There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
I'm thinking about music for my brick breaker game, but I don't know how to choose any. If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
I'm currently looking into adding sound to my game. I have seen OpenAL and SDL, but I would like to know what else is out there. Can you recommend any good cross-platform Audio APIs for game ...
I'm in need of some tunes for my game. Where can I procure some, preferably for free?