With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and where exactly they are stored. I can ...
What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...