Game resources separate from the software (code) and hardware (platform). The most common assets are graphics and audio.

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2
votes
3answers
74 views

Protecting game assets through archiving

I'm writing a game in C++ (with OpenGL) and am getting quite far into development. Currently I'm loading the data directly from different directories. (E.G. I load textures from a /Data/Textures/......
0
votes
2answers
47 views

Why does Unity allow me to use GameObjects created from non-existent prefabs?

I have code similar to the following in a Unity project. I was trying to shoot a projectile when spacebar was hit, but a projectile wasn't appearing. I found out the problem was caused because I moved ...
0
votes
0answers
14 views

Users looking at game assets on different platforms [duplicate]

I can't say I fully understand the exact details on how users look at a game's assets, but I was wondering if the ease or ability to do that is platform dependent? I imagine it's pretty easy for a ...
0
votes
0answers
26 views

How to force download unity asset bundle using php?

I am downloading asset bundle using <?php $file_url = 'http:XXXXXXXXXX.com/AssetBundle/bundle-numb'; header("Content-Type: application/octet-stream"); header("Content-Transfer-Encoding: Binary"); ...
1
vote
1answer
46 views

How to use Resources.Load with an AudioClip in Unity?

I'm trying to load an audio clip that's in my assets directory and play it. Here is my C# script: if (Input.GetKeyDown(KeyCode.X)) { audioSource = gameObject.GetComponent<AudioSource>(); ...
1
vote
1answer
73 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
4
votes
1answer
170 views

RAM usage unusually high, but CPU usage relatively low

I've created a relatively simple game using libgdx, but the RAM usage when I start up the game on my Android device is roughly 600-700 mb, but the CPU usage is only about ~0.05%. I've downloaded a ...
27
votes
3answers
4k views

For custom game engines, what should I do if my core data is malformed or missing?

I'm writing a custom engine for a game. I started this game well before I understood why I should use middleware instead, and it's too far along to rewrite. The vast majority of my data comes from ...
1
vote
1answer
44 views

Game asset “objects” consisting of several meshes vs continuous mesh

When building game objects in a 3D modeler like Blender I'm finding it's easier to get greater detail and still have fewer vertices if I separate certain elements. For example, I need to make cuts ...
0
votes
0answers
14 views

Aggregated assets from demo projects in UE4

Unreal engine allows you to download demo projects under the "Learn" tab of their launcher. How do I access the resources and assets used in these projects in an aggregate form? To put it simply, ...
0
votes
1answer
141 views

Unity mesh collider detecting collision on object empty inside

I'm trying to get my first 3D game done with Unity. In this game the character will be flying through some rings. I made the ring asset with MagicaVoxel, exported it in .obj and reimported in Unity ...
0
votes
0answers
60 views

How to convert the unity standard assets first person controller to rigidbody?

I'm using the standard assets first person controller but I just realised I need the rigidbody controller instead. I don't want to switch them out though because I've made a whole bunch of ...
1
vote
1answer
46 views

MonoGame creates a copy of song files in XNBs location

I'm having a problem. I've been adding .wma files to the Content Pipeline app to be used as my game's background music. But today when I opened the solution/project/content/bin/music folder I spotted ...
1
vote
1answer
126 views

Orion Leap Motion`Hand' does not exist in the type `Leap.Leap' - Compile error for core assets

I was playing with the example scenes provided by the Core Assets pack. Everything was working perfectly in Unity 5.3.2f1 until I opened the PinchingSandbox scene and added two script components to ...
0
votes
2answers
42 views

Maya Rigging - Shoulder joint attached to head?

I'm fairly new to modeling and rigging in Maya; so my question is: in the image below how can I unbind the rigs head from the shoulder pivot? I've searched online for why this occurs and I can only ...
3
votes
1answer
190 views

“Industry Standard” JSON formats for game assets [closed]

This question is inspired by my venture into the Phaser game engine but seems to apply to any engine that uses JSON for its asset format. Phaser relies on PhysicsEditor to export and create the JSON ...
2
votes
0answers
116 views

One big asset file or many small asset files?

