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12
votes
2answers
405 views

Fades in older games. Need some help figuring out how the algorithm was derived

Sorry, this question is a bit esoteric, but I just can't get it out of my head! I'm looking at the fade algorithm used in the arcade game DoDonPachi (as well as many other older games): I wrote a ...
7
votes
2answers
633 views

Some theory questions about classic endless arcade games

I had read in the book "A theory of fun for game design" that once the player realizes that he cannot overpower the computer in anyway (or) the AI is unbeatable (badly designed/coded) he will leave ...
5
votes
1answer
129 views

How can I get pre-release reviews of my mobile game?

My iOS and Android game is at its last stage of development. Is there a way for me to get pre-release reviews from people? Or maybe from the press? How should I proceed?
-2
votes
1answer
164 views

Making retro games: Any good known game architectures? [closed]

I'm trying to do a remake of Snowbros . I'm doing it using libgdx but at each time i must try to thought how things got done . For example the physics of the jump and collisions . It seams to be ...
-12
votes
2answers
166 views

Extremely Hybrid Game requirements [closed]

What system specifications would a game need if it was: Total players per planet: ~20000 Total players per team:~1M Total players per map(small volume of space or small surface over a planet): ...