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7
votes
4answers
211 views

Game development for multiple Microsoft platforms

I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions: Is there any technology (XNA, DirectX), so a game can be ...
6
votes
3answers
905 views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
4
votes
4answers
2k views

Does a pong clone called “Ping” infringe on any copyrights or trademarks?

Long story short, I made a retro Pong clone and submitted it to the App Store as my first app. It survived for a bit, but I eventually received a message from Atari tell me to remove it. There was ...
4
votes
2answers
232 views

Is there a limit on game updates in the iOS app store?

Does Apple implement any limit on the frequency / number of updates posted for a given app on the app store? I have seen that apps that are updated get featured in the "new app" lists. So developers ...
3
votes
2answers
257 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
3
votes
1answer
288 views

Which app markets should I deploy my Android game to?

I just launched my Android game today. I'm curious to know where I can deploy it. Of course, Google Play is the veritable king of markets, and my own game site will be next. After that, which ...
2
votes
1answer
345 views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
2
votes
2answers
333 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G). It is now ...
2
votes
1answer
102 views

How do I make my iOS game free for users who 'like' it on Facebook?

I've seen a game for free on iOS when the user 'likes' a page. Though it appears the promotion was run by Apple, not the developers of the game being given away. How can I make my game free for a ...
2
votes
1answer
169 views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
1
vote
3answers
120 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
1
vote
1answer
401 views

V8 JavaScript Engine and Mac App Store

If I embed the V8 JavaScript Engine in my game is it still possible to distribute it in the Mac App Store?
1
vote
1answer
237 views

How does Apple use App Store image banners?

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...
0
votes
1answer
143 views

Having Your Own Copyrighted App Automatically After Publishing

I have a question regarding for the game app and in business. You see, I decided to publish an app to Google Play. When I published it, does this app automatically declared that this app is ...
0
votes
1answer
84 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
0
votes
1answer
157 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
0
votes
1answer
58 views

Search app store for similar games on pc

I want to search the app store for similar games so I can see how much competition there will be for any apps I am thinking of designing. Knowing how many clones/similar games there are plus there ...
0
votes
0answers
11 views

iTunes App Store Facebook integration–how to link Likes to one's page?

The App Store has been featuring Facebook integration for a while, letting users "Like" your app. But what do these likes relate to? Are those "Likes" simply about the App Store page and outside of ...
0
votes
0answers
85 views

License for a Breakout [duplicate]

This may not be an appropriate question for gamedev.stackexchange.com. I'd like to make a basic Breakout game with Unity. I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
-4
votes
3answers
2k views

App Store: Profitability for Game Developers

Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are ...
-5
votes
2answers
590 views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.