Tagged Questions
1
vote
1answer
63 views
How can I implement something like Destiny's public events?
Bungie has shown a gameplay trailer for their new game, Destiny. The part that really stood out for me was the 'public events' that can happen randomly while playing. Now I've thought about it for a ...
-4
votes
1answer
247 views
Team sports (soccer, basketball, hockey) game engine design [closed]
Currently I'm working on architecture design of online soccer manager game (web app). I have couple ideas and even already building POC. But I'm wondering if there is any guide or useful docs on how ...
0
votes
1answer
169 views
Handling Latency in Multiplayer Shoot-em-ups
I had an idea for an architecture, and I was wondering if anyone has implemented something like this or has used AWS or some other service to help?
I thought about using NodeJS + SocketIO to handle ...
2
votes
2answers
564 views
Architecture for html5 multiplayer game?
Hello I want to write a HTML5 multiplayer game in which there are rooms with two players answering a series of questions with 3 possible answers, 10sec/question, which are being downloaded from a ...
6
votes
3answers
780 views
Best peer-to-peer game architecture
Consider a setup where game clients:
have quite small computing resources (mobile devices, smartphones)
are all connected to a common router (LAN, hotspot etc)
The users want to play a multiplayer ...
2
votes
2answers
144 views
Making online battles take time
Let's say I have an account on an MMORTS and I send my 10,000 strong army to a location on the map. I then shut off my computer.
Another player gives orders to his 10,000 strong army to walk to the ...
3
votes
1answer
257 views
Architecture of an action multiplayer game from scratch
Not sure whether it's a good place to ask (do point me to a better one if it's not), but since what we're developing is a game - here it goes.
So this is a "real-time" action multiplayer game. I have ...
8
votes
3answers
5k views
Best solution for multiplayer realtime Android game
I plan to make multiplayer realtime game for Android (2-8 players), and I consider, which solution for multiplayer organization is the best:
Make server on PC, and client on mobile, all communition ...
0
votes
3answers
1k views
Multiplayer game communication framework for mac/ios
(Cross post from stackoverflow)
I am creating a multiplayer 2D game for Mac and iOS devices. I'll be using cocso2d for graphics/game engine, however I am largely blank on what to use for multiplayer ...
8
votes
4answers
509 views
Implementing match-making & community system for multiplayer games
These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game.
An example would be battle.net, magic the gathering online's ...
4
votes
2answers
870 views
Multiplayer architecture in games like Diablo 2
So I've been wondering, what kind of architecture would games like world of warcraft, diablo 2 (which is most probably a different beast than WoW) use?
As far as I know, RTS games state-syncs every ...
7
votes
2answers
3k views
How to structure a simple game server for a multiplayer game?
I would like to create a simple multiplayer game server for a simple game:
The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...