I am neither a game designer nor a graphic designer. I am a .Net and C# software developer. I have a game project and I've still been studying to learn game concepts and technolgies for a year. ...
What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
I have character models which have different parts, ex: upper body, head, lower body; each part is a separate mesh in the same model. Each part has several textures associated with it (diffuse, ...
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
I am writing a game in XNA 4 and I want to have something like a corridor. Do you think that is better to use one big and solid model, or to use multiple small parts (window, stairs, door...)?