The simulation of an in-game entity's motion, such as running or sitting or striking.
2
votes
3answers
163 views
Why does exporting to FBX in 3dmax loses simulated animation
I made a cloth simulation (wind blowing a cloth). When I export it to FXB and the animation box is ticked on export menu it seems ok (no error in longs). When I reload it to Unity. or 3DMAX again. The ...
1
vote
2answers
450 views
3D Studio Max biped restrictions?
I have a stock biped character in 3D studio max which has a jump animation.
The problem I have with the jump animation is that there is actual y offset happening inside it which makes it awkward to ...
1
vote
1answer
86 views
animating roulette ball
I'm trying to achieve something like netent's roulette (which is a great product in my opinion). It's going to be implemented in html5.
I wonder which path should I take to have such a great ...
0
votes
1answer
74 views
Dealing with “jumping” sprites: badly centered?
Thing is, I've used darkFunction Editor as a way to get all the spriteCoordinates off a spriteSheet for each individual sprite, and parse the .xml it generates inside my game.
It all works fine, ...
0
votes
1answer
48 views
What is the standard technique for shifting the frames of a sprite according to user input?
From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer.
The first one is to store ...
-1
votes
1answer
67 views
Animation from bones?
I have a model loaded into my XNA project, it has bones that were created in 3DS Max and I am wondering can I animate my model using code?
All I will be doing is basic movements such as an arm swing.
...
-1
votes
1answer
111 views
Drawing multiple sprites with clear screen for every frame
I googled with best of my skills, but I cannot find any relevant answer to my problem. I'm making a game with an isometric view. I need to draw multiple sprites on the screen and before switching to ...
-1
votes
1answer
149 views
How to implement cue-stick animation for a pool game?
Hello I am developing a Pool game, and I've been scratching my head about what formula is needed to implement an animation for the cue stick.
The animation of the cue stick should look as if it's ...
4
votes
0answers
263 views
Animate part of .3ds object using lib3ds library
I am having trouble playing an animation of a .3ds object using lib3ds.
I am able to load the .3ds model with lib3ds. But I can't find a way to play the (walk) animation.
How do we do this using ...
3
votes
0answers
243 views
Converting designs from photoshop/flash/after effects into code
I work as part of a two person team, I am the developer and my partner is the designer. We are currently having great difficulty working out the best way to convert his work into the actual app. We ...
2
votes
0answers
72 views
How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?
I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
2
votes
0answers
209 views
Flixel - Animated Tilemaps
I am using Flixel 2.55 and I am trying to animate a tilemap. I found this piece of code that apparently enables the use of sprites as tiles.
From what I understand, this loops over the tilemap's ...
1
vote
0answers
43 views
How do I remove unwanted areas while keeping the animated keyframes and wav in sync?
I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync?
3DS MAX 2012 is being used. Standard plugins ...
1
vote
0answers
45 views
Recommendations for / issues with implementation of composite sprite system for beat 'em up game
I am currently working on a 2D Double Dragon style beat 'em up game project. We are working with DirectX 9 and are looking at implementing a composite sprite system for all our characters as explained ...
1
vote
0answers
45 views
OpenSceneGraph, multiple instances of a model
Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses,
I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
0answers
77 views
How to change/modify or animate an existing OpenGL object on Android?
I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer.
Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
0answers
137 views
UDK: Animating characters with weapons
I imported a custom character and a pistol model to UDK and both work, but the pistol doesn't appear with the animation of the pistol when I shoot or reload... Also, the character doesn't change its ...
1
vote
0answers
58 views
Mixing animations
I'm working on a swing animation and mixing it with a turn animation in a motorcycle game.
The issue is that for the swing animation to work while turning only the swinging arm has to animation, ...
1
vote
0answers
119 views
Converting Animation data from Maya to DirectX in C++
I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
0answers
143 views
Pygame animation with different size sprites
I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
1
vote
0answers
153 views
3D Animations in XNA 3.1
Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
263 views
Unity - Mesh Deforms terribly while mixing animations
I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations.
walkAnimation = animation["Walk"];
...
1
vote
0answers
111 views
How to make an oscillation move on opengl qt
I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
0answers
247 views
Need to produce an animated texture of Water where each image tiles in all directions
I need to produce a 2D 'animated' texture of "water" for a game in which each image tiles in 'all' directions, much like those produced by the Caustics Generator, but with the power and flexibility of ...
1
vote
0answers
156 views
what space is this Matrix in?
In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space".
...
1
vote
0answers
141 views
Blending effect on textures
Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
1
vote
0answers
139 views
How do I control an animation with a drag command?
I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
1
vote
0answers
358 views
Any way to edit Warcraft MDX or MDL Animated models?
I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success.
I found a few methods of getting ...
