Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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0
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1answer
79 views

Where do you put assets on iOS 5.1 apps?

I'm starting with iOS 5.1 and I'm trying to figure out how to download/and load asset files to the iPad, such as sprites and sounds. Previously I think I packed them into a .xib file for iOS 3, ...
2
votes
1answer
563 views

Models with more than one mesh in JMonkeyEngine

I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
4
votes
1answer
296 views

Game Asset Size Over Time

The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, ...
1
vote
0answers
276 views

Mesh deformation maya to unity

I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
4answers
297 views

To what extent it is legal to declare support of third party commercial products' assets?

Is it legal to say that MyGame supports other (specific) games' textures, sounds and models? I'd like to get involved into an open source game project and implement support for Quake's weapon models ...
2
votes
0answers
43 views

Where can I find good designers/animators for the graphics of a 2d game? [duplicate]

Possible Duplicate: Where to hire 2D sprite artists? I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
-2
votes
1answer
211 views

How to begin stylising a game [closed]

I'm currently in the late stages of development for a platform-esque iPhone game and am beginning to look into the graphics. Being a developer through-and-through, I have limited design skills and my ...
0
votes
1answer
3k views

Problem with AssetManager in libgdx

I started using the asset manager, so I could use a loading screen. Everything is working fine, but when the app enters a pause state, it unloads every asset and when it loads the screen all the ...
2
votes
1answer
200 views

Dynamically Discovering Game Content

I am trying to determine the best way to dynamically discover new levels in my Windows Phone game. This is necessary because I will be selling some levels separately to those included with the initial ...
1
vote
1answer
248 views

Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?

I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
2
votes
3answers
799 views

How to I create a resource manager?

Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from disk and keeps a reference for future requests. I'm currently facing a ...
0
votes
1answer
547 views

Android Loading Screen: How do I use a stack to load elements?

I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been ...
3
votes
2answers
296 views

music for an arcade game?

I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
6
votes
2answers
1k views

Where can I find/download a decent, free voice synthesizer?

I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
1
vote
1answer
631 views

Questions about dynamic loading and unloading of assets and game state

I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context. Context I have a game that is divided ...
-1
votes
1answer
690 views

free asset library for panda3d [closed]

my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
1
vote
1answer
762 views

How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?

I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this: cube.model = ...
1
vote
3answers
3k views

Content.Load() throws ContentLoadException when loading a texture in SL XNA

I've developed a while back in XNA but I'm a bit rusty. I've started working on SL XNA but have a problem I can't explain while trying to load content (model -fbx- or texture). I place the image ...
0
votes
2answers
622 views

Load XNA Content Type from File

I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...
8
votes
3answers
680 views

What is the state of the art at shipping game graphics such as lots of small BMP files?

We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
3
votes
1answer
6k views

How to use particle editor for libgdx?

In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
7
votes
1answer
854 views

Do you need resource manager for HTML5 games?

Usually, resource manager is needed for desktop/mobile games. But is it needed for HTML5 (browser) games? Resource manager's main responsibility is to make sure there is no clone of a resource in ...
1
vote
2answers
263 views

Quarter turn sprite sheets?

I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
3
votes
2answers
236 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
5
votes
2answers
2k views

Where can I find free motion capture footage? [closed]

Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
1
vote
1answer
1k views

using blender to generate a 3D skybox

Is it possible for me to use Blender to generate a 3D skybox? The concept is fairly simple: I create a scene that I want to display on the skybox (mountains, clouds, water, etc). Then, couldn't ...
7
votes
5answers
1k views

Is there a game oriented graphics or image editor?

I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
17
votes
2answers
2k views

Are there any good tilesets for hex-based maps that are available for free use? [closed]

Does anyone know of any good tilesets for hex-based maps that are available for free use? The tiles from Battle for Wesnoth seem to be under a license that would allow others to use them in their ...
10
votes
1answer
322 views

Finding asset files in Linux games

What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
1
vote
3answers
998 views

What common spritesheet formats for 2D Top-Downish Games are there?

For 2D top-down style sprites, what commonly used spritesheet formats are available? By a sprite sheet format, I mean this: for any RPG Maker sprite sheet, you can count on all the walk animations ...
1
vote
1answer
948 views

Locomotion-system with irregular IK

Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples. The strangest behavior ...
3
votes
3answers
144 views

Loading resources in a portable manner

I've been looking at ways to load data into a game. I even asked a question on stack overflow about reading binary data in a portable manner . The gist of the answer seemed to be that you can use ...
1
vote
1answer
247 views

Accessing archived assets - what are the options in C#?

We are looking to add an archiving system to our game, where the assets (textures, scripts, sounds, etc.) will be located and directly accessed from memory. The main requirements are: Files must not ...
1
vote
2answers
251 views

Determining the location of installed/on disk game assets

I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...
3
votes
4answers
329 views

Sanity checks vs file sizes

In your game assets do you make room for explicit sanity checks, or do you have some generally expected bounds which you assert? I've been thinking about how we compress data and thought that it's ...
8
votes
4answers
875 views

Which is better, one big level model or multiple smaller level models?

I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?
20
votes
4answers
2k views

What is the best legal way to get game assets? [closed]

I'm researching game development, and I know that there are two options for asset creation: create them yourself, or outsource the assets(by getting them custom made, or finding them on sites such as ...
1
vote
3answers
2k views

Should I package and sell my game on the unity3d asset store?

I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques ...
3
votes
2answers
912 views

Game Asset Storage - Graphics, 3D Models, Sounds

I've recently started completing games and accumulating "assets" -- graphics, sound effects, textures, 3D models, etc. that I can build on and reuse from game to game. Is there a great, free place I ...
2
votes
0answers
373 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in ...
11
votes
1answer
1k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
6
votes
1answer
382 views

Building 2D Assets for a Game Targeting Multiple Framerates

To make a real-world example, lets assume I want to build an animated sprite for an explosion. The duration of the animation should last ~1 second, and we'll say exactly one second to make the math a ...
6
votes
4answers
435 views

How to separate production and test assets during development?

this is like a complement for Assets Management, database or versioning system?. I am wondering about how to separate development, specially programmers assets from production assets? For example, ...
3
votes
3answers
5k views

Daz3D for creating game assets

Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara. If you have used any of ...
3
votes
1answer
760 views

How to create complex Physics scenes with the Havok Content Tools

For example, Havok Content Tools allows you to define physic bodies, properties, connections, etc in Maya, 3d Studio Max, etc. For creating full scenes/levels is this really the correct approach or ...
15
votes
5answers
1k views

Where can I find a free dictionary of words? [closed]

Hi I'm writing a game where the player has to connect a group of letters to form words. Something like bookworm but it will be very different I hope. The point of the question is that I need to ...
9
votes
5answers
964 views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
19
votes
7answers
3k views

Cross-Platform Audio API Suggestions

I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
18
votes
6answers
766 views

Tweaking and Settings - Runtime variable modification and persistence

Most companies have an editor, or a variable control system for tweaking stuff in games, but are there any middleware solutions to this problem? I've written two such systems in the past myself, and ...
6
votes
2answers
693 views

How do I load chunks of data from an assest manager during a loading screen?

I'm developing an Android game. Basically I want to pre-load all graphics/sounds when the app is first loaded. But I also would like to show a progress bar as this is happening. Here is a snippet ...