Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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3
votes
1answer
104 views

“Industry Standard” JSON formats for game assets [on hold]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
1
vote
0answers
85 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
0
votes
2answers
29 views

How does copyright on sources work [closed]

If I want to create a game in which I use sources from another game that has copyright is illegal. But what if I use screenshots from a 3D game to make another 2D game (something like a ...
0
votes
2answers
42 views

Where do assets for Minecraft mods go?

I found this link: Where do I store (or how do I refer to) textures for custom blocks? Unfortunately, the answer did not explain where that assets folder actually is. As such, I can't figure out ...
1
vote
1answer
38 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
0
votes
0answers
19 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
0
votes
1answer
72 views

where can I download unity assets without opening it in in unity. [closed]

I'm browsing through my mobile phone and I need to download unity assets but unity asset store demands that I open the assets in unity directly. How or which site can I download it on my mobile and ...
1
vote
0answers
34 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
43 views

Resources for making iPhone apps in C++? [closed]

I would like to start making games for the iPhone and I only know C++. I have picked up a book on Swift development, and through my research I have found it is possible to create iPhone games through ...
-2
votes
1answer
45 views

Can I use city architecture of Just Cause 3 in my game commercially? [duplicate]

I want to copy only the city architecture or design or shape from "Just Cause 3". AND not the textures,models,etc from the game I have created that by myself.
1
vote
1answer
169 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
4
votes
1answer
110 views

Stored Textures in C++ Projects

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this texture into OpenGL? ...
1
vote
1answer
33 views

Duplicate a Prefab as a separate asset in Unity 5.2 [duplicate]

I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup]. I decided to duplicate the ...
1
vote
0answers
207 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
1
vote
2answers
89 views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (shaders, textures, etc). I am currently giving ...
13
votes
3answers
2k views

Where am I obligated to put credits?

First of all this is not a discussion for the best place to put credits, but rather where it's allowed. So for instance is it fine if I just include a credits.txt file in the install directory, or ...
2
votes
2answers
866 views

Unity 5 Standard Assets for Linux / Ubuntu

Unity recently has released Unity3D Editor for Linux machines. But in its website there is no support for Linux / Ubuntu. As of Unity 5 standard game assets have been removed from the editor itself ...
-1
votes
1answer
37 views

What is the recommended way to store compressed textures in files?

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
26
votes
9answers
5k views

Can I include a public domain book in my game?

Just for fun, I want to include a bookshelf in my game with a real book (or few) that you can actually read. Would I run into any legal trouble if I included an out of print book in the public ...
0
votes
2answers
98 views

Resource management questions

Say I have this Cache<typename Resource> class template, which is a resource cache that contains an std::map<std::string, Resource>, mapping strings to resources. I can many different ...
3
votes
1answer
114 views

How can I compress resources into a single file in Java?

Today I've finished my game, but there's a problem. There're more than 500+ images in my resources folder and I want to compress them into a single file, like other games do (for example put ...
2
votes
1answer
42 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
0
votes
0answers
84 views

How can a text asset be added to an asset bundle using C#?

As far as I can tell assets can only be assigned an asset bundle through the editor. Is there anyway to assign an asset an particular asset bundle in C#? Specifically a text assets? I'm trying to ...
4
votes
1answer
108 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
0
votes
0answers
62 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the ...
2
votes
1answer
278 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
0
votes
0answers
144 views

Will I be able to use scripts included in an Asset Bundle as long as the script was in the game build?

For example, I have a script, let's call it "script.cs". If this script is in the script folder(somewhere inside the Asset folder) during build, will I be able to reference it(load an object with this ...
0
votes
1answer
263 views

What are the legal issues when using free Unity Assets on a commercial game?

In the unity asset store one can find tons of thousands of assets, a lot of them being distributed for free. When using a free Unity Asset is it implied that you can do anything with it(commercial ...
2
votes
1answer
359 views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
1
vote
1answer
124 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that ...
0
votes
2answers
95 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
1answer
95 views

How am I supposed to get game assets? [duplicate]

I am currently working on building a game and I have no way to get assets. Most, if not all of the posts related to this are outdated it seems. I am not looking for the "best" place to get free ...
1
vote
2answers
242 views

How do I determine if I'm allowed to use an asset from the web in my game?

I need to incorporate other people's work into my game project. I must admit (with a little embarassment) that I am almost completely ignorant about copyright. I only have a vague idea of what it is, ...
2
votes
1answer
103 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way). CONTEXT Team / Workflow ...
0
votes
1answer
66 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
2answers
7k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
0
votes
1answer
152 views

SFML - How do I create an OpenGL context before showing the window?

I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?
0
votes
0answers
55 views

manipulate textures in real time using GPU

I'm looking for some way (tutorial, library or build in option) to draw texture on JMonkey in real time. So I have 2 images one a normal texture that is fairly big(4000x4000) and another much smaller ...
0
votes
1answer
144 views

Jmonkey loading texture from fails

I have the following basic code: public void simpleInitApp() { Box b = new Box(1, 1, 1); Geometry geom = new Geometry("Box", b); Texture cube1Tex = assetManager.loadTexture( ...
2
votes
0answers
384 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that ...
2
votes
1answer
855 views

How to save file in assets so it can be properly loaded in Android Studio?

I am following a guide on creating a replica of Flappy Bird. - http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html The step I am having trouble is loading the texture from ...
2
votes
1answer
423 views

Find asset labels at runtime

Unity allows me to add multiple labels to my assets in the editor (the little blue luggage tag in the corner of the inspector). I can use the Asset Database to find all assets with a certain tag from ...
0
votes
1answer
198 views

Why does Unity save textures in bitmap format for APKs and IPAs?

Why does Unity save graphic resources in Android apks and iOS ipas in a bitmap format(width*height*bpp)? I want to save my resources in a small apk, but instead of 1mb for an image Unity stores 11mb ...
-1
votes
2answers
126 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
0
votes
1answer
90 views

How can I inspect 3D model exactness? [closed]

I am neither a game designer nor a graphic designer. I am a .Net and C# software developer. I have a game project and I've still been studying to learn game concepts and technolgies for a year. ...
1
vote
0answers
75 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
-1
votes
1answer
289 views

Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
4
votes
1answer
1k views

How to make prefabs independent?

I'm working on a Unity's Project and I want to modify a prefab, more precisely I want to change the texture of a prefab. The problem is that my modification is applied also to other prefabs. I read on ...
2
votes
1answer
1k views

Unpacking UE4 .pak's?

Is there any way to properly unpack/repack resources of UDK-based games (.pak files)? . From what I've tried already, gildor.org's viewer seems to skip/ignore these .pak's (also, UDK, which is UE3 ...
-1
votes
1answer
401 views

How to encode game files or pack to one file like game_data.dat [duplicate]

I am a beginner C++ programmer. I am creating a custom Open Tibia Server and I use the alternative Tibia client (OTClient). I want encode game files (image, sound, lua, etc.) or pack all files into ...