Refers to attributes of the visual elements of the game (the style).

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11 views

How can you duplicat folders and not share old dependencies in Unity?

I have a folder with some prefabs, materials, textures, FBX, etc. My Prefabs refers to FBXs and Materials in this folder. Can I clone this folder in a way that it will save those local dependencies? ...
-2
votes
1answer
50 views

Biggest resolution for art assets for mobile games [closed]

I have created a game, and now I need to integrate graphics and distribute it for iOS and Android devices. As there are crazy number of screen resolutions, I think I should have just 3 set of art ...
1
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0answers
67 views

Making game textures from sample images - legal/copyright question [closed]

TL;DR version: Can I use samples from images online in a commercial game project? Hello, I have been learning to use blender and have gotten quite decent at making models and applying textures, but ...
8
votes
3answers
209 views

How can I author objects with perspective that fit into a tile-based map but span multiple tiles?

I'm creating a tilemap city and trying to figure out the most efficient way to create unique building scenes. The trick is, I need to maintain a sort of 2D, almost-top-down perspective, which is hard ...
1
vote
2answers
123 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
14
votes
7answers
2k views

What does the term “channel” mean when used in regards to computer graphics?

I was studying terminology for computer graphics, and this statement came up that confused me. The image can have alpha channels for transparency. I tried searching for the meaning of the term ...
1
vote
1answer
42 views

Splash Screen Resolution size

I am using LibGDX to make a very simple game. I am going to hire someone to create a splash screen logo since I'm artistically challenged. I want to order a vector graphic so I can scale it later if ...
0
votes
0answers
44 views

What aspect ratios and resolutions should my mobile game target? [duplicate]

I used cocos2d-x to create a game. How do I need to set up the art so it works on different devices? How many aspect ratios and resolutions should I slice the same image to have it look good on iOS ...
1
vote
1answer
182 views

Rendering models in isometric view

How to setup the rendering and camera for isometric gameworld projection? And specifically how do i get the images exactly the right size? What angles to use to get the exact 2/1 isomtric view? ...
8
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4answers
1k views

Is it possible to be a game artist and not work on character/creature animation?

If I don't want to develop and animate living characters (animals, humans, robots, et cetera) for games, but I do want to develop/animate objects (TVs, phones, cars, et cetera) or levels... is it ...
7
votes
4answers
811 views

How does creating 2d game assets differ from regular 2d art? [closed]

I've done some digital paintings and concept sketches in the past, and I was thinking about employing those skills in my game making efforts. From an artists standpoint, what does he have to do ...
1
vote
1answer
2k views

How can I batch-convert TexturePacker .pvr.ccz files to .png?

I am a pixel artist with very little programming knowledge. I have read that it's possible to use Texture Packer to do batch conversion of pvr.ccz files to png using the Command Line Tool. How do I ...
0
votes
2answers
43 views

Combining assets with different licenses

Is it OK to mix assets that are Creative Commons 3.0 BY-SA with other assets that are in the Public Domain in the same project? Thanks. For instance here.
1
vote
2answers
312 views

How to create a legally valid timestamp of unpublished game artwork

Before publishing promotional material of my first indie game I wanted to mark all my artwork with a legally valid timestamp. There are two ways I know to do this: 1 go to a sollecitor/lawyer and ...
3
votes
1answer
186 views

Why is concept art not signed by the author?

I am a starting concept artist who would like to enter the gaming industry. I noticed that some AAA titles show their concept art with no artists signature (only a reference to game the game, such as ...
2
votes
1answer
277 views

Glowing Sprites

I really enjoy the simple sprite style that is just shapes + slight glow effect. Cipher Prime uses it a lot in their games. I was wondering how this effect was achieved. Is the sprite itself just ...
1
vote
1answer
452 views

How to create a similar 2.5D art style character

EDIT: I am asking about the characters not the 2.5 scene I am the graphic designer of a game and I want to recreate the look and feel of these images: My questions are: Does this style have a ...
1
vote
0answers
121 views

