0
votes
0answers
9 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
1
vote
0answers
66 views

Making game textures from sample images - legal/copyright question [closed]

TL;DR version: Can I use samples from images online in a commercial game project? Hello, I have been learning to use blender and have gotten quite decent at making models and applying textures, but ...
0
votes
3answers
625 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
2
votes
0answers
198 views

Blender move single UV point [closed]

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
-3
votes
1answer
435 views

How to remaster a retro game's graphics?

I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
11
votes
5answers
29k views

How can I get started making textures for 3D games? [closed]

Just wondering where to find good tutorials on making textures for 3D games? Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
4
votes
3answers
2k views

Skybox textures for our solar system

For a solar system simulation project I'm looking for a good (semi-accurate) set of textures to texture the skybox. I've already found these http://paulbourke.net/miscellaneous/starfield/ and we ...
14
votes
7answers
11k views

What are some cool examples of procedural pixel shader effects? [closed]

What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...