The simulation of an in-game entity's motion, such as running or sitting or striking.

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6
votes
4answers
1k views

Sprite Animation in Android with OpenGL ES

How to do a sprite animation in android using OpenGL ES? What i have done : Now I am able to draw a rectangle and apply my texture(Spritesheet) to it What I need to know : Now the rectangle shows ...
2
votes
3answers
124 views

Why does exporting to FBX in 3dmax loses simulated animation

I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
1
vote
2answers
427 views

3D Studio Max biped restrictions?

I have a stock biped character in 3D studio max which has a jump animation. The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
5
votes
1answer
423 views

Animating a 3D model with XNA

How do I animate a biped model from 3ds max using XNA framework or not necessarily the biped model, it could be any 3D model but how can I code the animation?
1
vote
1answer
45 views

animating roulette ball

I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5. I wonder which path should I take to have such a great ...
1
vote
1answer
142 views

Creating the Animations in C++ from 3DS Max

I'm reading from the FBX format and I'm using Bones to animate an object, and I'm at the point where I have to decide on the code that actually moves the vertexes. So far I thought on two methods: ...
1
vote
1answer
64 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
1answer
469 views

Rotate Rigged and Animated Scene?

I have a rigged and animated mesh that I need to import into Unity. We several characters that all use the same script, and access their bones to do procedural animations as well. The problem is ...
-1
votes
1answer
73 views

How would you program sprite movement in a 2-D ariel view rpg game?

I'm relatively new to programming and I have recently programmed an RPG game in java. Any tips on character movement with animations? I would like it to be similar to those of other rpg games such as ...
-1
votes
1answer
64 views

Animation from bones?

I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code? All I will be doing is basic movements such as an arm swing. ...
-1
votes
1answer
100 views

Drawing multiple sprites with clear screen for every frame

I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-1
votes
1answer
148 views

How to implement cue-stick animation for a pool game?

Hello I am developing a Pool game, and I've been scratching my head about what formula is needed to implement an animation for the cue stick. The animation of the cue stick should look as if it's ...
4
votes
0answers
262 views

Animate part of .3ds object using lib3ds library

I am having trouble playing an animation of a .3ds object using lib3ds. I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation. How do we do this using ...
3
votes
0answers
239 views

Converting designs from photoshop/flash/after effects into code

I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
2
votes
0answers
203 views

Flixel - Animated Tilemaps

I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles. From what I understand, this loops over the tilemap's ...
1
vote
0answers
41 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
0answers
68 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
0answers
128 views

UDK: Animating characters with weapons

I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
0answers
54 views

Mixing animations

I'm working on a swing animation and mixing it with a turn animation in a motorcycle game. The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
1
vote
0answers
107 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
0answers
138 views

Pygame animation with different size sprites

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
0answers
150 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
235 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
1
vote
0answers
109 views

How to make an oscillation move on opengl qt

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
0answers
245 views

Need to produce an animated texture of Water where each image tiles in all directions

I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
0answers
153 views

what space is this Matrix in?

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
1
vote
0answers
140 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
1
vote
0answers
139 views

How do I control an animation with a drag command?

I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
1
vote
0answers
351 views

Any way to edit Warcraft MDX or MDL Animated models?

I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting ...
0
votes
0answers
16 views

Android cocos2d getting collision detection to work only on some frames of animation

I have an animated bomb sprite in my game and use CGRect for collision detection: for (CCSprite bomb : _bombs) { CGRect bombRect = CGRect.make(bomb.getPosition().x - (scaleFactor * ...
0
votes
0answers
43 views

Skeletal Animation in DirectX

A few weeks back I asked the following question: Are there alternatives to Vertex Tweening? I was pointed towards Skeletal Animation, or more specifically: Hardware Skinning. While I found quite some ...
0
votes
0answers
57 views

How to render alpha channeled animated 2D sprites in OpenGL ES 2.0

I searched, but I can't find specifically how to render animated 2D sprites with an alpha channel onto a 3D polygon, z=0, in OpenGL ES 2.0. This is just a basic 2D concept, but since I'm using, ...
0
votes
0answers
131 views

Pac-man animation

So for my intro to java class we need to re create this. http://people.highline.edu/tostrander/142/demo/pacman.htm We need to use only the Java.awt package so I figure to make the pacman I need to ...
0
votes
0answers
28 views

CAT RIG to FBX XNA problems

Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna. So the problem is, once ive exported the file out, ...
0
votes
0answers
52 views

Flash CS6 Spritesheets and XNA

So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice! I have a few questions to CS6: http://imgur.com/enllkyL Its nifty but it lost its "up ...
0
votes
0answers
23 views

Syncing texture animations which can be created at any given time

I have a texture animator that will advance animation frames based on the time that has elapsed since it was instantiated. timeElapsed += (float)gameTime.ElapsedGameTime.TotalSeconds; ...
0
votes
0answers
62 views

Time animation in update method

I have 3 animations. The first has 4 frames with a total duration of 0.4s: ccanimation::createwithspriteFrames(animframes,0.1f); The second has 2 frames with a total duration of 0.2s: ...
0
votes
0answers
120 views

XNA skinned model animation snapping and sped up

I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
0
votes
0answers
58 views

Best way to programmatically create 3D curves for animation paths in UDK

Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
0
votes
0answers
99 views

Is there a tool to explode an existing sprite into smaller images or make an animation of it?

Is there a tool or a plugin for GIMP that allows me to automatically create an explosion of a sprite? I am not talking about some fire effects, I want the actual image to explode into smaller pieces ...
0
votes
0answers
157 views

Animation exporting from Maya to DirectX environment

I'm working on a model/animation Maya exporter for a game I'm working on. I used a very simple animated box mesh with four joints at first to make sure everything works, and got it running relatively ...
0
votes
0answers
35 views

Is it possible to animate a linked_portal_door or the model component of a prop_portal?

Is it possible to animate a linked_portal_door as in an opening/closing look or to animate the model component of a prop_portal. The portal itself wouldn't have to be animated, just give the illusion ...
0
votes
0answers
95 views

Blender poseBone matrix from animation matrix?

Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender? Basically by bones can have parents, but all animation matrices in ...
0
votes
0answers
305 views

Calculating the correct roll from a bone transform matrix

Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug I'm trying to get my Blender3d modeller importer to create ...
0
votes
0answers
181 views

iOS : Creating a 3D Compass

Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
0
votes
0answers
142 views

Prototype (the game) animation and collision systems

I have played Radical Entertainment Prototype game and found its animation and collision systems really powerful. They contribute to make the game really funny to play. The freedom to walk on ...
0
votes
0answers
376 views

Frame Animation in Android

I am having 10-15 folders with having 20-30 png files each as frames. I wish to run the animation on click events in android. I found some links which says that use of sprite will be very useful. But ...
0
votes
0answers
226 views

How can I insert frames between keyframes in ToonBoom?

I'm sure this is pretty simple, I think I just don't know the right terms to search for. I've created an animation entirely out of screen capture fragments and keyframes, and I haven't allowed enough ...
0
votes
0answers
1k views

How to animate a Cocos2d sprite in a shake-like motion (earthquake)?

Does cocos2d (iPhone) have an action/animation to shake/vibrate a CCSprite? Of course I could build a CCSequence to do that, but I thought that cocos2d may already have such an animation implemented. ...