2
votes
4answers
258 views

Why is anti-aliasing so slow?

I have always asked myself this, especially about x4 or x8 anti-aliasing. It seems that over the years, the algorithm has remained the same but needs more power than before due to improved game ...
-1
votes
1answer
111 views

Anti-Aliasing in Java

In my game I want to have the different anti-aliasing option like: none, x2, x4, x8 and x16. I know that you can use anti-aliasing with Graphics2D in the way below bu is there any way that I can use ...
3
votes
0answers
449 views

How to achieve supersampling / anti-aliasing in pixel shaders?

I am trying to write a couple pixel shaders to apply to images similar to Photoshop effects. For example this effect: ...
0
votes
1answer
169 views

GraphicsAdapter lacks a definition for CheckDeviceMultiSampleType

The MSDN is really confusing about this, with all their different versions of XNA jumbled together for my google results. All I want to do is find out, in XNA 4.0, what antialiasing modes are ...
0
votes
1answer
338 views

XNA Multisampling only for 3D

I am working on a game which consists of 3D elements and a 2D GUI. I have it working properly, but I want to enable multisampling for only the 3D parts, and not the 2D Textures. Otherwise, the GUI ...
1
vote
2answers
173 views

Why is antialiasing dependent on sampling?

I am thinking about the best ways to render two dimensional objects in the highest detail possible using modern graphics technology and it occurred to me that when I simplify a situation enough, I ...