1
vote
1answer
343 views

How to create a similar 2.5D art style character

EDIT: I am asking about the characters not the 2.5 scene I am the graphic designer of a game and I want to recreate the look and feel of these images: My questions are: Does this style have a ...
2
votes
0answers
231 views

Good Book or Resource for 2D Game Art [closed]

I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
3
votes
1answer
854 views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
5
votes
5answers
487 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
2answers
12k views

How are 8/16 bit sprites created?

I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
0
votes
1answer
334 views

Why are my exported illustrator graphics blurry and messy in-game when scaling?

Non-scaled image: And this is 2x-scaled: I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...
0
votes
1answer
995 views

Why are my exported illustrator graphics blurry and messy in-game?

Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
-3
votes
1answer
417 views

How to remaster a retro game's graphics?

I want to remake an old game, which graphics is pretty old (1980s game), and I want to make a "HD version" of it. Of course, the game will have an "old graphics" setting, but I want to remaster the ...
6
votes
4answers
190 views

What to look for when searching an artist for doing graphics?

I was wondering which skills I should ask for when I need someone to make the graphical part for a 2D game intended for iOS or Android. Not really looking for someone right now, but working on a ...
31
votes
2answers
1k views

How do you author HDR content?

How do you make it easy for your artists to author content for an HDR renderer? What kinds of tools should you provide, and what workflows need to change, in going from LDR to HDR? Note that I'm not ...
0
votes
3answers
3k views

Where and how to obtain/buy good-looking 2D art sets [duplicate]

Possible Duplicate: Where can I find free sprites and images? I have developed a 2D engine which has a real lot of technology stuffed into it, but as I'm a programmer and a bad artist, I ...
8
votes
2answers
729 views

If you are a solo programmer, how do you manage the graphics artistry part?

If you are a solo programmer creating a game, what do you do for the graphics and art part? Should I work with graphics artist to draw the characters and the environment? I don't know how to draw ...
2
votes
2answers
316 views

Aquaria-like graphics look in 3DS Max?

I'm making a 2D game and I'm starting to think about graphics. I'm pretty good at 3D modelling, but I'm not very good at drawing or painting. I was wondering if there were settings, or even a renderer ...
24
votes
4answers
13k views

How can a programmer learn to draw 2D assets? [closed]

Are there any good tutorials for someone who wants to create 2D graphical game assets? Drawing classes for absolute beginners, preferably teaching skills that can be as relevant as possible to games - ...
2
votes
0answers
371 views

stock/free artwork & graphic assets [duplicate]

Possible Duplicate: Where can I find free sprites and images? Open-source 3D models easily usable in OGRE3D/jMonkeyEngine Are there any sites that offer quality graphical assets to use in ...
9
votes
1answer
489 views

Outsourcing Artwork: Hourly or Per-Project?

I've hired people to produce art and graphics before, but only ever at a per-job rate and that has worked out well. This question is for both artists and the people who hire them: As a buyer, are ...
20
votes
9answers
8k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
9
votes
5answers
873 views

Style/technique to focus on for creating visual art assets efficiently

I'm mostly a programmer, but I'd like to be able to do competent work on other parts of games I make when working on solo projects. What I'm specifically asking here is what sort of techniques or ...
14
votes
7answers
10k views

What are some cool examples of procedural pixel shader effects? [closed]

What are some good examples of procedural or screen-space pixel shader effects? No code is necessary; I'm just looking for inspiration. In particular, I'm looking for effects that are not dependent ...
15
votes
6answers
3k views

How can I improve or replace my programmer art? [closed]

Say I'm a programmer who has done his own sprites or 3d models which would fall into programmer-ish kind of art. What steps can I take in order to improve or replace my own art?
7
votes
6answers
6k views

Graphics for non-Graphics Designers [closed]

Are there resources for programmers with little to no graphics design talent, but still want to make good-enough graphics for their own programs? I'm interested in both 2d and 3d computer generated ...
30
votes
1answer
6k views

Rendering SVG art directly in XNA

Suppose I have a bunch of 2D art in some vectorized format such as SVG. Is there an easy-ish way to render that directly without having to implement a full SVG renderer myself? Of course I could ...
3
votes
4answers
471 views

Which tools are artists using out there and how for game development to produce the material used by game programmers?

What processes, tools, methods are used by game artists to prepare materials for the programmers? I am interested in tools (ie: photoshop, pixelmator, etc for drawing) and also how they are used ...