The ratio of the dimensions of a screen resolution. Always listed as the longer dimension first.

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26
votes
5answers
2k views

How would you handle different aspect ratios in a 2d platformer?

A long time ago, 4:3 pretty much the only apect ratio you would find on a pc. Today the most common one is 16:10, but most new monitors (especially laptops) are 16:9 I'm writing a 2d platformer and I ...
6
votes
2answers
415 views

Is it a good idea to make a game for one aspect ratio and arbitrary screen resolution?

After several very small games I have decided to make something more standalone (2D) and playable. However, I have met the problem of every game that is going to be played in more screen resolutions. ...
5
votes
3answers
985 views

Designing for multiple screen resolutions and aspect ratios, target one resolution then scale to meet others or use normalized values?

I feel like what I'm currently doing is stupid but would just like reaffirmation it is. Basically I'm writing games which target a certain screen resolution (800x480), so all positions, widths and ...
4
votes
1answer
94 views

Handling Different Aspect Ratios for a Multiplayer Game

I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
4
votes
1answer
630 views

Updating games for iOS 6 and new iPhone/iPod Touch

Say I have a game that runs full-screen on iPhone 4S and older devices. The balance of the game is just right for the 480 x 320 screen and associated aspect ratio. Now I want to update my game to run ...
3
votes
1answer
236 views

How do I support variable screen ratios using AndEngine?

When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
3
votes
2answers
79 views

Formula for converting ratio of current device to target device

I am designing my (Android/OpenGL ES 2.0) app on one device and want it to run all all other devices while keeping the screen ratio of the development device (so the image doesn't stretch / squash), ...
3
votes
2answers
91 views

Clipping a windows draw area - Direct x 9 and c++ - 2D using D3D

DirectX 9, C++... Let me set the scene: I have a 16:9 image. I have a 16:10 screen. I want the 16:9 image to be drawn so that it is vertically centred within my 16:10 screen. My 16:9 image is 1920 x ...
2
votes
2answers
352 views

Keeping Aspect Screen Ratio While Stays in Center

I sqw and I tried this suggestion on PISTACHIO BRAINSTORMIN* on how to make a good and adaptive screen ration. For every different screen size, let's say I put the perfect circle as a Texture in ...
1
vote
2answers
103 views

Textures loading too large on smaller monitors

I have an XNA game, and when i run the game the textures load all good on my computer and on my tv and they're all bring drawn in the right position. But on my laptop, which screen is smaller then ...
1
vote
1answer
58 views

Centering GLViewport position within physical screen

I'm developing my app on one device and want it to display at the same ratio on all other devices. Currently what I have is 'image 1' in my image below - the game fits perfectly onto my development ...
1
vote
2answers
407 views

Detecting Screen Resolution in Android/AndEngine to display high or low quality images

I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...
1
vote
1answer
42 views

How to handle scaled aspect ratio multiplayer player coordinates

I'm building a cross platform multiplayer game. I'm using pixel graphics and starting at a small 256x144 16:9 aspect ratio That gets scaled up to larger 16:9 resolutions. The graphics look ok however ...
0
votes
1answer
150 views

Curiosity on any Smartphones that Run on Android 2.3.3 with Different Screen Reoslution

I have a question regarding about any smartphones that run only in Android 2.3.3. Is the size of screen or the screen resolution is always HVGA or does it have capable of running this OS (Android ...
0
votes
0answers
258 views

Handling window resize with arbitrary aspect ratios

I'm currently making a 2D game using SFML. I want the aspect ratio to be maintained when the user resizes the window. I also want the game to work with any arbitrary aspect ratio (like any media ...