Both graphics APIs (OpenGL and DirectX) devise a well defined pipeline in which several stages are programmable. These programmable stages require to take a fixed minimum amount of data and are ...
Similar to how Mono can compile C# to various platforms, why isn't there an API that conforms to DirectX's specifications but can produce binaries for all platforms? I understand that there is OpenGL ...
I know C++ but I don't know an API looking at Directx. I can't find any good tutorials and really need some help to start 2D game development. I'm doing an game development focused Art course that ...
I have just readed this tutorial about load a 3D model file: http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/. Its render routine uses a recursive_render function to ...
i'm trying to learn about vertex array and vertex buffer object, but i don't understand the differences in term of: case-of-use (static geomerty like terrains, geometry that change every frame like ...
I've just started out with OpenGL I still haven't really understood what Vertex Array Objects are and how they can be employed. If Vertex Buffer Object are used to store vertex data (such as their ...
You are making a 3d engine. You want best of multiplatform worlds. Suddenly you realize that if you want to use Direct3D on Windows machines and OpenGL on OSX/Linux, you'll have to sacrifice supported ...