The simulation of an in-game entity's motion, such as running or sitting or striking.

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3
votes
0answers
79 views

How can I interpolate between two frames of a sprite-based 2D animation?

For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
2
votes
0answers
53 views

Putting each animation on a thread

I'm trying to make my game as friendly to multi-core as possible. as such, i'm putting each animation on a new thread. I was hoping someone could check out my proof of concept code in java; an ...
2
votes
0answers
35 views

Sprite animation in Android view

I'm looking for a way to have different sprite animations in individual Android views. I try to use LibGDX and AndEngine but most I could find was how to get an Activity with the sprite animation. ...
2
votes
0answers
50 views

using IK functions in MecAnim

The documentation on how to use IK functions clearly states that an Animator Controller with at least one animation for the character is required and then Layers pane, IK pass, etc... However, I ...
2
votes
0answers
40 views

Proper setup for Mecanim standing jump animation

I have a character standing jump animation with that the character at start prepares for the jump (flexing downwards) and then jumps up in the air and i'm wondering how to get it working properly with ...
2
votes
0answers
23 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
2
votes
0answers
25 views

MoCap data files applied to avatars using Mecanim

I am applying some animations (e.g. running) from this free MoCap package that I got off the Unity Assets Store, and as far as I can see from running the animation previews, they seem fine (i.e. ...
2
votes
0answers
45 views

How to set default scale on a per bone basis

Does anyone know how I can change the default scale on a per bone basis in Maya? (I'm using 2016) I want the scale to be 1,1,1 for this bone without making it smaller than it currently is. So, I ...
2
votes
0answers
86 views

Animations in games

I wonder how skeletal animations in games work. I am Writing my own Graphics Engine for "fun", and I have come across several problems with animations. Here is how I do it right now: 1: Load the ...
2
votes
0answers
323 views

How do I use the morpher modifier in 3dsmax to morph into several targets simultaneously?

I have a 3D-Face from Facegen here including all necessary phenomes' positions. But these targets are separated into upper, lower teeth, sock and eyes. How do I combine them for the face to morph into ...
1
vote
0answers
11 views

How to add (not blend) non-looped animation clip to looped animation with Mecanim?

I have a GameObject with Animator and looped animation clip. This animation changes X coordinate from 0 to 10 and back. I need to add another animation to the first one that increases GameObject's ...
1
vote
0answers
35 views

Unexpected behaviour after adding animator and Unity editor crash

I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow: I had object which have only sprite renderer, collider2D and script ...
1
vote
0answers
26 views

Animated Typing Memory Usage with Immutable Strings

Right now I'm programming a game that has an animated typing effect typically seen in older 1980's and 90's role-playing games. An example can be seen here. The typing effect is generated by taking a ...
1
vote
0answers
12 views

Cannot obtain correct bone transform matrix data

I tried to obtain bone transform matrix for animation implemented with Directx11 and FBX sdk. I found this function in some web resources: fbxCluster->GetLink()->EvaluateGlobalTransform(); // ...
1
vote
0answers
38 views

Applying Animation to specific parts of a humanoid model

I have imported a humanoid character from AutoDesk Character Generator into Unity. Once you specify that you want the character for Unity, a humanoid skeleton in integrated, in order to use MecAnim. ...
1
vote
0answers
32 views

Matrix stack from direction vector chain

I've implemented an IK system for a grabber arm based on several straight segments, starting from a fixed point. The IK is based on a mass-spring simulation, which eventually rests. What I'm left with ...
1
vote
0answers
44 views

How to create animations for a game like Creative kill chamber?

Lately, I have been playing Creative kill chamber game (https://www.youtube.com/watch?v=SW6PyOy34fY). This game is a flash game where gameplay is "hardcoded". I mean, it is a game where player can ...
1
vote
0answers
34 views

Unity Animator/Collider Default Property Issues

How do you use Unity's Animator when dealing with animation curve values that have a default value and the default value causes jumps in animation transitions? I have a bit of a complex problem with ...
1
vote
0answers
149 views

Snow fall animation android

I already got snow fall effect from here the main activity for the snowfall public class SnowFallActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { ...
1
vote
0answers
37 views

3D model exported from Maya behaving weirdly

I have some 3-4 3D character models which are claimed to be exported with the same configuration from Maya by the 3d designers. Now, some of the models(animations) is working fine in Humanoid settings ...
1
vote
0answers
86 views

Unity - How to Receive “Animator” on AnimationEvent

How to receive "Animator" by parameter on an Animation Event parameter? Its possible?
1
vote
0answers
292 views

The animation state could not be played because it couldn't be found!

If I try to use animation.Play() or have Play automatically ticked in the inspector on the animtion object, it gives me the follwing error: The animation state could not be played because it couldn't ...
1
vote
0answers
33 views

Interpolate camera rotation over many keyframes smoothly

I have a defined set of rotation/position keyframes that I want a camera to animate between smoothly. Handling the position is easy enough using cubic bezier curves (and just auto-generating the ...
1
vote
0answers
142 views

How do I create this type of mixed 2D/3D character model?