I'm working on a game and I'm wondering if it is better for performance and memory usage to have one large file containing all my assets (the assets are in a custom format) with a look up table at the ...
0
votes
2answers
34 views

How does copyright on sources work [closed]

If I want to create a game in which I use sources from another game that has copyright is illegal. But what if I use screenshots from a 3D game to make another 2D game (something like a questionnaire)?...
0
votes
2answers
119 views

Where do assets for Minecraft mods go?

I found this link: Where do I store (or how do I refer to) textures for custom blocks? Unfortunately, the answer did not explain where that assets folder actually is. As such, I can't figure out ...
1
vote
1answer
228 views

Using .svg in unity(2D)

Creating resolution independent sprites is tough and memory consuming. How can .svg assets be used in unity for any kind of 2d game? What are alternatives to .svg that can be used in unity? Can ...
0
votes
0answers
24 views

Projection type/camera angle in Alien Soldier

I am trying to build a 2D game similar to Alien Soldier from oldies (Sega Genesis). The problem I am having is with assets. What kind of projection/camera angle does the Alien Soldier use for it's ...
0
votes
1answer
326 views

where can I download unity assets without opening it in in unity. [closed]

I'm browsing through my mobile phone and I need to download unity assets but unity asset store demands that I open the assets in unity directly. How or which site can I download it on my mobile and ...
1
vote
0answers
54 views

Mirror problems after building game in unity

Hi I am facing a weird problem in unity when I build a particular scene. Here is the screenshot of how the mirror looks when I play the game from inside the unity editor: And here is how it looks ...
0
votes
1answer
46 views

Resources for making iPhone apps in C++? [closed]

I would like to start making games for the iPhone and I only know C++. I have picked up a book on Swift development, and through my research I have found it is possible to create iPhone games through ...
-2
votes
1answer
52 views

Can I use city architecture of Just Cause 3 in my game commercially? [duplicate]

I want to copy only the city architecture or design or shape from "Just Cause 3". AND not the textures,models,etc from the game I have created that by myself.
1
vote
0answers
311 views

Standard Assets Cross platform joystick sensitivity

I am using the standard asset joystick that comes with Unity 5, the sensitivity changes depending on the device used, for example on an Samsung S3 it is more sensitive than on a Nexus 7 2013, how can ...
4
votes
1answer
136 views

Stored Textures in C++ Projects

I have executed the following command in order to store a texture (PNG) file in a C++ header file: xxd -i Texture.png Texture.h. How would I go about loading this texture into OpenGL? glEnable(...
1
vote
1answer
145 views

Duplicate a Prefab as a separate asset in Unity 5.2 [duplicate]

I have a Asset which is a collectable object [Pickup] and I currently have eight in my scene, I'd like to duplicate this asset and use it to harm the player [Bad Pickup]. I decided to duplicate the ...
1
vote
0answers
431 views

Using unity app how to read the asset in android SDCard?

I am trying to read one file from my android sd card from my unity application, but its not reading. using the asset bundle i have exported my file and kept in my android device sd card and i am ...
1
vote
2answers
205 views

How to find resources location regardless of working directory?

I am working on a resources loader for my personal C++/OpenGL ES engine. My resources are in a resources folder separated trough different sub-folders (shaders, textures, etc). I am currently giving ...
13
votes
3answers
2k views

Where am I obligated to put credits?

First of all this is not a discussion for the best place to put credits, but rather where it's allowed. So for instance is it fine if I just include a credits.txt file in the install directory, or ...
2
votes
2answers
2k views

Unity 5 Standard Assets for Linux / Ubuntu

Unity recently has released Unity3D Editor for Linux machines. But in its website there is no support for Linux / Ubuntu. As of Unity 5 standard game assets have been removed from the editor itself ...
-1
votes
1answer
41 views

What is the recommended way to store compressed textures in files?

