The art tag has no wiki summary.
123
votes
18answers
15k views
How does a single programmer make a game?
I have always been a software developer, but lately I've been wanting to get into games. The only thing stopping me is the fact that I'm a programmer, not an artist. I've made some simple stuff, ...
0
votes
2answers
226 views
Is it legal to reuse a 3D model as long as it has a new texture?
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference?
...
0
votes
1answer
75 views
ios screen design -> how to target multiple devices [duplicate]
I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well.
Non Retina ipads + ipad mini is 1024 x ...
11
votes
3answers
751 views
How to add a feel of depth?
I have several mountain models drawing in the background.
See actual screenshot here:
At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
0
votes
1answer
72 views
Animated rig improperly imported, unsure how to fix [closed]
In the following screenshot I have the elbow of a rigged human model in 3d studio max, as you can see it looks natural: http://i.imgur.com/CFozg.png
Here it is in Unity: http://i.imgur.com/ltGib.png
...
2
votes
0answers
137 views
Blender move single UV point
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex.
This seems ...
8
votes
1answer
1k views
How are “2.5D” art assets created?
By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2:
Everything in the games appears to be created with a "pixel art"-like tool. Am I correct?
...
16
votes
15answers
4k views
Simple game engines / development tools made with artists in mind?
I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
33
votes
4answers
967 views
How to maintain artistic consistency when working with multiple artists?
I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists.
The problem is, each artist has ...
2
votes
2answers
333 views
Rule of thumb for enemy art design in 2D platformer
I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
27
votes
6answers
4k views
Learning To Create Better Art (2D Games)
Until one of my games "makes it" big, or I get flooded with gold ingots, I will have to handle most or all of my game art myself. The crux of my question is: how can I learn enough art to get beyond ...
32
votes
15answers
14k views
What tools do you use for 2D art/sprite creation? [closed]
What cheap/free tools do you use for 2D art and/or animation?
I don't really like Gimp's interface, Paint.NET is limited and GraphicsGale is sort of archaic. Cosmigo ProMotion looks like it could be ...
20
votes
9answers
6k views
Tips and Tools for creating Spritesheet animations
I am looking for a tool that I can use to create sprite sheet easily.
Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
0
votes
1answer
166 views
Art style - setting - gameplay
I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective).
For example, Fallout's colour palette most often is the dark one, models - realistic ...
5
votes
1answer
171 views
Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?
For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
455 views
Why is there such a problem to create realistic eyes in games? [closed]
I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
185 views
How to edit specific mipmap images in a DDS?
I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
-4
votes
4answers
260 views
Drawing map tiles for iPhone game [closed]
I'm working on a turn-based strategy game for the iPhone that has a hexagon-grid based map in it. I'm in the process of drawing up the actual tiles for the different landscapes (i.e. forest, ...
8
votes
5answers
10k views
How can I get started making textures for 3D games?
Just wondering where to find good tutorials on making textures for 3D games?
Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
3
votes
3answers
592 views
What tool should I use for drawing 2D OpenGL shapes?
I'm working on a very simple OpenGL ES 2.0 game, and I'm not sure what tool to use to create the vertex data I need. My first thought was adobe illustrator, but I can't seem to find any info on how to ...
0
votes
4answers
309 views
Simple Alternate Art Style [closed]
I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
4
votes
5answers
280 views
How can I make a falling down effect in 2D - Birds Eye View
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
69 views
How to properly commission professional artwork [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
-4
votes
2answers
142 views
How to Develop These Basic Artwork Effects? [closed]
Quick background, I'm a visual designer specializing in web and branding currently engaged in my first Android project doing UI design for a commercial app with a friend. After this project we're ...
3
votes
2answers
344 views
Creating Animations Without Hardcore Art for 2D Action RPG
I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
11
votes
4answers
689 views
What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?
In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
1
vote
4answers
483 views
Is it OK to reuse art from open-source games?