I'm interested in how this little Lively Hamster Flash game's character is modelled and animated. The head seems 3D. The back always shows a black outline, so I assume it is 2D. Is this a ...
1
vote
0answers
494 views

Changing an Image's alpha through an animation in Unity

I'm trying to change an Image's alpha through a legacy animation in Unity, so that it fades in and out in a loop. The animation works: I can see the color updated in realtime in the inspector. But the ...
1
vote
0answers
148 views

Rigging Skinning of human skeleton skin mesh scanned by MRI

I have successfully developed a system in Qt/C++ for human musculoskeletal mocap simulations. I can run asf, amc, bvh motion capture files and can visualize the joint transformations. I even simulated ...
1
vote
0answers
85 views

SharpDX - Character Skinning Different in Windows Phone 8.1 Emulator and Real Device

I have an engine written using SharpDX, that can load a character mesh and animation stored in a FBX file, then it renders a scene and animates a character. It is written as an Universal Windows Store ...
1
vote
0answers
82 views

Continous horizontal animation of objects

We have to continously animate objects from right to left in a panel. The player has to pop the first object. If the first object could not be destroyed by the player and it reaches the left ...
1
vote
0answers
80 views

Play videos via 3rd party library or as animation in libGDX?

I want to add an animated splash screen to my desktop game, which I develop using libGDX. Now I see there is no native support for videos in libGDX, so I guess I have two options: Include a 3rd ...
1
vote
0answers
66 views

How do I correctly set up a Unity animation to move?

I downloaded a custom .fbx model from the asset store, imported it to my project and placed it in my scene. I then created an animator controller and added it to the object. To get the animations ...
1
vote
0answers
137 views

How to make a text of several letters animate, only with an animation

I wonder if it is possible to create an animation in a text with a single "animation". The problem is that for me to reach the desired effect I need to create an animation for each letter, as each one ...
1
vote
0answers
496 views

Unity Animator State Freezing

I am really new with Unity, I am making a game, but I am having some problems with the animators, my problem is that I am trying to add some animations to my menu, and also add new characters to my ...
1
vote
0answers
383 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
1
vote
0answers
253 views

Using fully cropped sprites with TexturePacker and Cocos2d

When using texturepacker, you can set your trim-mode to crop. This is nice, because when a sprite loads in cocos2d your bounding box will only be the visible area of your sprite - which is useful for ...
1
vote
0answers
548 views

Objective-C Moving UIView along a curved path

I'm not sure if I am approaching this the correct way. In my app, when a user touches the screen I capture the point and create an arc from a fixed point to that touch point. I then want to move a ...
1
vote
0answers
85 views

How do I remove unwanted areas while keeping the animated keyframes and wav in sync?

I recorded a motion-capture along with voice as fbx and wav. How do I remove unwanted time periods while keeping the animated keyframes and wav in sync? 3DS MAX 2012 is being used. Standard plugins ...
1
vote
0answers
182 views

OpenSceneGraph, multiple instances of a model

Im working on my first project using OpenSceneGraph. The project is a model flight simulator for one of my university courses, I want to be able to load airplanes (consisting of multiple models) and ...
1
vote
0answers
306 views

Converting Animation data from Maya to DirectX in C++

I am currently trying to export an animation from Maya and import to a program I am working on. One of the problems I currently have is that when imported, the mesh and animation data looks reversed ...
1
vote
0answers
217 views

3D Animations in XNA 3.1

Well, guys. I'm in a Game Design class at school. Before you ask "WHY ARE YOU USING 3.1 INSTEAD OF 4" -- I would like to point out that C# 2008, and .NET framework 3 is NOT my preferred environment, ...
1
vote
0answers
665 views

Unity - Mesh Deforms terribly while mixing animations

I have a simple game I'm working on to help me learn unity3d. In my Start() function, I've used the following code to set up my animations. walkAnimation = animation["Walk"]; ...
1
vote
0answers
333 views

How to make an oscillation move on opengl qt

I'm trying to make a character make an oscillation move. That is, the character will start by rotating to a certain angle, say 60 degrees, and then slowly come back to an upright position then rotate ...
1
vote
0answers
192 views

Blending effect on textures

Hi i am trying to build screen animation like flickering, interlace, color separation similar to old style malfunctioning Amiga screens. The intended effects are shown in this video. I am using ...
1
vote
0answers
164 views

How do I control an animation with a drag command?

I want to play an animation when someone drags a sprite from it's default position to another selected position. If they drag half of the selected position then animation will be play half. For ...
0
votes
0answers
12 views

Creating & loading animation from one class in libGDX

i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this? ...
0
votes
0answers
28 views

Unity3D :Player won't go back to idle state

I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
0
votes
0answers
11 views

Slaving OpenSceneGraph to an external time base?

I'm working on an OpenSceneGraph animation, and I want events in the animation to be synchronized to a time reference provided by my audio player (BASS or FMod). Yes, this is a demo :) . Which time ...
0
votes
0answers
101 views

Unity 5 blendshape on a part of mesh

I have a blendshaped face mesh on rigged character in Unity 5. I imported whole character with face from Maya using .fbx format. But I'd like to have a single mesh (body + face) since having separate ...
0
votes
0answers
22 views

Humanoid Jump Down Animation to Ground

I have one animation it climb to the wall and after jump down.But now when my model jump down is stands on air. but i want jump down animation finish on ground.How can i do this ?
0
votes
0answers
11 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
0answers
28 views

How to edit certain positions of characters body parts, Unity3D

I have a first-person shooter character. I would like an animation to only effect everything below his hips. Masking the desired body parts has solved half of my problem. When I play the game, the ...