Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.
0
votes
0answers
20 views
Trouble Reading Image File and Directory from Assets Even if it's Correct
I was wondering, I used the right directory of the image file and name as well for the app.
Strangely, I got an error on this result after I run the app and rendering an image whose image length and ...
1
vote
1answer
44 views
How can I implement an asset update/download in a libgdx application?
I am building a game based on libGdx and I want to be able to check for and download updated assets at some point before the player starts playing. The game is being built for PC and for Android.
I ...
1
vote
1answer
63 views
Continuous / speed affected sound effects. What is the industries de-facto solution?
There are various types of audio material we require in games.
For instance, footsteps - these are very straight forward.
We take some boinking sounds over metal, plastic, concrete and add to our ...
8
votes
1answer
384 views
How to reduce image size without pixelation?
I see lots of games with smooth edges characters and high res images, however when I try to reduce images to say 64x64 for my character I just get a pixelated mess. even if I start with a 64x64 canvas ...
0
votes
1answer
88 views
Creative Commons Share-Alike/No-Derive - what constitutes an adaptation, if the asset is not altered? [closed]
-Edit: I would argue that while the topic can be a matter of legal advice (which is for lawyers), it falls under the topic of 'asset pipelines,' which is relevant.
It's important to note that this is ...
0
votes
2answers
115 views
How to reduce/handle image loading times?
I'm working on a 2D game that has very high resolution images (so that things look good on Retina MacBooks and such), and am seeing a noticeable lag caused by image loading.
I notice the strongest ...
2
votes
1answer
86 views
Should my assets match my reference resolution?
I'm confused over supporting multiple resolutions in my 2D game.
I'm currently working with a reference resolution of 1280x720. That means that all elements are positioned in a 1280x720 coordinate ...
0
votes
1answer
81 views
Approach on how to split game assets into split archives
With a custom binary file format for archives that is structured similiar to Valve's VPK files I have a Game.index.gcf which holds information about all files and where exactly they are stored. I can ...
5
votes
3answers
385 views
Source control for storing everything of game project?
Is it usual to manage not only source code, but all assets, textures, art, documentation files, etc under git repository for version controlling? For example I wanna to get back old version of ...
1
vote
0answers
41 views
Batch mesh simplification
I need a script for simplifying meshes, to run on a server in headless (no GUI) mode. Are there open source (or at least gratis) tools out there I could use for this? Or, how would I script Blender to ...
1
vote
2answers
163 views
Resource Files creation and quick parsing
I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code:
ifstream fileReader;
fileReader.open("Test.fbx");
...
2
votes
1answer
262 views
Where can I buy freely redistributable (creative commons) game assets?
I'd like to know about any 3D asset shops out there that specialize in game assets and, most importantly, license their assets under an open license like Creative Commons or similarly permissive.
We ...
1
vote
0answers
108 views
What part of my engine should load images and fonts?
Right now, I have an AssetLoader interface, which has one implementation per platform. There can only be one instance of it, because it has some state (e.g. the path to the APK on Android).
It has ...
7
votes
3answers
422 views
Game Asset Storage: Archive vs Individual files
As I am in the process of creating a 3D c++ game and I was wondering what would be more beneficial when dealing with game assets with regards to storage. I have seen some games have a single asset ...
0
votes
0answers
51 views
OSG import to Unity3D
I started to reimplement an old (students) project with Unity 3D.
The problem I am currently facing is the import of the assets. Since the old project was a couple of years in the past the original ...
4
votes
2answers
190 views
How do you clean up textures that are too photo-realistic to match the rest of your game assets?
I was browsing for textures online and notice most of it are too photo-realistic and many of them is just photo of real thing.
I'm sure there some "cleanup" process for this type of texture using ...
2
votes
5answers
378 views
How to produce assets effectively on large Flash game projects?
I have been working on Flash games professionally for two years now and somehow, having our artists producing assets the right way is one of our biggest challenge.
