The simulation of an in-game entity's motion, such as running or sitting or striking.

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67
votes
8answers
86k views

How do I get started making Android games? [closed]

I am new to game development. I am interested in developing 2D games for the Android platform. What is the best place to start with (i.e) What are the basics and how to proceed? I already have ...
33
votes
8answers
12k views

How to learn 2d animation?

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
8
votes
1answer
5k views

What's the best way to create animations when doing Android development?

I'm trying to create my first Android game and I'm currently trying to figure out (with someone that will do the drawings and another programmer) what the best way to create animation is. (Animations ...
23
votes
8answers
6k views

What is a good tool for producing animated sprites? [closed]

Has anyone come across a software package that allows you to build animations in a similar way to how you can in Flash (i.e. using techniques such as tweens & bones & easings, etc) and then ...
6
votes
1answer
4k views

Tools for 2D skeletal animation

What good free and widely used tools are there for editing 2D skeletal animations? Preferably, one that allows me to write custom animation exporters. One pretty good indie tool that I know of ...
20
votes
9answers
6k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
8
votes
2answers
790 views

Easing Functions

I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/ The question I have is ...
11
votes
4answers
2k views

Ledge grab and climb in Unity3D

I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been ...
2
votes
1answer
414 views

How do I make a jumping dolphin rotate realistically?

I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I ...
10
votes
2answers
1k views

Data-driven animation states

EDIT: To clarify what exactly my question is: is this a good way to handle animations / animation state in a game engine with the eye on content creation / management? What are the flaws in doing it ...
8
votes
3answers
2k views

Exporting Blender bones

I wrote an exporter for blender models that works great for meshes. I'm attempting to extend that to bones defined in blender. However I haven't found good information for exporting bone data. How can ...
9
votes
6answers
2k views

Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?

I want to create a 2D game but I'd like to have the character to wear tons of different equipments on different combinations, like a RPG or something. So let's say the user changes his/her shoulders ...
4
votes
3answers
1k views

What animation technique is used in 'Dont Starve'?

While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me ...
3
votes
2answers
529 views

canvas ball physics animation

I want to animate ball in html canvas like this. ctx.beginPath(); ctx.arc(75, 75, 10, 0, Math.PI*2, true); ctx.closePath(); ctx.fill(); start position is left top corner and ball's maximum ...
1
vote
3answers
191 views

Which 3D Authoring Application to Decide for

I have read a lot individual information about three key 3D Graphics Authoring Applications: Softimage, 3DS Max, Maya. To me, it looks like each of them has its own way to accomplish the same goal, ...
0
votes
2answers
250 views

Dropping multiple objects using an array in Actionscript?

I'm trying to get these fireBalls to drop more often, I'm not sure if I'm using Math.random correctly. Also, for some reason I'm getting a null reference because I think the fireBalls array waits for ...
15
votes
5answers
2k views

Sprite Animation Best Practices

I'd like to get a better handle on how people in the real world are handling their animation. Do you load 1 large image and then draw different rectangles based on the animation frame? Do you load X ...
13
votes
3answers
1k views

How to programatically retarget animations from one skeleton to another?

I'm trying to write code to transfer animations that were designed for one skeleton to look correct on another skeleton. The source animations consist only of rotations except for translations on the ...
20
votes
6answers
2k views

Are there any open source or free 3D modelling/animation tools that are widely used by indie game developers?

I have tried out Blender and Milkshape 3D, but my question is mainly asking if there is any 3D animation/modelling software that is open source, free, or has an indie license available that is widely ...
10
votes
2answers
2k views

Efficient skeletal animation

I am looking at adopting a skeletal animation format (as prompted here) for an RTS game. The individual representation of each model on-screen will be small but there will be lots of them! In ...
14
votes
5answers
948 views

What's the best head-bob formula?

Given a point in space, a direction of travel, and a time since start, what's a convincing, non-sickening formula to simulate head bob? What's been successful in previous games? Has there been any ...
12
votes
5answers
750 views

Game actions that take multiple frames to complete

I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle ...
4
votes
3answers
2k views

Player sprite animation in 2D platform game

It's pretty easy to get animations rolling from a sprite sheet. Though which ways there are on combining the animations with player dynamics and motion? I've figured there's two starting points ...
2
votes
1answer
1k views

How to “swing” bounding box and update collision for sprite swinging a weapon?

