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What concepts are there for interactive water?
I want water to be a gameplay object in my game. The player should be able to take in in a bucket and tip it out somewhere in the world. Water should flow in some way so that it can be used to build ...
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How can I improve my Animation
The first approaches in animation for my game relied mostly on sine and cosine functions with the time as parameter.
Here is an example of a very basic jump I implemented.
if(jumping)
{
height = ...