More precisely, it is very hard to ...
1
vote
1answer
1k views
Workflow with Flash Pro CS6 and FlashDevelop: Using fla and swc to store assets
I am using this tutorial:
http://www.flashdevelop.org/wikidocs/index.php?title=AS3:FlexAndFlashCS3Workflow
In the past older versions of Flash Pro I was able to complete these steps:
right-click ...
0
votes
1answer
64 views
Where do you put assets on iOS 5.1 apps?
I'm starting with iOS 5.1 and I'm trying to figure out how to download/and load asset files to the iPad, such as sprites and sounds.
Previously I think I packed them into a .xib file for iOS 3, ...
1
vote
1answer
257 views
Models with more than one mesh in JMonkeyEngine
I’m a new jmonkey engine developer and I’m beginning to import models. I tried to import simple models and no problems appeared, but when I export some obj models having more than one mesh in the ...
4
votes
1answer
240 views
Game Asset Size Over Time
The size (in bytes) of games have been growing over time. There are probably many factors contributing to this: trailer/cut scene videos being bundled with the game, more and higher-quality audio, ...
1
vote
0answers
155 views
Mesh deformation maya to unity
I have a model that has been modeled & rigged in Maya, whenever i export it as an FBX and take it into unity it seems to collapse at certain areas (see the attachments for a before and after). The ...
1
vote
4answers
290 views
To what extent it is legal to declare support of third party commercial products' assets?
Is it legal to say that MyGame supports other (specific) games' textures, sounds and models?
I'd like to get involved into an open source game project and implement support for Quake's weapon models ...
1
vote
0answers
38 views
Where can I find good designers/animators for the graphics of a 2d game? [duplicate]
Possible Duplicate:
Where to hire 2D sprite artists?
I've got a little bit of experience in this field already, and I noticed that it's way better to look for animators than graphic ...
-2
votes
1answer
161 views
How to begin stylising a game
I'm currently in the late stages of development for a platform-esque iPhone game and am beginning to look into the graphics. Being a developer through-and-through, I have limited design skills and my ...
0
votes
1answer
972 views
Problem with AssetManager in libgdx
I started using the asset manager, so I could use a loading screen. Everything is working fine, but when the app enters a pause state, it unloads every asset and when it loads the screen all the ...
2
votes
1answer
193 views
Dynamically Discovering Game Content
I am trying to determine the best way to dynamically discover new levels in my Windows Phone game. This is necessary because I will be selling some levels separately to those included with the initial ...
1
vote
1answer
180 views
Is there a way to setup an Android game project with a large assets during development to allow for fast testing/iteration?
I'm working on an Android port of an iOS game at the moment. I am using the Android NDK only (android_native_app_glue) in Eclipse (CDT + ADT). I am using the Android emulator, API 15 (but we are ...
2
votes
3answers
583 views
How to I create a resource manager?
Currently I'm using XNA's ContentManager to load my content. For the unfamiliar the ContentManager deserializes classes from disk and keeps a reference for future requests.
I'm currently facing a ...
0
votes
1answer
392 views
Android Loading Screen: How do I use a stack to load elements?
I have some problems with figuring out what value I should put in the function:
int value_needed_to_figure_out = X;
ProgressBar.incrementProgressBy(value_needed_to_figure_out);
I've been ...
3
votes
2answers
194 views
music for an arcade game?
I'm thinking about music for my brick breaker game, but I don't know how to choose any.
If I'd make a loop from a few seconds, I think it would get annoying very quickly. I also found some longer ...
5
votes
2answers
745 views
Where can I find/download a decent, free voice synthesizer?
I've been looking all over the net, and I've found some voice synthesizers, but they either don't work, aren't free, or just have 5 or so voices to choose from... I need to get a synthesizer with ...
