6
votes
4answers
191 views

How do you handle aspect ratio differences with Unity 2D?

I've gotten a lot of answers to this question, but they are all generic and generally not very useful. None of the tutorials talk about aspect ratio and dealing with mobile devices and there are a ...
0
votes
0answers
41 views

What aspect ratios and resolutions should my mobile game target? [duplicate]

I used cocos2d-x to create a game. How do I need to set up the art so it works on different devices? How many aspect ratios and resolutions should I slice the same image to have it look good on iOS ...
0
votes
1answer
78 views

How can I support both multiple resolutions and multiple orientations in a game?

I am writing a mobile Android and iOS game. This game is similar to Doodle Jump, but without scrolling. In my game I display a background image that should cover the entire screen. On top of that I ...
0
votes
0answers
115 views

Handling 3D perspective for different aspect ratio

I have problem for supporting different aspect ratio in developing Mobile Game. I was developing on 2:3 screen which is iPhone 4 (Retina). When I use width and height for screen size and use fixed ...