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1
vote
0answers
33 views

How to produce a texture to represent a vector field

I would like to be able to produce a texture that essentially represents a 2D vector field (eg red represents vector {1, 0}. What I would like is to draw a path and the vector at the point on the ...
2
votes
0answers
80 views

Can I create a Sprite Asset using a downloaded Texture at runtime?

I know that Asset Bundles exist, and I'm already taking a look at them. But I'm still interested in this particular approach: I am interested in downloading a .png image from the Web, and then ...
1
vote
1answer
127 views

Continuous / speed affected sound effects. What is the industries de-facto solution?

There are various types of audio material we require in games. For instance, footsteps - these are very straight forward. We take some boinking sounds over metal, plastic, concrete and add to our ...
1
vote
2answers
377 views

Resource Files creation and quick parsing

I'm having to come up with the format of my Resource File and I'd like to ask about the ways they're made, for example, if I'm using the code: ifstream fileReader; fileReader.open("Test.fbx"); ...
2
votes
1answer
279 views

Direct3D shader compilation fails with constant buffers

I've been particularly annoyed by a 'bug' for a couple days involving D3DCompile and vertex shaders with constant buffers. I'm assuming the bug is my fault (missing flag or small nuance of the poorly ...
3
votes
2answers
236 views

Software/Hardware options for game music

I have some friends who want to make the music for a game I'm developing. We have no idea where to start. I've seen software like Reason (way too expensive at $450). I've also seen stuff like ...
7
votes
5answers
1k views

Is there a game oriented graphics or image editor?

I remember looking a few times over the years for an alternative to Photoshop for editing images. I've tried using Gimp too, and that's also not quite sufficient. There are some problems that have ...
11
votes
1answer
1k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
3
votes
3answers
5k views

Daz3D for creating game assets

Are the Daz products viable for 2D/3D game asset creation or are they geared more towards creating art? I am thinking of the products: Daz Studio 3D, Bryce and Carrara. If you have used any of ...