0
votes
1answer
446 views
Questions about dynamic loading and unloading of assets and game state
I've wondered about this for a while as I worked on my project, but couldn't quite come up with the best way to expose my problem. I'll start with some context.
Context
I have a game that is divided ...
-1
votes
1answer
369 views
free asset library for panda3d [closed]
my game with panda3d is slowly taking form. It's still a mere testcase but I'd like to improve its visual. Since the assets from my previous projects don't fit this game I've used placeholders for the ...
1
vote
1answer
514 views
How to import the .fbx scene with multiple objects in XNA so that the objects retain their scene position?
I have a scene that contains mutiple objects. How can I import it in XNA and maintain each object position? Right now I export the scene in .fbx and load it in a model like this:
cube.model = ...
1
vote
3answers
2k views
Content.Load() throws ContentLoadException when loading a texture in SL XNA
I've developed a while back in XNA but I'm a bit rusty. I've started working on SL XNA but have a problem I can't explain while trying to load content (model -fbx- or texture).
I place the image ...
0
votes
2answers
459 views
Load XNA Content Type from File
I'm writing my own level editor and recently got the exporter working so now I'm working on the importer. My save file structure looks essentially like this:
[ObjectType]
Property=Value
...
8
votes
3answers
482 views
What is the state of the art at shipping game graphics such as lots of small BMP files?
We have lots of small BMP files which I think would be easier to copy if we had them combined in a big TAR/ZIP/whatever.
What is the state of the art at shipping game graphics?
We are using C# and ...
4
votes
1answer
3k views
How to use particle editor for libgdx?
In the libgdx wiki, this particle editor is recommended. And this blog was helpful. But the problem is that I am not sure yet how to use it for my game. Let's say I want to have a fire-effect in my ...
5
votes
1answer
563 views
Do you need resource manager for HTML5 games?
Usually, resource manager is needed for desktop/mobile games. But is it needed for HTML5 (browser) games?
Resource manager's main responsibility is to make sure there is no clone of a resource in ...
1
vote
2answers
244 views
Quarter turn sprite sheets?
I'm having trouble finding sprite sheets that have the characters turn in 8th movements, so that you can see back, front, left, right, and in between. What would be a good term to search for when ...
3
votes
2answers
189 views
Software/Hardware options for game music
I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
5
votes
2answers
832 views
Where can I find free motion capture footage?
Are there any repositories of free motion capture footage? Or maybe just libraries of animations.
1
vote
1answer
839 views
using blender to generate a 3D skybox
Is it possible for me to use Blender to generate a 3D skybox?
The concept is fairly simple: I create a scene that I want to display on the skybox (mountains, clouds, water, etc). Then, couldn't ...
7
votes
5answers
790 views
Is there a game oriented graphics or image editor?
I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
18
votes
2answers
1k views
Are there any good tilesets for hex-based maps that are available for free use?
Does anyone know of any good tilesets for hex-based maps that are available for free use? The tiles from Battle for Wesnoth seem to be under a license that would allow others to use them in their ...
9
votes
2answers
237 views
Finding asset files in Linux games
What is the usual method of storing 3D models, textures, sounds and scripts (e.g. Lua files) during development and in a release? I am developing a game with my friends in mainly C++; in the ...
1
vote
3answers
830 views
What common spritesheet formats for 2D Top-Downish Games are there?
For 2D top-down style sprites, what commonly used spritesheet formats are available?
By a sprite sheet format, I mean this: for any RPG Maker sprite sheet, you can count on all the walk animations ...
1
vote
1answer
658 views
Locomotion-system with irregular IK
Im having some trouble with locomtions (Unity3D asset) IK feet placement. I wouldn't call it "very bad", but it definitely isn't as smooth as the Locomotion System Examples.
The strangest behavior ...
3
votes
3answers
134 views
Loading resources in a portable manner
I've been looking at ways to load data into a game. I even asked a question on stack overflow about reading binary data in a portable manner . The gist of the answer seemed to be that you can use ...