There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ifstream fileReader; fileReader.open("Test.fbx"); ...
I've been particularly annoyed by a 'bug' for a couple days involving D3DCompile and vertex shaders with constant buffers. I'm assuming the bug is my fault (missing flag or small nuance of the poorly ...
I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara. If you have used any of ...
How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)