I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
TL;DR version: Can I use samples from images online in a commercial game project? Hello, I have been learning to use blender and have gotten quite decent at making models and applying textures, but ...
If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
Just wondering where to find good tutorials on making textures for 3D games? Also, is it common practice to take photographs and convert them into game textures or do designers draw the textures ...
For a solar system simulation project I'm looking for a good (semi-accurate) set of textures to texture the skybox. I've already found these http://paulbourke.net/miscellaneous/starfield/ and we ...
What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...