Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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0
votes
1answer
19 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
0
votes
0answers
21 views

How can a text asset be added to an asset bundle using C#?

As far as I can tell assets can only be assigned an asset bundle through the editor. Is there anyway to assign an asset an particular asset bundle in C#? Specifically a text assets? I'm trying to ...
0
votes
0answers
44 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the ...
0
votes
1answer
72 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
0
votes
0answers
44 views

Will I be able to use scripts included in an Asset Bundle as long as the script was in the game build?

For example, I have a script, let's call it "script.cs". If this script is in the script folder(somewhere inside the Asset folder) during build, will I be able to reference it(load an object with this ...
0
votes
1answer
91 views

What are the legal issues when using free Unity Assets on a commercial game?

In the unity asset store one can find tons of thousands of assets, a lot of them being distributed for free. When using a free Unity Asset is it implied that you can do anything with it(commercial ...
1
vote
1answer
105 views

What are the steps for creating level in Libgdx with Box2d?

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash ...
0
votes
2answers
54 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS ...
0
votes
1answer
78 views

How am I supposed to get game assets? [duplicate]

I am currently working on building a game and I have no way to get assets. Most, if not all of the posts related to this are outdated it seems. I am not looking for the "best" place to get free ...
1
vote
2answers
226 views

How do I determine if I'm allowed to use an asset from the web in my game?

I need to incorporate other people's work into my game project. I must admit (with a little embarassment) that I am almost completely ignorant about copyright. I only have a vague idea of what it is, ...
2
votes
1answer
72 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way). CONTEXT Team / Workflow ...
0
votes
1answer
59 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
0
votes
2answers
2k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
0
votes
1answer
84 views

SFML - How do I create an OpenGL context before showing the window?

I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?
1
vote
0answers
206 views

Find References In Scene of scriptable object unity asset shows incorrect results

I'm trying to work out why my game is loading a large sprite atlas that I don't think it should be. The snapshot view of the profiler shows that the atlas is loaded. The references pane shows that ...
2
votes
1answer
531 views

How to save file in assets so it can be properly loaded in Android Studio?

I am following a guide on creating a replica of Flappy Bird. - http://www.kilobolt.com/day-6-adding-graphics---welcome-to-the-necropolis.html The step I am having trouble is loading the texture from ...
0
votes
0answers
88 views

How to import character from Mixamo with animations

I am in desperate need of a way to import a free character from maximo with the walking and idle animation. I have been trying for 2 days in a row now trying to get this to work but I just cannot do ...
2
votes
1answer
256 views

Find asset labels at runtime

Unity allows me to add multiple labels to my assets in the editor (the little blue luggage tag in the corner of the inspector). I can use the Asset Database to find all assets with a certain tag from ...
-1
votes
1answer
109 views

Can I use an asset that looks identical to another persons product?

A question on intellectual property law for anyone that's made game assets before. I'm considering making a commercial game, in this game there will be some assets that look identical to real life ...
0
votes
1answer
77 views

How can I inspect 3D model exactness? [closed]

I am neither a game designer nor a graphic designer. I am a .Net and C# software developer. I have a game project and I've still been studying to learn game concepts and technolgies for a year. ...
1
vote
0answers
66 views

Can I switch off scenery elements on a 3D model?

I am using a 3D asset that has flat scenery elements (3D island with 2D bushes). [1] Having encountered a number of problems with this scenery [2] I want to deactive it (not visible, not collidable, ...
0
votes
0answers
239 views

iOS Workflow for Importing Animations Into XCode

I am working with an illustrator to add animation to my iOS app. She is using Adobe After Effects on the illustration side and I am using SpriteKit on the developer side. However, the specifics don't ...
-1
votes
1answer
191 views

Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
1
vote
2answers
304 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
1
vote
1answer
139 views

Listen for asset modification in editor

I would like to listen for an event that some asset (prefab, precisely) has been modified. To my surprise, there's no such event in AssetModificationProcessor. Is there any way to do this in Unity?
1
vote
2answers
502 views

Is using something like MakeHuman frowned upon while developing 3D games? [closed]

I came across this interesting application called MakeHuman, and I was wondering what developers in the gaming community thought about creating and exporting characters to Unity using this ...
2
votes
2answers
233 views

How can I name and organize resources at design time?

I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers. To try and better understand the problem, I'm trying to ...
14
votes
3answers
1k views

Dealing with multiple licenses

I came across an asset with 3 different licenses. The GPL 3.0 license appears to just be a newer version of the GPL 2.0. Can the GPL 2.0 be disregarded if the GPL 3.0 is complied with? Must all ...
2
votes
3answers
811 views

How does game asset file encryption work?