2d terrain workflow [closed]

I am new to 2d art and I had a question about the ground part of a level. What does the workflow look like for a 2d game like Dust: An Elysian Tale or Shank 1-2? I want to do that kind of ground where ...
2
votes
0answers
298 views

Good Book or Resource for 2D Game Art [closed]

I have a very clear idea for my first Game . I have immense Experience in Coding Games in LibGDX but i am very poor at game art . So far I've been hating all the characters I've drawn . Are there any ...
-2
votes
1answer
177 views

Bitmap vs. Vector Graphics: Building Sprites [closed]

I'm currently doing game development of my own I heard that bitmap is much cleaner than Vector graphics since it appear to show up ugly in pixel form? What's better shown in a 2D art form?
0
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3answers
627 views

Is it legal to reuse a 3D model as long as it has a new texture?

If I create a 3D model and texture for a client, say a house. Can I reuse that same 3D model, but apply a new texture and then legally use that in my own game? Is that enough of a difference? ...
0
votes
1answer
245 views

ios screen design -> how to target multiple devices [duplicate]

I am writing an IOS Game, landscape only and I am having a conceptual issue with my artwork. The screens are all different sizes. Retina, non-retina as well. Non Retina ipads + ipad mini is 1024 x ...
12
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5answers
1k views

How to add a feel of depth?

I have several mountain models drawing in the background. See actual screenshot here: At the very back, you see those grey mountains. Although they are so much in background, it still doesn't seem ...
38
votes
4answers
2k views

How to maintain artistic consistency when working with multiple artists?

I'm making a game that requires a volume of artistic content which is not practical to be created by a single person, so I've enlisted the help of additional artists. The problem is, each artist has ...
0
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1answer
250 views

Art style - setting - gameplay

I'm looking for resources describing art style - setting - gameplay relationship (from game design perspective). For example, Fallout's colour palette most often is the dark one, models - realistic ...
4
votes
1answer
189 views

Can I take pictures of things I own and use them in a game as art assets or is that an IP violation?

For example what if I take a picture of a Tonka truck, can I use that as an art asset? What if the toy is more generic?
5
votes
5answers
612 views

Why is there such a problem to create realistic eyes in games? [closed]

I mean, even the latest demo from ps4 possibilities or any demo, you can see that the person is not real if there are eyes involved. E.g. if you only see the skin, you may be mistaken, but not if you ...
3
votes
1answer
1k views

How to edit specific mipmap images in a DDS?

I am looking for a way to edit individual mipmaps within a DDS file. To my knowledge, the NVidia Plugin only lets you create the largest image and then computes the smaller ones automatically. ...
0
votes
4answers
476 views

Simple Alternate Art Style [closed]

I'm looking for suggestions on easy or simple art styles that can be created by anyone. It would be for a 2D game, but pixel art isn't really my thing. An example from a game would help. Thank you ...
5
votes
5answers
641 views

How can I make a falling down effect in 2D - Birds Eye View

Currently whilst making my game, I'm not sure how I am going to implement the actual gameplay/environment of it. At first I thought to do a side-on plat-former, where my character falls down the ...
2
votes
0answers
71 views

How to properly commission professional artwork [duplicate]

Possible Duplicate: How do I find artists to work on my game? I am trying to commission an artist to do professional work for my game Fimbulvetr. A sample of the current state of the game ...
3
votes
2answers
814 views

Creating Animations Without Hardcore Art for 2D Action RPG

I'm working on a 2D action RPG. One of the issues I run into is art; in the vein of Flash games like FF7, Secret of Mana, or Epic Battle Fantasy, I would like to actually display the weapon with the ...
3
votes
2answers
492 views

Rule of thumb for enemy art design in 2D platformer

I'm at the early stages of developing a 2D side scrolling open ended platformer (think Metroidvania) and am having a bit of difficulty at enemy design inspiration for something of a scifi, nature, ...
2
votes
4answers
662 views

Is it OK to reuse art from open-source games?

