Refers to attributes of the visual elements of the game (the style).

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0
votes
4answers
689 views

Simple Alternate Art Style [closed]

I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
5
votes
5answers
1k views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
72 views

How to properly commission professional artwork [duplicate]

Possible Duplicate: How do I find artists to work on my game? I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
3
votes
2answers
2k views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
3
votes
2answers
866 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
3
votes
4answers
751 views

Is it OK to reuse art from open-source games?

There are a lot of open source games, such as Flare (Diablo clone). Is it OK to re-use the art they put in their open source game and make a profit?
3
votes
2answers
1k views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
71 views

Find a partner to build a game with [duplicate]

Possible Duplicate: How do I find artists to work on my game? I have started working on a spacesim game but my art is terrible... Is there a website where I could find people who might be ...
24
votes
2answers
1k views

How to I teach my artist to do arts for games?

So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because ...
3
votes
2answers
30k views

How are 8/16 bit sprites created?

I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
2
votes
0answers
217 views

Blender move single UV point [closed]

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
1
vote
2answers
288 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
0
votes
1answer
418 views

Why are my exported illustrator graphics blurry and messy in-game when scaling?

Non-scaled image: And this is 2x-scaled: I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...
12
votes
1answer
399 views

Best practices for communication between game designer and artist

I'm having big troubles to sharing ideas and communicating my ideas to artists. They're friends who don't get a dime helping me so I don't want to waste their time trying to figure out what I have in ...
0
votes
1answer
1k views

Why are my exported illustrator graphics blurry and messy in-game?

Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
4
votes
2answers
490 views

2D Tile-Based Concept Art App

I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. ...
16
votes
4answers
2k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
7
votes
4answers
4k views

Which image format to use for sprites in an HTML5 game?

In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
1
vote
1answer
210 views

Connecting tiles to make a large image based on text file

If I am building my level from a text file 0,0,0,0,0 0,1,0,1,0 0,2,1,0,0 0,0,0,0,0 and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
68
votes
8answers
35k views

Why don't more games use vector art? [closed]

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
3
votes
1answer
269 views

What file formats and conventions should I support to make my game engine artist-friendly?

I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: ...
10
votes
5answers
708 views

Where can I pay artists to make models for my game?

Lets say I get some money for my hobby project, and I would like to start filling it up with good models, instead of some cheap placeholder ones. What are some sites where I can pay people to make ...
-3
votes
1answer
513 views

How to remaster a retro game's graphics?

I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
15
votes
1answer
4k views

How are “2.5D” art assets created?

By "2.5D" I mean the art style in games such as Roller Coaster Tycoon, Age of Empires 2 or Fallout 1 and 2: Everything in the games appears to be created with a "pixel art"-like tool. Am I correct? ...
12
votes
4answers
1k views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
4
votes
2answers
1k views

Animation Systems

As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
0
votes
0answers
124 views

In a browser based MMO RTS… Art? [duplicate]

Possible Duplicate: How do I find artists to work on my game? I'm a little confused about how to go about this: I plan on developing an MMO RTS with some friends, but nothing is certain ...
6
votes
4answers
215 views

What to look for when searching an artist for doing graphics?

I was wondering which skills I should ask for when I need someone to make the graphical part for a 2D game intended for iOS or Android. Not really looking for someone right now, but working on a ...
2
votes
3answers
13k views

How to learn game graphic design for non artist? [duplicate]

Possible Duplicate: Graphics for non-Graphics Designers I'm more into the technical aspects of a game like programming, mechanics and algorithms. I'm no artist but I like to make games ...
2
votes
1answer
970 views

Ocean waves / ripples

Any suggestions for creating ocean waves / ripples as seen in the pictures here: http://www.pocket-lint.com/news-gallery/42042/crimson-steam-pirates-ipad-review/10#image and video here: ...
0
votes
1answer
7k views

Where can you buy/license game art for small projects? [closed]

I'm looking for a marketplace of some kind where I can buy small sets of art, probably 2D mostly, a mix of backgrounds, tiles, and animated sprite sets. As a solo mobile developer, I'm really lacking ...
2
votes
2answers
496 views

What special requirements are there for making game art that supports High Definition?

