I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
I'm a single developer making a game made of blocks. Can I make 3d characters made of blocks without looking like Minecraft?
I would like to differentiate the look as much as I can but yet it has to be within the limits of what is reasonable for a single programmer can do. I have alot of ideas that would make the game ...
Man, I'm really bad at drawing... I feel myself really ashamed because I cannot draw even a little nice sword... :( The problem is, on game development (I will be on the programming part, relax!) I ...
Expanding on this question, what information do I need to communicate my artistic goals for a game to a professional artist? Assuming I'm an indie programmer. and I've found or hired an artist to for ...