A technique to smooth the jagged edges of graphical shapes when rendering them.

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1answer
140 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
4
votes
3answers
585 views

Anti-Aliasing for a game

Having read about anti-aliasing I came to realise that I could render my scene 8X times the original size of the screen and then shrink it to render it on my original screen to improve the effect that ...
16
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3answers
13k views

full screen anti-aliasing in opengl

I want to do a full screen anti aliasing in opengl and dont want to use the anti-aliasing that is provided by opengl itself since I am building a game and want good effects in it. So can any one ...
5
votes
2answers
1k views

Preventing XNA from anti-aliasing textures?

It appears that if a image is undersized for covering the model it's set to cover, it anti-aliases instead of stretches. How can I control this behavior?
3
votes
3answers
665 views

Problem in blitting a clean, crisp sprite

I am having a bit of a tooling problem...and I am unsure of how to solve it. I am currently using PyGame to try and write a simple Minesweeper clone, except my sprites that I made are hexagon based ...
5
votes
1answer
432 views

Line at edge of transparent texture on XNA mesh

I have a mesh that is computer generated with a texture on top of it with transparancy on one side. The SamplerState is set to LinearWrap because I would like the texture to wrap. The problem I have ...
3
votes
2answers
637 views

Trying to understand relatively simple normal map antialiasing paper

See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf They describe the very simple implementation of an algorithm for antialiasing normal maps. I don't understand ...