0
votes
0answers
40 views
Android cocos2d getting collision detection to work only on some frames of animation
I have an animated bomb sprite in my game and use CGRect for collision detection:
for (CCSprite bomb : _bombs) {
CGRect bombRect = CGRect.make(bomb.getPosition().x - (scaleFactor * ...
0
votes
0answers
75 views
How to render alpha channeled animated 2D sprites in OpenGL ES 2.0
I searched, but I can't find specifically how to render animated 2D sprites with an alpha channel onto a 3D polygon, z=0, in OpenGL ES 2.0.
This is just a basic 2D concept, but since I'm using, ...
0
votes
0answers
143 views
Pac-man animation
So for my intro to java class we need to re create this. http://people.highline.edu/tostrander/142/demo/pacman.htm
We need to use only the Java.awt package so I figure to make the pacman I need to ...
0
votes
0answers
33 views
CAT RIG to FBX XNA problems
Im trying to export my 3ds max cat rig to fbx for use in XNA. in that file i have 1 animation playing and i want to be able to use it within xna.
So the problem is, once ive exported the file out, ...
0
votes
0answers
57 views
Flash CS6 Spritesheets and XNA
So new with Adobe Flash CS6 comes the new Feature to export Movie Clips as a Spritesheet which seems very nice!
I have a few questions to CS6:
http://imgur.com/enllkyL
Its nifty but it lost its "up ...
0
votes
0answers
24 views
Syncing texture animations which can be created at any given time
I have a texture animator that will advance animation frames based on the time that has elapsed since it was instantiated.
timeElapsed += (float)gameTime.ElapsedGameTime.TotalSeconds;
...
0
votes
0answers
71 views
Time animation in update method
I have 3 animations.
The first has 4 frames with a total duration of 0.4s: ccanimation::createwithspriteFrames(animframes,0.1f);
The second has 2 frames with a total duration of 0.2s: ...
0
votes
0answers
125 views
XNA skinned model animation snapping and sped up
I'm exporting .fbx files from Blender 2.6, and followed the skinned model sample to get them to work in game. They do render and animate, but wrongly; they're sped up, and animations seem to reset ...
0
votes
0answers
61 views
Best way to programmatically create 3D curves for animation paths in UDK
Working on a character that throws projectiles. Every time the projectile is thrown, it needs to travel along a different curve. Are there any built in classes for parametric curves and path ...
0
votes
0answers
105 views
Is there a tool to explode an existing sprite into smaller images or make an animation of it?
Is there a tool or a plugin for GIMP that allows me to automatically create an explosion of a sprite? I am not talking about some fire effects, I want the actual image to explode into smaller pieces ...
0
votes
0answers
158 views
Animation exporting from Maya to DirectX environment
I'm working on a model/animation Maya exporter for a game I'm working on. I used a very simple animated box mesh with four joints at first to make sure everything works, and got it running relatively ...
0
votes
0answers
35 views
Is it possible to animate a linked_portal_door or the model component of a prop_portal?
Is it possible to animate a linked_portal_door as in an opening/closing look or to animate the model component of a prop_portal. The portal itself wouldn't have to be animated, just give the illusion ...
0
votes
0answers
97 views
Blender poseBone matrix from animation matrix?
Given an animation matrix for a bone in armature-space, how to calculate the "matrix" of poseBone from it and assign it in Blender?
Basically by bones can have parents, but all animation matrices in ...
0
votes
0answers
306 views
Calculating the correct roll from a bone transform matrix
Read this forum topic for more info: http://blenderartists.org/forum/showthread.php?260602-transform-matrix-to-bone-%28head-tail-roll%29-bug
I'm trying to get my Blender3d modeller importer to create ...
0
votes
0answers
187 views
iOS : Creating a 3D Compass
Originally posted here: iOS : Creating a 3D Compass
Hi everybody,
Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get ...
0
votes
0answers
143 views
Prototype (the game) animation and collision systems
I have played Radical Entertainment Prototype game and found its animation and collision systems really powerful. They contribute to make the game really funny to play. The freedom to walk on ...
0
votes
0answers
389 views
Frame Animation in Android
I am having 10-15 folders with having 20-30 png files each as frames. I wish to run the animation on click events in android. I found some links which says that use of sprite will be very useful. But ...
0
votes
0answers
234 views
How can I insert frames between keyframes in ToonBoom?
I'm sure this is pretty simple, I think I just don't know the right terms to search for. I've created an animation entirely out of screen capture fragments and keyframes, and I haven't allowed enough ...
0
votes
0answers
1k views
How to animate a Cocos2d sprite in a shake-like motion (earthquake)?
Does cocos2d (iPhone) have an action/animation to shake/vibrate a CCSprite?
Of course I could build a CCSequence to do that, but I thought that cocos2d may already have such an animation implemented.
...


