The simulation of an in-game entity's motion, such as running or sitting or striking.

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2
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0answers
18 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
2
votes
0answers
278 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
0answers
20 views

The animation state could not be played because it couldn't be found!

If I try to use animation.Play() or have Play automatically ticked in the inspector on the animtion object, it gives me the follwing error: The animation state could not be played because it couldn't ...
1
vote
0answers
26 views

Interpolate camera rotation over many keyframes smoothly

I have a defined set of rotation/position keyframes that I want a camera to animate between smoothly. Handling the position is easy enough using cubic bezier curves (and just auto-generating the ...
1
vote
0answers
39 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
1
vote
0answers
89 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a ...
1
vote
0answers
84 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
0answers
49 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
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0answers
108 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
1
vote
0answers
58 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
0answers
54 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...
1
vote
0answers
61 views

How do I correctly set up a Unity animation to move?

I downloaded a custom .fbx model from the asset store, imported it to my project and placed it in my scene. I then created an animator controller and added it to the object. To get the animations ...
1
vote
0answers
89 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
0answers
337 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
1
vote
0answers
310 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
1
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0answers
222 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
1
vote
0answers
474 views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
1
vote
0answers
78 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
1
vote
0answers
163 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
0answers
290 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
0answers
209 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
622 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
1
vote
0answers
300 views

How to make an oscillation move on opengl qt

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
0answers
186 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
1
vote
0answers
161 views

How do I control an animation with a drag command?

I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
0
votes
0answers
15 views

Why are my Mecanim animation curves not staying within the entered range?

I have an in-place animation that I added curves to (In the rigged FBX which has the animation). I created 2 float parameters in the relevant controller with the same names as the curves in the ...
0
votes
0answers
30 views

2D sprite making tool for huge project?

I recently bought spriter 2D but it was a disaster, it is not a finished product at all and i encountered so many bugs and crashes with it, so please don't suggest it. I am looking for a 2D sprite ...
0
votes
0answers
12 views

Scene2D: Dialog show with animations Sequence is also applied to the Dimming Background

I have issues with the dimmed Stage background when showing a Scene2D Dialog with Action Sequence (animations). The problem is that the animations are also applied to the dimming background and the ...
0
votes
0answers
20 views

Unity fill in Sprites/Animations at runtime for Mecanim & State machines

I'm creating a 2D wrestling game in Unity 5. There are going to be 10 or more characters with exactly same states like walking, running, idle, jumping etc and same sprite names. I'm not sure but It's ...
0
votes
0answers
19 views

Animation not visible

I made an animation with keyframes in Blender with a rig and exported it to a FBX. I then loaded it in into UE4 and I just saw the mesh fine (except for the materials, but that is another story.). So ...
0
votes
0answers
50 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
0
votes
0answers
25 views

Can not translate/rotate/scale skinned mesh

I have a Blender model with a skinned mesh and some unskinned meshes in it. After i import it into Unity, i can transform all the non skinned meshes with no hassle. But about the skinned mesh, ...
0
votes
0answers
24 views

Animation running on startup

I am trying to include a door that opens automatically upon entering into a collider. The animation is working correctly with the exception that it runs one cycle when starting. I have tried to stop ...
0
votes
0answers
47 views

Vertex Skinning OpenGex Incorrect Transformations

I'm following the formula here, I'm using LJWGL, OpenGl, OpenGex, and Blender: I implemented the code and it works but there is a few things. First, there is a gap between the two bones, or on each ...
0
votes
0answers
47 views

Is there any way to bring animation into unity without a rig/bones?

I am developing for mobile and to make the game run on lower spec mobiles, I was only going to import bones/rig for the main character. There are other humanoid characters in the scene which do move ...
0
votes
0answers
23 views

Automated Polycount reduction on an animated humanoid mesh - any solutions out there?

I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile ...
0
votes
0answers
37 views

Why does Unity add a heap of children to an imported animation when dragged into the scene?

When I drag an imported animation into the scene, Unity adds: A game object with an Animator component A game object with a skinned mesh renderer component. A game object with just a transform that ...
0
votes
0answers
48 views

Building an animated player character from a rigged model

I have a rigged model and different animations of the same model (in C4D) - i.e they are different .fbx files. I have imported them to Unity and would like to make it a player through the Animation ...
0
votes
0answers
129 views

unity how to make an animation reverse mid way through

I have a animation of several parts moving (think bridge) and would like the animation to reverse mid way through if a certain condition is modified (function call). I have the Animation and the ...
0
votes
0answers
81 views

OpenGL MD5 Model Animation. Performance issues

A time has come when i had to implement an Animation to my Engine. I started with standart MD5 mesh/anim format since i find it easy to understand. I managed to implement a simple MD5 loader and i can ...
0
votes
0answers
60 views

2D animation customization based on 3D model

We're looking for a good pipeline to create animated assets for our 2D game. Characters are seen from isometric viewpoint, and there are several characters with the exact same animations (idle x 4 ...
0
votes
0answers
83 views

i cant animate my character using animator controller

i have been stuck with the following project for a couple of days now. no matter what i do i cant make my character transition between idle and walk animation. i have been tweeking almost every option ...
0
votes
0answers
85 views

Rain World : How to have intelligent movement / animation?

In the project RainWorld the characters seem to move "intelligently" as they move "unrestricted". They seem to know "how" to move their limbs and "what" needs to be done. Here for an example the ...
0
votes
0answers
75 views

How to resize animation in libgdx?

I want to draw an animation, the size of each frame is 500x500px but when I try to resize, the animation seems to rotate... Here the code to load frames and create animation: Texture fireSheet = ...
0
votes
0answers
164 views

How to do animation of XNA model integrated with WPF?

Back with another weird question I managed to find a XNA Model viewer integrated with WPF which is this one https://xnamodelviewer.codeplex.com/ So I had a custom processor which sort of run multiple ...
0
votes
0answers
42 views

Efficiently creating animation sprites

I'm currently developing a simple 2d game on LibGDX. The core game logic is in place, but the assets are simply taking forever to create. My current method to create each animation frame is to ...
0
votes
0answers
18 views

How can I track a leader vehicle at a specific angle and distance?

I am using Matlab and have code which allows a vehicle to find its way to certain coordinates chosen by the user. I now want to add a second vehicle which stays fixed at a specific distance and angle ...
0
votes
0answers
57 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
0
votes
0answers
127 views

(Unity) Is There a Way to Add Multiple Animation Curves Together?

This is a bit of a cross post from answers.unity3d, but I don't know how much exposure my question will get there so I figured I'd try and see if anyone here had a solution for this. You can find it ...
0
votes
0answers
98 views

How to import character from Mixamo with animations

I am in desperate need of a way to import a free character from maximo with the walking and idle animation. I have been trying for 2 days in a row now trying to get this to work but I just cannot do ...