A technique to smooth the jagged edges of graphical shapes when rendering them.
6
votes
2answers
1k views
How do I draw anti-aliased holes in a bitmap
I have an artillery game (hobby-learning project) and when the projectile hits it leaves a hole in the ground. I want this hole to have antialiased edges. I'm using System.Drawing for this. I've tried ...
1
vote
2answers
706 views
How to draw a smooth circle in Android using OpenGL?
I am learning about OpenGL API on Android. I just drew a circle. Below is the code I used.
public class MyGLBall {
private int points=360;
private float vertices[]={0.0f,0.0f,0.0f};
private ...
1
vote
1answer
294 views
How do I clear up artifacts between aligned faces when using AA in XNA 4.0?
I'm working on a graphics engine that lets you walk around a world that is made up of cubes (voxel engine) and I'm having some difficulties getting the results I want.
I'm not the best at 3D ...
1
vote
1answer
664 views
How would I go about using FXAA in XNA?
This isn't so much a "give me teh codez" as it is a request for the "right" steps to go through.
I want to implement FXAA in XNA, but I'm a relative newb to the graphics side of game dev, so I'm not ...
0
votes
1answer
118 views
Alpha From PNGs Butchered
I have a pretty vanilla Monogame game. I'm using PNG for all my sprites (made in Photoshop). I noticed that XNA is butchering the aliasing; no matter what I do, my graphics appear jaggedy.
Below is a ...