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How to produce a texture to represent a vector field

I would like to be able to produce a texture that essentially represents a 2D vector field (eg red represents vector {1, 0}. What I would like is to draw a path and the vector at the point on the ...
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Can I create a Sprite Asset using a downloaded Texture at runtime?

I know that Asset Bundles exist, and I'm already taking a look at them. But I'm still interested in this particular approach: I am interested in downloading a .png image from the Web, and then ...