A technique to smooth the jagged edges of graphical shapes when rendering them.

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16
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3answers
10k views

full screen anti-aliasing in opengl

I want to do a full screen anti aliasing in opengl and dont want to use the anti-aliasing that is provided by opengl itself since I am building a game and want good effects in it. So can any one ...
4
votes
1answer
516 views

How do I achieve supersampling / anti-aliasing in pixel shaders?

I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: But I noticed there is aliasing in my resulting image (the above image is a ...
3
votes
1answer
2k views

Are shader-based antialiasing methods making traditional multisampling obsolete?

See an analysis of FXAA here, and the page for SMAA here Now these methods have a drawback which is that they are not capable of improving quality in a physically accurate way, like multisampling ...
1
vote
2answers
4k views

How to draw a smooth circle in Android using OpenGL?

I am learning about OpenGL API on Android. I just drew a circle. Below is the code I used. public class MyGLBall { private int points=360; private float vertices[]={0.0f,0.0f,0.0f}; private ...
1
vote
1answer
845 views

2D Mask antialiasing in xna hlsl

I have two texture2d , one of these is a mask texture and have 2kind color and i use that for mask (filter) second texture2D something like float4 tex = tex2D(sprite, texCoord); float4 bitMask ...
6
votes
2answers
2k views

How do I draw anti-aliased holes in a bitmap

I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
4
votes
1answer
211 views

What is faster — full size with AA or reduced to screen size with no AA?

I wonder what is less expensive resource-wise: Drawing a usual modern 3D game scene with some geometry at 100% scale, with some AA; Drawing a downscaled scene (to fit the screen, but originally a ...
2
votes
1answer
467 views

How do I clear up artifacts between aligned faces when using AA in XNA 4.0?

I'm working on a graphics engine that lets you walk around a world that is made up of cubes (voxel engine) and I'm having some difficulties getting the results I want. I'm not the best at 3D ...
1
vote
1answer
991 views

How would I go about using FXAA in XNA?

This isn't so much a "give me teh codez" as it is a request for the "right" steps to go through. I want to implement FXAA in XNA, but I'm a relative newb to the graphics side of game dev, so I'm not ...
0
votes
1answer
194 views

Alpha From PNGs Butchered

I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy. Below is a ...