Refers to attributes of the visual elements of the game (the style).

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13
votes
7answers
2k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term ...
1
vote
1answer
34 views

Splash Screen Resolution size

I am using LibGDX to make a very simple game. I am going to hire someone to create a splash screen logo since I'm artistically challenged. I want to order a vector graphic so I can scale it later if ...
45
votes
15answers
47k views

What tools do you use for 2D art/sprite creation? [closed]

What cheap/free tools do you use for 2D art and/or animation? I don't really like Gimp's interface, Paint.NET is limited and GraphicsGale is sort of archaic. Cosmigo ProMotion looks like it could be ...
31
votes
3answers
1k views

How do you author HDR content?

How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not ...
0
votes
0answers
41 views

What aspect ratios and resolutions should my mobile game target? [duplicate]

I used cocos2d-x to create a game. How do I need to set up the art so it works on different devices? How many aspect ratios and resolutions should I slice the same image to have it look good on iOS ...
1
vote
1answer
86 views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
0
votes
1answer
1k views

Why are my exported illustrator graphics blurry and messy in-game?

Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
151
votes
20answers
28k views

How does a single non-artistic programmer make a game? [closed]

I'd like to try my hand at making games. In making some simple ones, I realised I can't do art! I've tried to find others to help: Most existing teams wouldn't want me because of my limited ...
6
votes
2answers
8k views

Design sprites for games (iPhone game) [closed]

I'm not the very best at design, but I have looked for tutorials to design normal sprites for games (mobile devices), like background, ground and all that stuff in 2D. Are there any ...
8
votes
4answers
1k views

Is it possible to be a game artist and not work on character/creature animation?

If I don't want to develop and animate living characters (animals, humans, robots, et cetera) for games, but I do want to develop/animate objects (TVs, phones, cars, et cetera) or levels... is it ...
1
vote
1answer
1k views

How can I batch-convert TexturePacker .pvr.ccz files to .png?

I am a pixel artist with very little programming knowledge. I have read that it's possible to use Texture Packer to do batch conversion of pvr.ccz files to png using the Command Line Tool. How do I ...
6
votes
4answers
518 views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
16
votes
4answers
1k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
31
votes
6answers
8k views

Learning To Create Better Art (2D Games)

Until one of my games "makes it" big, or I get flooded with gold ingots, I will have to handle most or all of my game art myself. The crux of my question is: how can I learn enough art to get beyond ...
6
votes
5answers
1k views

(Where) Can I learn to create art for my 2D games?

I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely ...
0
votes
2answers
41 views

Combining assets with different licenses

Is it OK to mix assets that are Creative Commons 3.0 BY-SA with other assets that are in the Public Domain in the same project? Thanks. For instance here.
2
votes
1answer
259 views

Glowing Sprites

I really enjoy the simple sprite style that is just shapes + slight glow effect. Cipher Prime uses it a lot in their games. I was wondering how this effect was achieved. Is the sprite itself just ...
5
votes
3answers
1k views

Where should I go looking for low-polygon 3D assets? [closed]

The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
17
votes
3answers
3k views

How to procedurally (create) grow an artistic (2D) tree in real-time (L-System?)

Recently I programmed an L-system module, It got me interested further. I am a Plants vs Zombies junkie as well, really liked the concept of Tree of Wisdom. Would love to create similar procedural art ...
1
vote
2answers
309 views

How to create a legally valid timestamp of unpublished game artwork

Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and ...
0
votes
3answers
606 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
-3
votes
1answer
4k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
3
votes
1answer
177 views

Why is concept art not signed by the author?

I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as ...
1
vote
1answer
403 views

How to create a similar 2.5D art style character

EDIT: I am asking about the characters not the 2.5 scene I am the graphic designer of a game and I want to recreate the look and feel of these images: My questions are: Does this style have a ...
1
vote
0answers
120 views

2d terrain workflow [closed]

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
2
votes
0answers
269 views

Good Book or Resource for 2D Game Art [closed]

I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
12
votes
5answers
1k views

How to add a feel of depth?

I have several mountain models drawing in the background. See actual screenshot here: At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
-2
votes
1answer
168 views

Bitmap vs. Vector Graphics: Building Sprites [closed]

I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
0
votes
1answer
219 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
2
votes
0answers
189 views

Blender move single UV point

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
13
votes
1answer
2k views

How are “2.5D” art assets created?

By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2: Everything in the games appears to be created with a "pixel art"-like tool. Am I correct? ...
17
votes
15answers
7k views

Simple game engines / development tools made with artists in mind? [closed]

I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
37
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
3
votes
2answers
452 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
20
votes
9answers
9k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
0
votes
1answer
231 views

Art style - setting - gameplay

I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
4
votes
1answer
185 views

Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?

For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
587 views

Why is there such a problem to create realistic eyes in games? [closed]

I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
1k views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
11
votes
5answers
27k views

How can I get started making textures for 3D games? [closed]

Just wondering where to find good tutorials on making textures for 3D games? Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
3
votes
3answers
712 views

What tool should I use for drawing 2D OpenGL shapes?

I'm working on a very simple OpenGL ES 2.0 game, and I'm not sure what tool to use to create the vertex data I need. My first thought was adobe illustrator, but I can't seem to find any info on how to ...
0
votes
4answers
449 views

Simple Alternate Art Style [closed]

I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
5
votes
5answers
563 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
71 views

How to properly commission professional artwork [duplicate]

Possible Duplicate: How do I find artists to work on my game? I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
3
votes
2answers
666 views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
11
votes
4answers
970 views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
2
votes
4answers
638 views

Is it OK to reuse art from open-source games?

There are a lot of open source games, such as Flare (Diablo clone). Is it OK to re-use the art they put in their open source game and make a profit?
3
votes
2answers
488 views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
69 views

Find a partner to build a game with [duplicate]

Possible Duplicate: How do I find artists to work on my game? I have started working on a spacesim game but my art is terrible... Is there a website where I could find people who might be ...
51
votes
7answers
15k views

Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...