A long time ago, 4:3 pretty much the only apect ratio you would find on a pc. Today the most common one is 16:10, but most new monitors (especially laptops) are 16:9 I'm writing a 2d platformer and I ...
When displaying a background, AndEngine produces black bars above the image on certain devices. How do I support variable screen ratios for different devices using AndEngine?
I'm currently designing a competitive 2D, side-scrolling multiplayer game and I want support full screen play at any aspect ratio (e.g., 4:3, 5:4, 16:10, 16:9). Doing that is not so much a problem, my ...
I'm developing my app on one device and want it to display at the same ratio on all other devices. Currently what I have is 'image 1' in my image below - the game fits perfectly onto my development ...
I am developing a game with 1024x600 resolution. I can't target smaller resolution devices at this resolution, so I intend to use two graphics for the game. How do I detect which graphics to use for ...