What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...
Say I'm a programmer who has done his own sprites or 3d models which would fall into programmer-ish kind of art. What steps can I take in order to improve or replace my own art?
Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...
Which tools are artists using out there and how for game development to produce the material used by game programmers?
What processes, tools, methods are used by game artists to prepare materials for the programmers? I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...
What cheap/free tools do you use for 2D art and/or animation? I don't really like Gimp's interface, Paint.NET is limited and GraphicsGale is sort of archaic. Cosmigo ProMotion looks like it could be ...
I ask "how" rather than "where" because there are undoubtedly lots of artists that are just plain lousy or unreliable. Let's assume both paying and non-paying (mods, free games/open-source) ...
The biggest problem for me as a game programmer (who isn't also an artist) is getting good quality 3D models. I have checked out some of the 3D model market places like The 3D Studio and Top 3D Models ...
If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...