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1answer
66 views

Artemis Framework - delete all entities with a given type of component

In artemis framework how can I list all entities wtih a given type of component and delete them from the world? I couldn't find any examples in the documentation and it seems there's no ...
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1answer
137 views

Drawing Sprites with Artemis

I am trying to trace the StarWarrior code (the Artemis tutorial). I cannot figure out how these sprites are being drawn. This is the code where the player's ship is initialized: /// ...
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1answer
69 views

What is a Pool? [duplicate]

According to When and why is a Pool class needed to hold objects?, pools are used when the number of "instances" of an object fluctuates. However, StarWarrior (the Artemis example) uses a pool for the ...
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2answers
336 views

How to associate entities in a Entity Component System (Artemis)

I want to implement an association between 2 entities in a ECS architecture using Artemis framework, which handles Components, Entities and Systems very well for me. I have an entity "Empire" (with ...
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1answer
102 views

Entity System handle graphics/textures [duplicate]

I use in Java Artemis(entity system library) and Slick2D(graphics library) for a game. Now I wonder me, how I should handle graphics(sprites, textures...). In the demos of the page from Artemis it ...
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1answer
878 views

Entity Component Systems, Input, and Angry Birds!

I am using Artemis ECS. I have the very basics of a game already. I am now trying to determine how to gracefully handle input and to a lesser extent collisions. Some people say with ECSs, everything ...
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1answer
697 views

Structuring server-side networking with entity-component systems

I've been working on an online game, and recently have been working on converting the base of the game to use the Artemis Entity System Framework. I'm having a bit of difficulty conceptualizing ...
3
votes
1answer
521 views

Should components have sub-components in a component-based system like Artemis?

I am designing a game using Artemis, although this is more of philosophical question about component-based design in general. Let's say I have non-primitive data which applies to a given component (a ...
3
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1answer
1k views

How a “Collision System” should be implemented?

My game is written using a entity system approach using Artemis Framework. Right know my collision detection is called from the Movement System but i'm wondering if it's a proper way to do collision ...