I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D ...
With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:
We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be ...
I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
I'm using DirectX 11 with the feature level 9_3 even though my computer could run 11_0, but I want to support older hardware as well. I'm using CheckMultisampleQualityLevels to check whether multi ...