Refers to attributes of the visual elements of the game (the style).

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8
votes
2answers
3k views

How to create an endless scrolling background?

I need to add a scrolling background to a my game, the image is 512x512px. It's for a car game with two way traffic and I want to be able to cross over to the opposite side and drive against the ...
4
votes
2answers
289 views

What kind of digitizing tablet did developers use back in the day?

I have had trouble getting the money together to buy a digitizing tablet, and it would cheer me up to know what kind of digitizing tablet the artists were using to create classic games like Super ...
3
votes
3answers
7k views

Where and how to obtain/buy good-looking 2D art sets [duplicate]

Possible Duplicate: Where can I find free sprites and images? I have developed a 2D engine which has a real lot of technology stuffed into it, but as I'm a programmer and a bad artist, I ...
10
votes
2answers
933 views

If you are a solo programmer, how do you manage the graphics artistry part?

If you are a solo programmer creating a game, what do you do for the graphics and art part? Should I work with graphics artist to draw the characters and the environment? I don't know how to draw ...
3
votes
1answer
143 views

What are the skills an art student needs to learn to work in computer game industary? [closed]

I have a BA degree, but no experience in developing computer games or computer programming. What topics do I need to learn to find a job related to computer game development? Where should I start? ...
6
votes
3answers
2k views

How difficult and expensive would be to obtain 3D models for my game? [closed]

So, basically I'm looking for a way to get some 3D models and animations for my game. I know this is kind of vague, but I don't need a precise answer, the details would be like this: The 3D models ...
2
votes
0answers
334 views

Free animation/sprite art [duplicate]

Possible Duplicate: Where can I find free sprites and images? I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
2
votes
2answers
366 views

Aquaria-like graphics look in 3DS Max?

I'm making a 2D game and I'm starting to think about graphics. I'm pretty good at 3D modelling, but I'm not very good at drawing or painting. I was wondering if there were settings, or even a renderer ...
1
vote
2answers
595 views

Game development: Art vs Programming [closed]

I'm a programmer and would like to get some perspective on the art / content creation part of game development. Comparing a 2D platformer like Super Meat Boy and a high-end game like Crysis 2, what ...
6
votes
3answers
318 views

Exclusive ownership of game artwork

I'd like to pay an artist to create art assets for my game. Is it common for the client (myself in this case) to exclusively own all the artwork that I pay the artist to create and deliver? How can ...
1
vote
2answers
7k views

RPG Maker XP Style (2D Top-Down RPG) Sprites and Tilesets Collection

I'm creating a bunch of games similar in style to RPG Maker XP -- 2D, top-down style adventure/action/RPG. I used RPG Maker XP in the past, and their sprites are great. Their content is packaged into ...
3
votes
2answers
374 views

Importing real world models into a game engine

What are the hardware and software tools required to import physical worlds into a game engine? Can i use a HD camera to do that? What do the popular game engines support?
4
votes
3answers
2k views

Skybox textures for our solar system

For a solar system simulation project I'm looking for a good (semi-accurate) set of textures to texture the skybox. I've already found these http://paulbourke.net/miscellaneous/starfield/ and we ...
1
vote
0answers
175 views

How do I add curves to cylinders in Maya? [closed]

For my new assignment I have to make this bike in 3D in Maya. But I actually don't know how to curve cylinders for the frame and saddle of this bike. To be more specific I added a image of the bike ...
33
votes
1answer
7k views

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...
1
vote
1answer
86 views

What do colleges such as Rocky Mountain College of Art and Design look for in a portfolio?

I really want to get into Rocky Mountain College of Art and Design (RMCAD), but I don't know if my skills are up to par. A representative came down today and she told me the requirements for the Game ...
15
votes
5answers
563 views

Rent-a-Coder style site for artists [closed]

My Google-fu is failing me: is there a site in the same vein as Rent a Coder, but for hiring artists? In particular, I'm looking for a site which fits the following criteria: Allows me to specify ...
2
votes
0answers
375 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in ...
6
votes
1answer
524 views

How to create art assets for a 3d avatar editor

I am currently prototyping an idea for an iPhone game. I'd like to create an avatar editor inside the game so that the player can create a 3d avatar face and modify certain features (using slider ...
1
vote
2answers
1k views

Modern techniques for spriting

I would like to know the flow for making modern 2D game artwork. How are the assets made nowadays? Bitmap? Vector-based? Hand-drawn and painted? Drawn digitally? Modeled in 3D and exported to ...
11
votes
1answer
2k views

How were art assets created in the late 16-bit/early 32-bit era?

How were 2d and 3d art assets typically created in the early-to-mid 1990's (16-bit and 32-bit eras?)
2
votes
1answer
217 views

Most efficient way to generate 2D portraits

I am not sure if this is a fitting question for gamedev, or if it is too art related. I am currently trying, to create 2D character protraits for my game. At first I tried to draw them and even ...
9
votes
1answer
597 views

Outsourcing Artwork: Hourly or Per-Project?

I've hired people to produce art and graphics before, but only ever at a per-job rate and that has worked out well. This question is for both artists and the people who hire them: As a buyer, are ...
4
votes
6answers
467 views

Drawing to create game drafts

Man, I'm really bad at drawing... I feel myself really ashamed because I cannot draw even a little nice sword... :( The problem is, on game development (I will be on the programming part, relax!) I ...
6
votes
4answers
884 views

What is “pixel art”?

I'm interested in working as an artist in the game industry. Many job postings contain the phrase "pixel art". What exactly is pixel art?
2
votes
5answers
794 views

Should I go to a University or Trade school to be a Game artist?

Im a senior this year and I'm seriously looking at colleges that can help me get into the game in the Game industry. I've been told countless times it's better if I go to a University(Usc, Becker ...
11
votes
5answers
1k views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
2
votes
2answers
296 views

Opinions on using AE and/or Flash for 2D animation?

I am each day making the art in illustrator more complete and now comes the time where I decide to invest in an animation program/route. I hear at times for people to use Toon Boom but the problem is ...
7
votes
4answers
601 views

Programmers/Designers: working with artists

Expanding on this question, what information do I need to communicate my artistic goals for a game to a professional artist? Assuming I'm an indie programmer. and I've found or hired an artist to for ...
8
votes
5answers
12k views

Graphics for non-Graphics Designers [closed]

Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
3
votes
4answers
501 views

Which tools are artists using out there and how for game development to produce the material used by game programmers?

What processes, tools, methods are used by game artists to prepare materials for the programmers? I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...
5
votes
4answers
2k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...