Tagged Questions
0
votes
1answer
77 views
Approach on how to split game assets into split archives
With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and where exactly they are stored. I can ...
9
votes
2answers
228 views
Finding asset files in Linux games
What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
1
vote
2answers
205 views
Determining the location of installed/on disk game assets
I've been thinking a lot about the best way to store and load assets in your filesystem. By this I mean where in the file system to store them, and how to retrieve them when loading etc., as opposed ...