3
votes
2answers
219 views

Is there any reason why there isn't a cross-platform implementation of DirectX?

Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms? I understand that there is OpenGL ...
-3
votes
2answers
256 views

Need help with game development. (I know C++ and I need to learn an API) [closed]

I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
0
votes
1answer
450 views

OpenGL 2.1+ Render with data returned form assimp library

I have just readed this tutorial about load a 3D model file: http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/. Its render routine uses a recursive_render function to ...
9
votes
1answer
9k views

when to use vertex array and when to use vbo

i'm trying to learn about vertex array and vertex buffer object, but i don't understand the differences in term of: case-of-use (static geomerty like terrains, geometry that change every frame like ...
25
votes
4answers
15k views

Vertex Array Object (OpenGL)

I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their ...
9
votes
5answers
635 views

API agnostic bridges (ie. OpenGL/D3D/Whatever). Do you use them, how you make them. Pro's and Con's

You are making a 3d engine. You want best of multiplatform worlds. Suddenly you realize that if you want to use Direct3D on Windows machines and OpenGL on OSX/Linux, you'll have to sacrifice supported ...