There are a lot of open source games, such as Flare (Diablo clone).
Is it OK to re-use the art they put in their open source game and make a profit?
0
votes
0answers
109 views
Automatically generate character face [closed]
I'm developing a 2D game for which I'm looking for a method to automatically generate unique cartoon faces like http://www.shutterstock.com/pic.mhtml?id=71872582.
I am looking for a art package that ...
3
votes
2answers
178 views
Are there official button images for the xbox controller that I can get for free?
If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
62 views
Find a partner to build a game with [duplicate]
Possible Duplicate:
How do I find artists to work on my game?
I have started working on a spacesim game but my art is terrible...
Is there a website where I could find people who might be ...
0
votes
0answers
144 views
Is there any existing (old) game that released graphic as free or open source? [closed]
I'd like to (re)create an online version (html5/JS) of some old game, for example something like HoM&M 2.
Maybe, some of old games were released as free or open source (I'm interested in the ...
40
votes
7answers
7k views
Why don't more games use vector art?
It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
20
votes
2answers
784 views
How to I teach my artist to do arts for games?
So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out.
But because ...
1
vote
2answers
4k views
How are 8/16 bit sprites created?
I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
2
votes
3answers
802 views
I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?
I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
0
votes
2answers
199 views
How to create character avatars without lots of artwork?
I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem.
The problem is that ...
0
votes
1answer
251 views
Why are my exported illustrator graphics blurry and messy in-game when scaling?
Non-scaled image:
And this is 2x-scaled:
I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...
11
votes
1answer
261 views
Best practices for communication between game designer and artist
I'm having big troubles to sharing ideas and communicating my ideas to artists. They're friends who don't get a dime helping me so I don't want to waste their time trying to figure out what I have in ...
0
votes
0answers
45 views
How to load tile from an Arcade Rom gdx file?
I'm trying to see how tiles are saved doing some reverse engineering using old roms gfx files (this example trying with snow bros arcade set one) .
This is what I know now :
Each color point to a ...
0
votes
1answer
723 views
Why are my exported illustrator graphics blurry and messy in-game?
Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
0
votes
1answer
312 views
Where to get PNG icons/graphics for game development for kids? [duplicate]
Possible Duplicate:
Where can I find free sprites and images?
I'm teaching kids to program using Ruby and the gaming framework Gosu/Chingu. Kids love it, including the part where they have ...
4
votes
2answers
314 views
2D Tile-Based Concept Art App
I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art.
...
14
votes
3answers
1k views
What are some good (retro) symbols for magic/mana/energy?
Much like a heart is used a lot for health and lives in old retro games...
...what would be a good icon to use for Energy, Mana and/or Magic points?
6
votes
4answers
1k views
Which image format to use for sprites in an HTML5 game?
In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
2
votes
3answers
313 views
Level Design V.S. Modeler
From what I understand being a level designer and a character/environment/object/etc Modeler are two different jobs, yet sometimes it feels like a Modeler can also do the job of the level designer. I ...
1
vote
1answer
123 views
Connecting tiles to make a large image based on text file
If I am building my level from a text file
0,0,0,0,0
0,1,0,1,0
0,2,1,0,0
0,0,0,0,0
and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
4
votes
3answers
352 views
Storing and Finding Art Assets
I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games.
But how do I go about storing and finding them?
Let's say for example ...
10
votes
5answers
607 views
Where can I pay artists to make models for my game?
Lets say I get some money for my hobby project, and I would like to start filling it up with good models, instead of some cheap placeholder ones. What are some sites where I can pay people to make ...
3
votes
1answer
193 views
What file formats and conventions should I support to make my game engine artist-friendly?
I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc.
Some specific questions:
...
0
votes
0answers
157 views
Which creative framework can create these games? [closed]
I've used a few game frameworks in the past and have run into limitations. This lead me to "creative frameworks". I've looked into many, but I cannot determine the limitations of some of them.
...



