I am having a bit of a tooling problem...and I am unsure of how to solve it. I am currently using PyGame to try and write a simple Minesweeper clone, except my sprites that I made are hexagon based ...
I have a mesh that is computer generated with a texture on top of it with transparancy on one side. The SamplerState is set to LinearWrap because I would like the texture to wrap. The problem I have ...
See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf They describe the very simple implementation of an algorithm for antialiasing normal maps. I don't understand ...