What are the pitfalls associated with loading and storing all references to all of your content/assets within a single static class? I've been trying to ask myself why I would want to instantiate an ...
Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from disk and keeps a reference for future requests. I'm currently facing a ...
How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?
I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this: cube.model = ...
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this: [ObjectType] Property=Value ...
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever. What is the state of the art at shipping game graphics? We are using C# and ...
We are looking to add an archiving system to our game, where the assets (textures, scripts, sounds, etc.) will be located and directly accessed from memory. The main requirements are: Files must not ...