Uncompressed textures can be stored in lossy formats such as jpeg and it saves a lot of hard drive space. However for obvious reasons you cannot do the same on compressed textures. So what is the ...
26
votes
9answers
5k views

Can I include a public domain book in my game?

Just for fun, I want to include a bookshelf in my game with a real book (or few) that you can actually read. Would I run into any legal trouble if I included an out of print book in the public domain,...
0
votes
2answers
111 views

Resource management questions

Say I have this Cache<typename Resource> class template, which is a resource cache that contains an std::map<std::string, Resource>, mapping strings to resources. I can many different ...
3
votes
1answer
155 views

How can I compress resources into a single file in Java?

Today I've finished my game, but there's a problem. There're more than 500+ images in my resources folder and I want to compress them into a single file, like other games do (for example put ...
3
votes
1answer
67 views

Set the name of an animation in collada to be used by AssImp

I am using the collada file format to contain my model and animation but when I use AssImp to load the file the name will be empty for the animation. Where is the name for animation set on the collada ...
4
votes
1answer
150 views

Need help with making a journal system

My game uses a system similar to Metroid Prime's logbook, in that it logs things the player encounters and discovers on their journey, categorizing it, etc. I want to write out all of the possible ...
0
votes
0answers
79 views

Cell Loading System / Efficient Instantiation

|Summary| So essentially I am looking to create a system where the world is split up into cells. By cells I mean a square in the world that as the player approaches or retreats it decides if the non-...
2
votes
1answer
398 views

Is it possible to load asset bundle dependencies manually in Unity 5.0?

Is it possible to tell Unity to not load asset bundle dependencies automatically so they can be loaded manually. If so, how can this be done?
0
votes
1answer
423 views

What are the legal issues when using free Unity Assets on a commercial game?

In the unity asset store one can find tons of thousands of assets, a lot of them being distributed for free. When using a free Unity Asset is it implied that you can do anything with it(commercial ...
2
votes
1answer
565 views

What are the steps for creating level in Libgdx with Box2d? [closed]

I have been trying to learn game programming for a week, although I have a good knowledge of programming. I don't understand some steps of game design. I'm recently working to clone the iSlash game.I'...
1
vote
1answer
135 views

How many resources are too many?

I don't know if this question is too broad but I am finally working on a game I want to release and I find that questions like: "can I really add another 10 frames?", "Do I really need that animation?"...
0
votes
2answers
132 views

Will I lose the mesh if I delete the original prefab?

I'm working in Unity 5, and I currently have the following setup: My project contains two prefabs which we'll call "Cube" and "CubeT". Cube was imported from an FBX file generated by Autodesk 3DS Max,...
0
votes
1answer
101 views

How am I supposed to get game assets? [duplicate]

I am currently working on building a game and I have no way to get assets. Most, if not all of the posts related to this are outdated it seems. I am not looking for the "best" place to get free assets,...
1
vote
2answers
261 views

How do I determine if I'm allowed to use an asset from the web in my game?

I need to incorporate other people's work into my game project. I must admit (with a little embarassment) that I am almost completely ignorant about copyright. I only have a vague idea of what it is, ...
2
votes
1answer
124 views

Do I have to commit the downloadable assets for Unity to the repo? Or a reference for the team to download them?

QUESTION (Short version) I am going to use the Unity Test Tools asset to do unitary testing. Q: Do I have to commit the Unity Test Tools to my repo? (using git, by the way). CONTEXT Team / Workflow ...
0
votes
1answer
71 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
2answers
10k views

Unity 5 missing Standard Assets

I have Unity 5 and when I make a new project, there are no assets that are usually there (Character Controller, Terrain, etc.). How do I fix that?
0
votes
1answer
213 views

SFML - How do I create an OpenGL context before showing the window?

I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?