A technique to smooth the jagged edges of graphical shapes when rendering them.

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Why anti-aliasing needs so much graphical processing?

This is a question I have always asked myself, especially when we are talking about x4 anti-aliasing or x8. It seems to me that over the course of years, the algorithm has remained the same and it ...
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How to achieve supersampling / anti-aliasing in pixel shaders?

I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
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Multisampling Gamma Correction Problem

I have multisampled rendertarget where I use red channel as stencil data, but the problem is I get incorrect results around borders if "Antialiasing - Gamma Correction" is set to on in Nvidia Control ...
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With 2 superposed cameras at different depths and switching their culling masks between layers to implement object-selective antialising:

We superposed two cameras, one of which uses AA as post-processing effect (AA filtering is cancelled). The camera with the AA effect has depth 0 and the camera with no effect has depth 1 as can be ...