Refers to attributes of the visual elements of the game (the style).

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6
votes
1answer
512 views

How to create art assets for a 3d avatar editor

I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider ...
1
vote
2answers
949 views

Modern techniques for spriting

I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to ...
11
votes
1answer
1k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
2
votes
1answer
196 views

Most efficient way to generate 2D portraits

I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even ...
9
votes
1answer
514 views

Outsourcing Artwork: Hourly or Per-Project?

I've hired people to produce art and graphics before, but only ever at a per-job rate and that has worked out well. This question is for both artists and the people who hire them: As a buyer, are ...
4
votes
6answers
449 views

Drawing to create game drafts

Man, I'm really bad at drawing... I feel myself really ashamed because I cannot draw even a little nice sword... :( The problem is, on game development (I will be on the programming part, relax!) I ...
6
votes
4answers
836 views

What is “pixel art”?

I'm interested in working as an artist in the game industry. Many job postings contain the phrase "pixel art". What exactly is pixel art?
2
votes
5answers
708 views

Should I go to a University or Trade school to be a Game artist?

Im a senior this year and I'm seriously looking at colleges that can help me get into the game in the Game industry. I've been told countless times it's better if I go to a University(Usc, Becker ...
9
votes
5answers
946 views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
2
votes
2answers
291 views

Opinions on using AE and/or Flash for 2D animation?

I am each day making the art in illustrator more complete and now comes the time where I decide to invest in an animation program/route. I hear at times for people to use Toon Boom but the problem is ...
7
votes
4answers
567 views

Programmers/Designers: working with artists

Expanding on this question, what information do I need to communicate my artistic goals for a game to a professional artist? Assuming I'm an indie programmer. and I've found or hired an artist to for ...
7
votes
6answers
8k views

Graphics for non-Graphics Designers [closed]

Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
3
votes
4answers
487 views

Which tools are artists using out there and how for game development to produce the material used by game programmers?

What processes, tools, methods are used by game artists to prepare materials for the programmers? I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...
5
votes
4answers
1k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...