3
votes
1answer
92 views

MSAA deferred implementation issue

I recently implemented MSAA in my deferred renderer, it looks good but I just got a feeling I might have done it wrong. Here is what for example the directional light fragment shader looks like: ...
1
vote
1answer
85 views

OpenGL - Disable Anti Alias

I can't find anything on how to hint to the driver to disable any antialias. I'm using a very minimal passthrough setup yet I notice my driver is still doing what looks like MSAA. I want to disable ...
1
vote
1answer
407 views

Anti Aliasing: How to implement supersampling in OpenGL?

I'm learning OpenGL by working on a small Oculus Rift project, which implies, anti aliasing is everything :). Since the application of the barrel distortion shader requires rendering to a framebuffer ...
4
votes
2answers
425 views

OpenGL: Filtering/antialising textures in a 2D game

I'm working on a 2D game using OpenGL 1.5 that uses rather large textures. I'm seeing aliasing effects and am wondering how to tackle those. I'm finding lots of material about antialiasing in 3D ...
1
vote
2answers
4k views

How to draw a smooth circle in Android using OpenGL?

I am learning about OpenGL API on Android. I just drew a circle. Below is the code I used. public class MyGLBall { private int points=360; private float vertices[]={0.0f,0.0f,0.0f}; private ...
2
votes
1answer
310 views

Kinds of anti aliasing? [closed]

I'm looking into the newer OpenGL's with GLFW, but I'm stuck in a decision. What kind of anti aliasing is the best, or something that makes it look real, not "real". I don't want the picture blurred, ...
3
votes
1answer
1k views

What does multisampling skip or improve? (so it can be faster than supersampling)

I never really fully understood this, or found an article which explained all the steps in a friendly way. I'll start with what I do know already (which I hope do not contain misconceptions). I'm ...
0
votes
1answer
119 views

Problems in exporting terrain from autodesk 3ds

i am trying to make small counter strike sort of game and for the terrain part i have exported the terrain in 3ds format from Autodesk 3ds-max and imported the same in opengl using lib3ds. Its working ...
4
votes
3answers
509 views

Anti-Aliasing for a game

Having read about anti-aliasing I came to realise that I could render my scene 8X times the original size of the screen and then shrink it to render it on my original screen to improve the effect that ...
16
votes
3answers
10k views

full screen anti-aliasing in opengl

I want to do a full screen anti aliasing in opengl and dont want to use the anti-aliasing that is provided by opengl itself since I am building a game and want good effects in it. So can any one ...
6
votes
2answers
1k views

Enabling multisampling in Irrlicht?

I'm working on a little game that uses Irrlicht. I'm pretty new to Irrlicht and I was wondering how I could enable multisampling. The device driver is EDT_OPENGL initiated as such: IrrlichtDevice ...