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0
votes
1answer
34 views

How can I determine the size of my app store bundle?

I made a very simple game. It only has Facebook, and Twitter share icons but it does have Ad Networks SDKs and adapters. My entire folder that contains all the SDK's is currently 200mb. The inmobi SDK ...
0
votes
0answers
23 views

How to export cocos2d-x game to Apple store?

I've been making a game for android using cocos2d-x and I made an apk successfully. now I want to upload it to the AppStore what changes should I make?
0
votes
0answers
13 views

Can I Create A Windows Package to Submit to the Window Store using the Mac Version of Unity 5.3?

Note: New to App Development. I'm using a Mac for building my three 3D puzzle apps with Unity 5.3.2. I want to create Windows versions to sell in the Windows Store. I attempted to transfer the ...
2
votes
0answers
47 views

Which are the option to promote my app game in different app stores?

We've few Android App projects at the moment anmd we're looking for a way to publish our appGames in differents AppStores around the globe. Do someone know a fast way to submit or some management ...
0
votes
2answers
355 views

Marketing my mobile game [duplicate]

I have almost finished my game; I want to upload it to Google Play and the App Store. I will make it free but with Admob advertising. What is the best way to market my app (without any app promotion ...
2
votes
2answers
2k views

My game is mostly complete, how do I find a publisher?

I've been working for quite a while on a game. I'm mostly done with it. Simply finishing the project, adding banners and just publishing it on google play / appstore probably won't bring in any ...
5
votes
2answers
2k views

Programatically find out which app store install came from?

Background In my app, I have a 'rate me' button. It follows the usual path - user clicks in, it starts an intent and opens the app's listing on the Play Store. All well and good. Now I wish to try ...
4
votes
5answers
4k views

Does a pong clone called “Ping” infringe on any copyrights or trademarks?

Long story short, I made a retro Pong clone and submitted it to the App Store as my first app. It survived for a bit, but I eventually received a message from Atari tell me to remove it. There was ...
11
votes
2answers
357 views

Game upgrade launch : Cross-platform release timing

I just finished doing a major upgrade for a old mobile title, that haven't seen an update in over a year. Lots of new content, things are looking nice. Sadly, these days it takes an average of 12 ...
-4
votes
3answers
2k views

App Store: Profitability for Game Developers

Recent days, I've been spending significant time in discovering chances of profitability of AppStore for developers. I have found many articles. Some of them are highly optimistic, while other are ...
0
votes
1answer
1k views

Can an individual apple developer account have your own name/studio's name? [closed]

I just purchased the iOS developer program for $99. It said on the website that the sellers name would be your name. I think Ketchapp (the creator of 2048) also uses individual. So are you allowed to ...
7
votes
1answer
2k views

I found a game with the same name as mine! What should I do?

I published my game Eyeroller on Google Play the other day. I checked there was no game on Google Play with the same name. But today I searched for "eyeroller" on Google (Yes, I should have done it a ...
2
votes
2answers
275 views

Give people your app for free [closed]

I was wondering how developers can give some people (like family) their paid apps for free? Or even give paid in app purchases for free. I'm not talking about the promo codes, i believe they only last ...
1
vote
1answer
3k views

How does Apple use App Store image banners?

I am about to publish my very first iOS game and was reading the Apple iTunes Connect guide (pages 237 till page 240). I understand that they require a PSD file of dimension 3200x600 pixels. I also ...
2
votes
1answer
126 views

How do I make my iOS game free for users who 'like' it on Facebook?

I've seen a game for free on iOS when the user 'likes' a page. Though it appears the promotion was run by Apple, not the developers of the game being given away. How can I make my game free for a ...
2
votes
2answers
486 views

Minimum target iOS version for games

I have noticed lately on the App Store many games have been updated to require a minimum of iOS 4.3 to run thus eliminating support for 2nd gen devices (iPod Touch 2nd gen and iPhone 3G). It is now ...
0
votes
0answers
92 views

License for a Breakout [duplicate]

This may not be an appropriate question for gamedev.stackexchange.com. I'd like to make a basic Breakout game with Unity. I'd also like to sell it on the Mac App Store, iOS App Store, Google's Play ...
3
votes
1answer
641 views

Will changing app name in iOS app store affect/reset app ranking?

I want to change the name of my app but was wondering if that would change/affect/reset the ranking it already has. Anyone know?
1
vote
3answers
157 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
7
votes
3answers
3k views

How can I deploy a JavaScript game into the iOS app store?

Unfortunately, I don't have a Mac, so I can't develop for iOS. I understand that HTML5 apps run in the browser, but is there a way to make an HTML5 app (e.g. a JavaScript game) and get it deployed ...
0
votes
1answer
254 views

Having Your Own Copyrighted App Automatically After Publishing

I have a question regarding for the game app and in business. You see, I decided to publish an app to Google Play. When I published it, does this app automatically declared that this app is ...
-5
votes
2answers
2k views

Cocos2D-X on Steam and iOS App Store [closed]

With Cocos2D-X can I really submit my games to Steam and iOS App Store? It's commercial quality? Do you have some samples of games built on Cocos2D-X that is on sales in Steam? Thanks.
6
votes
4answers
233 views

Game development for multiple Microsoft platforms

I intend to develop games for Microsoft's Windows Store, however, I'm confused between their platforms, so please clarify those questions: Is there any technology (XNA, DirectX), so a game can be ...
0
votes
1answer
191 views

How to prevent one account from unlocking products on other devices using Apple StoreKit?

We are currently wrapping up a free-to-play game on iOS in which you can purchase non-consumable products. We have been discussing this case internally and are not quite sure what the best practices ...
0
votes
1answer
99 views

Updates for IOS AppStore Multiplayer Game

I am developing a multiplayer game for the web, android and ios. For the web and android i can instantly push out new versions of my game because they support executing remotly loaded code. But with ...
3
votes
2answers
363 views

App Store free promotion

How can I make my app to be free for certain period of time? Is it ok to switch it to free and then after a day or two switch back to my original price, is it possible and where can I do it?
3
votes
1answer
382 views

Which app markets should I deploy my Android game to?

I just launched my Android game today. I'm curious to know where I can deploy it. Of course, Google Play is the veritable king of markets, and my own game site will be next. After that, which ...
0
votes
1answer
60 views

Search app store for similar games on pc

I want to search the app store for similar games so I can see how much competition there will be for any apps I am thinking of designing. Knowing how many clones/similar games there are plus there ...
5
votes
2answers
327 views

Is there a limit on game updates in the iOS app store? [closed]

Does Apple implement any limit on the frequency / number of updates posted for a given app on the app store? I have seen that apps that are updated get featured in the "new app" lists. So developers ...
1
vote
1answer
462 views

V8 JavaScript Engine and Mac App Store

If I embed the V8 JavaScript Engine in my game is it still possible to distribute it in the Mac App Store?