51
votes
7answers
16k views

Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
3
votes
1answer
223 views

What file formats and conventions should I support to make my game engine artist-friendly?

I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: ...
11
votes
4answers
970 views

What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?

In answering this question for swquinn, the answer raised a more pertinent question that I'd like to hear answers to. I'll post our own strategy (promise I won't accept it as the answer), but I'd like ...
4
votes
2answers
805 views

Animation Systems

As an animator specializing in Disney-style animation for videos and movies and whatnot, one of the things I've always wondered about is game animations. I'm especially wondering about it now, because ...
17
votes
15answers
7k views

Simple game engines / development tools made with artists in mind? [closed]

I've been working in the 2d art side of games for a while now, and my full time job keeps me very busy on the art side of things, but I'm becoming more and more interested in learning to prototype my ...
3
votes
2answers
360 views

Importing real world models into a game engine

What are the hardware and software tools required to import physical worlds into a game engine? Can i use a HD camera to do that? What do the popular game engines support?