Methods employed by the developer to discourage or prevent cheating in the game.
2
votes
2answers
177 views
Stronger Hack-proof MMO Game Comparison: Game Client Based Vs. Via Web Browser [duplicate]
I was wondering. I observed most of any MMO that are hack-prone area. Hacks used one-hit kills, stealing accounts, instant level up, aimbots (mostly MMOFPS), and questionable wallers (also in MMOFPS). ...
1
vote
1answer
198 views
How can auto-click software be detected to stop botting/cheating?
I have to completely change my question, because it was far too general. I now want to focus on how I can detect one type of cheating method.
How can auto-clicking be detected? In general, I am ...
4
votes
3answers
318 views
How do I allow a player to build a dedicated server, but prevent them from cheating?
Instead of maintaining a central server, many games allow players to build their own server, like Minecraft.
But if you give them the server-side program, how could you prevent them from cheating? I ...
5
votes
0answers
110 views
How can I prevent a buggy old version of my game from posting scores to the Gamecenter Leaderboards?
I found that an older version of my game has a bug that causes some crazy scores to be posted to the leaderboard. I can delete these scores by editing the acceptable range in iTunesConnect and my ...
5
votes
3answers
531 views
How to protect Lua scripts in IOS game?
I'm developing an iOS game and was considering putting level info and monster info in a Lua script for ease of use. However, since I'm using Game Center for multiplayer I'm concerned users will ...
1
vote
3answers
132 views
Protecting the integrity of a game state while minimizing amount of data sent
I'm developing a multiplayer game in PHP/jQuery, and naturally have to be wary of any sort of data coming from the client.
At present, I have tables of data representing the map (2D roguelike), ...
3
votes
1answer
162 views
P2P synchronization: can a player update fields of other players?
I know that synchronization is a huge topic, so I have minimized the problem to this example case.
Let's say, Alice and Bob are playing a P2P game, fighting against each other. If Alice hits Bob, how ...
3
votes
3answers
516 views
Prevent Multiplayer Cheating
I am almost complete developing a small indie-style multiplayer game. While I intend to allow people to cheat in single-player, this is obviously not acceptable in multi-player. Does anyone know of ...
7
votes
3answers
591 views
Prevent players from wallhacking in an online FPS?
Why do we still moan on wallhackers in multiplayer first-person shooters?
Isn't it possible to perform occlusion culling for all players server-side? For example, send player xyz information to ...
2
votes
1answer
217 views
Is it worth it, to try and prevent cheaters?
Perhaps one of the biggest issues that plague FPS-games are cheaters.
If you use a server-authoritative model, you will prevent some level of cheating. But why do this if people can still aimbot?
9
votes
6answers
2k views
How to fight against memory editing cheat software?
What is the best way to protect run-time memory from such software?
We just published an online game (written on AS3, Flash, published on a social network), and pretty much all of the players got ...
3
votes
2answers
268 views
Best way to verify client files are same as server
In a client server game architecture, what are the possible ways to verify that the client has not modified things like gfx assets or client side scripts?
Obviously no solution is perfect, but I ...
4
votes
3answers
395 views
How to implement cheat proof trading system in a game?
I want to make a game where you can trade items you find from the world, the world would be static, so the master server would always know exactly how much items of X there are etc.
What should i ...
8
votes
4answers
206 views
Ensuring that saved data has not been edited in a game with both offline and online components
I'm in the pre-planning phase of coming up with a game design and I was wondering if there was a sensible way to stop people from editing saves in a game with offline and online components.
The ...
20
votes
10answers
1k views
Strategies to Defeat Memory Editors for Cheating - Desktop Games
I'm assuming we're talking about desktop games -- something the player downloads and runs on their local computer. Many are the memory editors that allow you to detect and freeze values, like your ...
-2
votes
2answers
314 views
Can it be considered that a frame-dependent crosshair is a flaw?
I still play counter strike 1.6/CSS these days, and as you know, when shots are fired, the crosshair expands.
When the frame rate drops, this crosshair animation is also affected by the frame rate.
...
5
votes
3answers
563 views
Save Security with MD5 Hash
I'm working on a flash game that saves your progress locally. These saves can easily be hacked. My solution is to add an md5 hash of all the variables saved into the save file itself. When loading the ...
22
votes
9answers
3k views
How can I prevent cheating on global highscore tables?
For browser games and those on a mobile phones, it's common to have a global highscore table. It's also common for those tables to contain scores of 2,147,483,647 - where people have figured out the ...
14
votes
12answers
3k views
How to handle Multiple-accounts creation and cheating?
I am developing a game that is running as a web application. The fact is that the game lose sense if one player creates several accounts. Imagine that is a turn-based strategy game, and if you play ...
1
vote
7answers
1k views
List of Anti-Cheat Packages for MMOs? [closed]
i would like to start this topic for programs to counter-attack link text.
I am not aware of a big list but with everyone's help i hope to make this a fine topic.
Posting format:
NAME: nProtect ...
8
votes
3answers
1k views
Anti-Cheat for MMOs issues and solutions?
Most online games suffer for this problem and there are some software companies out there to cover this but recently from what I've seen most companies are trying to avoid those programs creating ...
13
votes
6answers
1k views
What are some ways to prevent or reduce cheating in online multiplayer games?
Punkbuster exists just to prevent cheating, and yet cheating is common in punkbuster enabled games. Modern Warefare 2 is seriously locked down from the end user running their own server or making any ...