What special requirements are there for making game art that supports High Definition? Does it require big changes in the way you model or texture your game objects? For instance, do models need ...
7
votes
3answers
1k views

What is the most common art creation process? [closed]

I am a developer and when I think about the creation of art assets I am a little lost. My idea is to create concept art first to get my thoughts into real images and after that start creating the ...
11
votes
5answers
48k views

How can I get started making textures for 3D games? [closed]

Just wondering where to find good tutorials on making textures for 3D games? Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
31
votes
3answers
1k views

How do you author HDR content?

How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not ...
35
votes
6answers
12k views

Learning To Create Better Art (2D Games)

Until one of my games "makes it" big, or I get flooded with gold ingots, I will have to handle most or all of my game art myself. The crux of my question is: how can I learn enough art to get beyond ...
4
votes
2answers
291 views

What kind of digitizing tablet did developers use back in the day?

I have had trouble getting the money together to buy a digitizing tablet, and it would cheer me up to know what kind of digitizing tablet the artists were using to create classic games like Super ...
3
votes
3answers
7k views

Where and how to obtain/buy good-looking 2D art sets [duplicate]

Possible Duplicate: Where can I find free sprites and images? I have developed a 2D engine which has a real lot of technology stuffed into it, but as I'm a programmer and a bad artist, I ...
10
votes
2answers
949 views

If you are a solo programmer, how do you manage the graphics artistry part?

If you are a solo programmer creating a game, what do you do for the graphics and art part? Should I work with graphics artist to draw the characters and the environment? I don't know how to draw ...
3
votes
1answer
143 views

What are the skills an art student needs to learn to work in computer game industary? [closed]

I have a BA degree, but no experience in developing computer games or computer programming. What topics do I need to learn to find a job related to computer game development? Where should I start? ...
6
votes
3answers
2k views

How difficult and expensive would be to obtain 3D models for my game? [closed]

So, basically I'm looking for a way to get some 3D models and animations for my game. I know this is kind of vague, but I don't need a precise answer, the details would be like this: The 3D models ...
4
votes
3answers
471 views

Storing and Finding Art Assets

I've started down a line of art asset development that will allow me to (hopefully) reuse and improve assets for several games. But how do I go about storing and finding them? Let's say for example ...
2
votes
0answers
334 views

Free animation/sprite art [duplicate]

Possible Duplicate: Where can I find free sprites and images? I am looking for free to use (commercially) art for a small app I am making. Specifically I need some sort of animal (any ...
2
votes
2answers
370 views

Aquaria-like graphics look in 3DS Max?

I'm making a 2D game and I'm starting to think about graphics. I'm pretty good at 3D modelling, but I'm not very good at drawing or painting. I was wondering if there were settings, or even a renderer ...
1
vote
2answers
610 views

Game development: Art vs Programming [closed]

I'm a programmer and would like to get some perspective on the art / content creation part of game development. Comparing a 2D platformer like Super Meat Boy and a high-end game like Crysis 2, what ...
6
votes
5answers
1k views

(Where) Can I learn to create art for my 2D games?

I'm currently bad at drawing. If I want to create something looking acceptable, it usually takes me hours and hours to fiddle around just to get the basic looks right. I think that I'm not completely ...
6
votes
3answers
323 views

Exclusive ownership of game artwork

I'd like to pay an artist to create art assets for my game. Is it common for the client (myself in this case) to exclusively own all the artwork that I pay the artist to create and deliver? How can ...
4
votes
4answers
1k views

I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?

I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
1
vote
2answers
7k views

RPG Maker XP Style (2D Top-Down RPG) Sprites and Tilesets Collection

I'm creating a bunch of games similar in style to RPG Maker XP -- 2D, top-down style adventure/action/RPG. I used RPG Maker XP in the past, and their sprites are great. Their content is packaged into ...
6
votes
4answers
381 views

Do game companies usually provide their artists/modelers with drawing tablets?

Or do you have to provide your own? How essential are tablets for game development?