A technique to smooth the jagged edges of graphical shapes when rendering them.

learn more… | top users | synonyms

16
votes
3answers
12k views

full screen anti-aliasing in opengl

I want to do a full screen anti aliasing in opengl and dont want to use the anti-aliasing that is provided by opengl itself since I am building a game and want good effects in it. So can any one ...
5
votes
2answers
1k views

Preventing XNA from anti-aliasing textures?

It appears that if a image is undersized for covering the model it's set to cover, it anti-aliases instead of stretches. How can I control this behavior?
3
votes
3answers
646 views

Problem in blitting a clean, crisp sprite

I am having a bit of a tooling problem...and I am unsure of how to solve it. I am currently using PyGame to try and write a simple Minesweeper clone, except my sprites that I made are hexagon based ...
5
votes
1answer
431 views

Line at edge of transparent texture on XNA mesh

I have a mesh that is computer generated with a texture on top of it with transparancy on one side. The SamplerState is set to LinearWrap because I would like the texture to wrap. The problem I have ...
3
votes
2answers
626 views

Trying to understand relatively simple normal map antialiasing paper

See this paper: ftp://download.nvidia.com/developer/Papers/Mipmapping_Normal_Maps.pdf They describe the very simple implementation of an algorithm for antialiasing normal maps. I don't understand ...