My game has many different type of good guys and many different type of bad guys. They will all be firing projectiles at each other but I don't want any accidental collateral damage to occur for ...
Structuring the components of an engine that I am developing along with a friend (learning purposes), I came to this doubt. Initially we had a Point constructor, like the following: var Point = ...
I am developing an MMORPG server using NodeJS. I am not sure how to implement Buffs, i mean, equipped objects or used skills have effects on the Player() which has many Stats(), some of them have a ...
So, I'm creating a 2d, top down, sprite based (tiled) game, and right now I'm working on maps (well, a map editor at the moment, but it will be creating my maps, so basically the same thing). The ...
Using socket.io, I have a communication similar to that of other MMORPGs, a steady connection with messages. In my design so far, the client sends the player's position and animation frame with every ...
My client wants a browser based online game, languages which are known to me are Java Script PHP and Action Script and also My Sql. Game is quite like Farmvile as far as functionality is concerned.I ...