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1answer
72 views

Blender assets management and workflow for Unity project

I'm trying to decide how to manage my 3D assets, and even how I should construct a world for my game. I should maybe explain, my game is basically a single explorable world set in a school. It's ...
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1answer
48 views

Backing up non-text based assets

I'm using a Source Control Management tool (git) for backing up configurations, code etc. But how do I manage art assets and other game assets that are in binary formats, and tend to be big (animators,...
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1answer
63 views

Referencing in unity

Background: We have two people in the team, one of which is a UI designer and the other is the Unity3d developer. The designer makes the 3d models in Maya and sends them to developer so that he can ...
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2answers
316 views

How can I name and organize resources at design time?

I'm having a very hard time trying to figure out a good way to add new resources to my game project in a way that's convenient for designers. To try and better understand the problem, I'm trying to ...
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1answer
57 views

Art asset creation workflow question: are there any neat ways to save your work and automatically export it to desired format?

To be specific: I have used GraphicsGale for pixel art sprites. The program saves its files in its own format (.gal, I believe), but the images in my game have to be .png. Saving it to .png loses ...
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1answer
75 views

Export object or scene with textures

Is there a way to export or publish some work to a folder so somebody else can open the .max file and does not have to reassign all the textures again? My problem is that i used lots of textures ...
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0answers
202 views

Looking for ios game design management document template [closed]

i am looking for ios game design/development management document template in order to break down my work flow and structure.
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1answer
539 views

Asset workflow for Blender models?

As a coder, I don't have much experience in asset creation workflow. I'm trying to figure out the best way to work effectively with Unity + Blender combo. I don't export to FBX, I prefer to work ...