Tagged Questions
3
votes
0answers
66 views
Custom sampling points for anti-aliasing
I'm trying to write an anti-aliasing shader in HLSL, but I can't find any way to rasterize at a custom point. (in between pixels on the screen, but not orderly like supersampling)
Is there any way to ...
1
vote
1answer
165 views
Kinds of anti aliasing? [closed]
I'm looking into the newer OpenGL's with GLFW, but I'm stuck in a decision. What kind of anti aliasing is the best, or something that makes it look real, not "real". I don't want the picture blurred, ...
4
votes
2answers
778 views
Enabling multisampling in Irrlicht?
I'm working on a little game that uses Irrlicht. I'm pretty new to Irrlicht and I was wondering how I could enable multisampling. The device driver is EDT_OPENGL initiated as such:
IrrlichtDevice ...