0
votes
0answers
31 views

Scaling issues with Open GL viewport / scissor box (Trying to draw outside of viewport)

In my game I am currently scaling the viewport so it retains the ratio of my development device like so: width = (int) Math.min(deviceWidth, deviceHeight * 1.702127659574468); //1.702127659574468 is ...
0
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2answers
81 views

Confusion over GLViewport

I'm hoping someone can help me understand the GLViewport and what happens when we resize it This will illustrate my confusion.... So, here I have a quad stuck in the middle of the screen. If I ...
1
vote
1answer
288 views

Centering GLViewport position within physical screen

I'm developing my app on one device and want it to display at the same ratio on all other devices. Currently what I have is 'image 1' in my image below - the game fits perfectly onto my development ...