How does file encryption in game assets work, for example the unreal engine has a .assest extension, or I also see a .dta extension in another game, are these .zip type packages which have a custom ...
0
votes
0answers
19 views

Where can I find free graphic 2D resources for vehicles (car, truck, bus, etc) from top view for a top down racing game? [duplicate]

Where can I find free graphic resources for vehicles (car, truck, bus, etc) from top view for a top down racing game? I mean something like:
4
votes
2answers
222 views

Does one's choice of 3d modeling software used during asset creation affect performance at runtime?

Does software used to create 3d assets (for game development specifically) have an impact on the efficiency of the program? In other words, is it possible to reduce the operating footprint of an ...
3
votes
1answer
157 views

Obfuscating Monogame assets

I'm obfuscating spritesheets. I've already encrypted the .txt file dictionaries. Now I'd like to perform binary serialization on the image files. Texture2D does not allow for this though, probably ...
0
votes
2answers
93 views

How can I ensure my game complies with all asset/source licenses when preparing it for distribution?

I put together a 3D space scene demo, but I bought some models from turbosquid and using the jmonkey engine I must comply with BSD licence (jmonkeyengine) and also package the models, but I don't ...
4
votes
1answer
563 views

Should I be concerned about assets being accessed by dumping VRAM?

I have heard many people tell me that a user can dump the VRAM on their GPU and get all the images in my game. Including all "Streamed" images. This includes most of my Menu graphics. How would a ...
2
votes
0answers
115 views

How much a scene would be done in 3D modelling program before exporting? [closed]

What I am trying to work out is, when creating a level, or section of a level, how much is created in the modeling package before it is exported, take the scene in the link. Would this whole scene be ...
1
vote
1answer
998 views

Preload in cocos2d v3

I'm trying to create a preload, but i don't know how to implement the code of this topic in cocos2d iphone v3. Since CCTextureCache has changed to CCTexture, and doesn't have sharedTextureCache ...
5
votes
1answer
421 views

Best way to organize models with multiple meshes and textures?

I have character models which have different parts, ex: upper body, head, lower body; each part is a separate mesh in the same model. Each part has several textures associated with it (diffuse, ...
0
votes
2answers
605 views

Recommended way to handle sprite assets for different screen densities (Android)

I am currently working on a 2D game for Android. All of the images that I render were created as SVG's and then exported to PNG's which I have placed in my assets directory. These images are also all ...
7
votes
4answers
1k views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
1
vote
1answer
3k views

Textures quality issues with Libgdx

I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have ...
3
votes
2answers
503 views

What's wrong with using a static class to load and expose all of my assets?

What are the pitfalls associated with loading and storing all references to all of your content/assets within a single static class? I've been trying to ask myself why I would want to instantiate an ...
3
votes
1answer
622 views

How can I make a player-interactable bookshelf?

In the player's house Interiors->WhiterunBrezeehouse (FormID 000165A8) I duplicated a bookshelf (CommonShelf03 FormID 000ce784 near the fire pit) and the book proxies, container, triggers, ...
2
votes
1answer
207 views

How do game developers make their game available for most of the resolutions?

I'm developing a game with Java using Slick2D and I want to make a game that could target all the recommended resolutions, as you can see in almost every game you could have an option of changing the ...
3
votes
1answer
440 views

Multiple texture coordinates per mesh?

So far I've used the same texture coordinate for both the normal and diffuse textures on a mesh, yet when reading the Assimp documentation ...
0
votes
1answer
999 views

Getting and playing AudioClips by string name

Is there anyway I can get an audioclip by the name it has in the assets folder? Or will I always have to make a reference to it by dragging and dropping the clip on a SoundClip in the inspector?
1
vote
2answers
255 views

FOSS games using original assets, is it legal?

Can I make a game that uses the assets of another game on the users' computer, without legal issues? For example, I make a game that requires the user have game X installed, and I use the assets of ...
5
votes
3answers
533 views

Build a Unity asset bundle on linux?

I'm trying to generate an asset bundle on a remote linux machine and stream the bundle to a running Unity instance. Is it possible to download the same libraries Unity uses and compile on Linux?
9
votes
2answers
263 views

Demo (and real game) Protection

In a few months I plan to start showing off the (hopefully commercial) game I'm working on to the public (internet). The thing is, besides screenshots and a trailer (of say feature functionality), how ...
0
votes
0answers
33 views

Trouble loading .png file using LibGDX [duplicate]

I'm trying to load a Texture to libGDX and I'm getting a file not found exception. Here's the code that's trying to load the .png file. ` //Textures private Texture tiles; private TextureRegion ...
0
votes
3answers
604 views

Is there a way to create multi-resolution graphics for game with createjs?

I'm on a advanced development for a game made with createjs framework. However it's time to export it to some platforms. The graphics are made for the iPad 3 resolution. I would like to export them ...