thing, maybe at last a fairly standardized format for getting 3D assets from a DCC package into the tools pipeline of a game. ...
3
votes
3answers
469 views

What's the best place to showcase my pixel art?

I recently started learning spriting/pixel art to help propel my game development endeavors and I've gotten to the point where I'd like to start sharing it for comments, critiques and other feedback. ...
8
votes
4answers
664 views

What continuous integration technology is used for games?

Which continuous integration technology & software would you recommend for use with games? Also are there any build technology libraries or specific languages you would recommend to use when a ...
26
votes
3answers
2k views

Assets Management, database or versioning system?

While developing the assets for the game, (meshes, textures, sounds, videos) ho do you manage them? Keeping them together with the source code inside the versioning system? (perforce, git, etc…) Or ...
5
votes
3answers
1k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
5
votes
4answers
1k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
14
votes
5answers
2k views

Where can I find fonts which I can distribute with an open source game?

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
5
votes
3answers
495 views

What's the right way to re-use open source game assets?

This is a hypothetical question, but one I always wanted to know about. Suppose I wanted to create a game in the same fantasy style as Battle for Wesnoth. Having no arts skills myself, I could write ...
26
votes
32answers
8k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
246
votes
20answers
193k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
81
votes
13answers
81k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?