Refers to attributes of the visual elements of the game (the style).

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1
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2answers
59 views

What is the movement represented by this sprite animation?

Fire Emblem 7 is a sprite based game with some interesting sprite art aesthetics. For example, see this sheet of one of the main characters, Lyn: On the last frames of the critical hit, the artist ...
0
votes
1answer
78 views

How am I supposed to get game assets? [duplicate]

I am currently working on building a game and I have no way to get assets. Most, if not all of the posts related to this are outdated it seems. I am not looking for the "best" place to get free ...
0
votes
0answers
21 views

Replicating a “dark outline” on models [duplicate]

I am looking at several different art styles at the moment, so that I can better decide the general art style of my game. I was thinking that the game will be 2.5D, or even full 3D but with a ...
0
votes
1answer
59 views

Backgrounds for a game [duplicate]

I am writing a 2d game, I have designed the characters but I would need backgrounds, i'm looking free cavern backgrounds for a free game, advice ? thanks in advance
1
vote
1answer
220 views

Creating a 2d look sprite sheet and textures out of 3d models [duplicate]

I'm trying to make a 2d game (rpg top down), and I've got no 2d artists help me out making 2d characters and textures, but I have one who can make 3d stuff (using Blender and 3d Max), I was wondering ...
0
votes
1answer
104 views

Can I use unlicensed art to develop and raise money for my game? [closed]

I've been developing a prototype for a game that has been made with art that I have neither paid for or asked for permission to use. Naturally once I move towards selling or distributing my ...
0
votes
0answers
66 views

How to cut isometric objects into 1x1 pieces

I'm building an isometric game, and in the interest of z-order sorting, I'm cutting my entities into pieces that are 1x1. What is a good way to accomplish this in Adobe Illustrator? Here's an example ...
-1
votes
1answer
128 views

Are there places in the gaming industry for people who are artistic and programmers? [closed]

Are there jobs, where you can switch from project to project between artistic roles (like sprite animations, concept art, visual development or even sound design) and programming roles?
0
votes
2answers
156 views

What level of use can I give to these third person IP based art assets?

I'm making my first game (2D), and while details are irrelevant it compromises lots of spaceships in and out of the screen. They are not the main character or controllable by any means (I don't know ...
1
vote
2answers
291 views

Is it legal to use Creative Commons art in a commercial game?

I would like to know if the following situation would be legal. Let's say I take some pictures on wikipedia, that are licensed under CC-BY-SA license. Then I would like to photoshop them, and use it ...
0
votes
0answers
31 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
-1
votes
1answer
193 views

Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
1
vote
0answers
200 views

Making game textures from sample images - legal/copyright question [closed]

TL;DR version: Can I use samples from images online in a commercial game project? Hello, I have been learning to use blender and have gotten quite decent at making models and applying textures, but ...
8
votes
3answers
266 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
1
vote
2answers
308 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
14
votes
7answers
2k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term ...
1
vote
1answer
77 views

Splash Screen Resolution size

I am using LibGDX to make a very simple game. I am going to hire someone to create a splash screen logo since I'm artistically challenged. I want to order a vector graphic so I can scale it later if ...
1
vote
1answer
1k views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
9
votes
4answers
1k views

Is it possible to be a game artist and not work on character/creature animation?

If I don't want to develop and animate living characters (animals, humans, robots, et cetera) for games, but I do want to develop/animate objects (TVs, phones, cars, et cetera) or levels... is it ...
7
votes
4answers
1k views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
1
vote
1answer
4k views

How can I batch-convert TexturePacker .pvr.ccz files to .png?

I am a pixel artist with very little programming knowledge. I have read that it's possible to use Texture Packer to do batch conversion of pvr.ccz files to png using the Command Line Tool. How do I ...
0
votes
2answers
49 views

Combining assets with different licenses

Is it OK to mix assets that are Creative Commons 3.0 BY-SA with other assets that are in the Public Domain in the same project? Thanks. For instance here.
1
vote
2answers
321 views

How to create a legally valid timestamp of unpublished game artwork

Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and ...
3
votes
1answer
223 views

Why is concept art not signed by the author?

I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as ...
2
votes
1answer
326 views

Glowing Sprites

I really enjoy the simple sprite style that is just shapes + slight glow effect. Cipher Prime uses it a lot in their games. I was wondering how this effect was achieved. Is the sprite itself just ...
1
vote
1answer
578 views

How to create a similar 2.5D art style character

EDIT: I am asking about the characters not the 2.5 scene I am the graphic designer of a game and I want to recreate the look and feel of these images: My questions are: Does this style have a ...
1
vote
0answers
139 views

2d terrain workflow [closed]

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
2
votes
0answers
477 views

Good Book or Resource for 2D Game Art [closed]

I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
-2
votes
1answer
192 views

Bitmap vs. Vector Graphics: Building Sprites [closed]

I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
0
votes
3answers
694 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
0
votes
1answer
360 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
12
votes
5answers
1k views

How to add a feel of depth?

I have several mountain models drawing in the background. See actual screenshot here: At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
40
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
0
votes
1answer
320 views

Art style - setting - gameplay

I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
4
votes
1answer
192 views

Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?

For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
704 views

Why is there such a problem to create realistic eyes in games? [closed]

I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
2k views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
0
votes
4answers
598 views

Simple Alternate Art Style [closed]

I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
5
votes
5answers
830 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
72 views

How to properly commission professional artwork [duplicate]

Possible Duplicate: How do I find artists to work on my game? I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
3
votes
2answers
1k views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
3
votes
2answers
670 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
3
votes
4answers
717 views

Is it OK to reuse art from open-source games?

There are a lot of open source games, such as Flare (Diablo clone). Is it OK to re-use the art they put in their open source game and make a profit?
3
votes
2answers
982 views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
70 views

Find a partner to build a game with [duplicate]

Possible Duplicate: How do I find artists to work on my game? I have started working on a spacesim game but my art is terrible... Is there a website where I could find people who might be ...
23
votes
2answers
1k views

How to I teach my artist to do arts for games?

So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because ...
3
votes
2answers
24k views

How are 8/16 bit sprites created?

I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
2
votes
0answers
210 views

Blender move single UV point [closed]

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
0
votes
2answers
260 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
0
votes
1answer
408 views

Why are my exported illustrator graphics blurry and messy in-game when scaling?

Non-scaled image: And this is 2x-scaled: I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...