Expanding on this question, what information do I need to communicate my artistic goals for a game to a professional artist? Assuming I'm an indie programmer. and I've found or hired an artist to for ...
Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
Which tools are artists using out there and how for game development to produce the material used by game programmers?
What processes, tools, methods are used by game artists to prepare materials for the programmers? I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...
If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...