The asset-creation tag has no wiki summary.
11
votes
1answer
595 views
How were art assets created in the late 16-bit/early 32-bit era?
How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
7
votes
5answers
768 views
Is there a game oriented graphics or image editor?
I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
3
votes
2answers
186 views
Software/Hardware options for game music
I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
3
votes
3answers
3k views
Daz3D for creating game assets
Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara.
If you have used any of ...
2
votes
1answer
84 views
Direct3D shader compilation fails with constant buffers
I've been particularly annoyed by a 'bug' for a couple days involving D3DCompile and vertex shaders with constant buffers. I'm assuming the bug is my fault (missing flag or small nuance of the poorly ...
1
vote
2answers
151 views
Resource Files creation and quick parsing
I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code:
ifstream fileReader;
fileReader.open("Test.fbx");
...