There are a lot of open source games, such as Flare (Diablo clone). Is it OK to re-use the art they put in their open source game and make a profit?
3
votes
2answers
566 views

Are there official button images for the xbox controller that I can get for free?

If you want to support xbox controllers, it is always wise to use the native images that the controller uses. Can one obtain those from Microsoft without being a registered, aka paying developer?
0
votes
0answers
69 views

Find a partner to build a game with [duplicate]

Possible Duplicate: How do I find artists to work on my game? I have started working on a spacesim game but my art is terrible... Is there a website where I could find people who might be ...
23
votes
2answers
1k views

How to I teach my artist to do arts for games?

So my girlfriend is an artist and I'm a programmer and we often talk about joining talents and doing some small games or other fun stuff for the different popular platforms currently out. But because ...
3
votes
2answers
17k views

How are 8/16 bit sprites created?

I already found this question, but it only talks about the kind of software used - not the actual methods. Were they drawn at a high resolution first and then shrunk down? Or did you just zoom way in? ...
2
votes
0answers
198 views

Blender move single UV point [closed]

Texturing in Blender and when I am moving UVs around in the UV/Image Editor I'm finding that I can't move a single UV point without moving all other UVs that are connected to the vertex. This seems ...
0
votes
2answers
246 views

How to create character avatars without lots of artwork?

I am writing a mafia RPG game where it is required to hire "goons" to be part of your family, I have about 10 "goon" avatars/artwork (+ retina) already and am hitting a problem. The problem is that ...
0
votes
1answer
367 views

Why are my exported illustrator graphics blurry and messy in-game when scaling?

Non-scaled image: And this is 2x-scaled: I use 300dpi and did tick anti-aliasing settings for export png-24 image for my game in illustrator. But it look still bizzard when scaling. Could you ...
12
votes
1answer
348 views

Best practices for communication between game designer and artist

I'm having big troubles to sharing ideas and communicating my ideas to artists. They're friends who don't get a dime helping me so I don't want to waste their time trying to figure out what I have in ...
0
votes
1answer
1k views

Why are my exported illustrator graphics blurry and messy in-game?

Currently I use illustrator to create artwork for my Android games. My art size is pretty small, just 32x32. It looks OK in illustrator, but when exporting, my art is blurry and looks messy! Could ...
4
votes
2answers
418 views

2D Tile-Based Concept Art App

I'm making a bunch of 2D games (now and in the near future) that use a 2D, RPG-like interface. I would like to be able to quickly paint tiles down and drop character sprites to create concept art. ...
16
votes
4answers
2k views

What are some good (retro) symbols for magic/mana/energy? [closed]

Much like a heart is used a lot for health and lives in old retro games... ...what would be a good icon to use for Energy, Mana and/or Magic points?
6
votes
4answers
2k views

Which image format to use for sprites in an HTML5 game?

In a 2D HTML5 game, what is the best image format to use and why? Should I use different formats in different situations? For example, .png for the background image, .jpeg for the animation frames and ...
1
vote
1answer
171 views

Connecting tiles to make a large image based on text file

If I am building my level from a text file 0,0,0,0,0 0,1,0,1,0 0,2,1,0,0 0,0,0,0,0 and I want to draw a large image, how do I go about doing that? do I take the image, separate it in tiles (the ...
52
votes
7answers
18k views

Why don't more games use vector art?

It would seem to me that vector art is more efficient in terms of resources/scalability; however, in most cases I have seen artists using bitmap/rasterized art. Is this a limitation put on the artists ...
3
votes
1answer
228 views

What file formats and conventions should I support to make my game engine artist-friendly?

I'm writing a game engine, and I want to know what I should do to make it more artist-friendly. I don't want to be too limiting in terms of what file formats I support, etc. Some specific questions: ...
10
votes
5answers
668 views

Where can I pay artists to make models for my game?

Lets say I get some money for my hobby project, and I would like to start filling it up with good models, instead of some cheap placeholder ones. What are some sites where I can pay people to make ...