I have a simple question about sprite swinging weapons. I am making an RPG and would like something other than stabby-swords, so why not swinging swords? I have a bounding rectangle for them, and the ...
7
votes
1answer
2k views

Common way of animating 'motion' for walk cycle animations

I've just posted this at the Blender artists' forums before realising I would probably get a better response from a more game development-specific audience, so apologies for cross-posting! It's for ...
5
votes
3answers
629 views

How to update entity states and animations in a component-based game

I'm trying to design a component-based entity system for learning purposes (and later use on some games) and I'm having some troubles when it comes to updating entity states. I don't want to have an ...
4
votes
1answer
314 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
4
votes
1answer
2k views

How Plants vs Zombies animation is done?

I really like the plants vs zombies style of animation and it doesn't look complicated yet the result is really good. I doubt it's made of sprites seeing there's a large number of animations, ...
2
votes
1answer
338 views

Spriting Animation Method

http://www.kickstarter.com/projects/539087245/spriter At 3:00 they discuss that there is a method used to separate the parts of character into individual sprites and move them saving production time ...
6
votes
2answers
732 views

How do I apply skeletal animation from a .x (Direct X) file?

Using the .x format to export a model from Blender, I can load a mesh, armature and animation. I have no problems generating the mesh and viewing models in game. Additionally, I have animations and ...
6
votes
2answers
902 views

Best way to do large XNA animations?

What's the best way to have large animations in XNA 4.0? I have created a spritesheet with the sprite being 250x400 (more of an image than a sprite but hey ho) and there are approximately 45 frames in ...
6
votes
3answers
1k views

Character Animation Architecture

Can anyone explain the general architecture typically used for 3D character animation? Are movements like walking and falling scripted against the skelton, and simply executed on input? If so, is ...
5
votes
3answers
686 views

Can I swap out Farseer physics fixtures at runtime?

I am working on a 2D side-scroller using Farseer Physics Engine v3.3.1. In order to create a realistic physical skeleton for the player, I am using a method similar to the one explained here (See ...
2
votes
1answer
248 views

C# - separate sprite for 2d character and arms

I'm making a 2D action platformer in C# (not using XNA). So far I have the character drawn on the screen, animating and moving. The sprite sheets provided by the artist have the character and arms in ...
2
votes
2answers
419 views

Tips on combining the right Art Assets with a 2D Skeleton and making it flexible

I am on my first attempt to build a skeletal animation system for 2D side-scrollers, so I don't really have experience of what may appear in later stages. So i ask advice from anyone that been there ...
2
votes
2answers
2k views

Is it possible to export a simulation (animation) from Blender to Unity?

I created an explosion animation within Blender, something as shown in this video. To achieve this I used a particle-system, together with the "Explode" modifier. This kind of animation (simulation) ...
1
vote
0answers
68 views

How to change/modify or animate an existing OpenGL object on Android?

I maybe know understand it all a little bit better so i thoug i make a new shorter question to eventually get an answer. Get back or delete an existing OpenGL object, then change it and draw at new. ...
1
vote
1answer
74 views

How to linearly “blend” between multiple 3D points?

I have a set of 3D points that I need to "blend" between. Lets say I have points [A,B,C] and I have the amount I want to blend each as [0.5, 0.2, 0.8], how can I blend between these points with the ...
1
vote
1answer
149 views

Anybody remember this webpage? [closed]

I remember visiting a webpage some time ago (1 year ago maybe) It contained many java applets, describing how certain mathematical functions like sin, cos, arcsin, exp would make an object move, with ...
1
vote
1answer
221 views

How can I change the path a sprite is following in real time?

Is there a common way to implement a character following path that is issued and replaced in real time? For example: the character follows a path issued, and while it's on that path, if a new path is ...
1
vote
2answers
951 views

How to animate a flip of a card in Cocos2d?

I am working on a card game and would like to ask if someone could advice me how to implement a flip of a card in Cocos2D?
0
votes
3answers
2k views

How do you make a customizable 3D character with animation in iOS?

I want to build a character system in my game that is like the on in Mod Nation Racers or Little Big Planet 2. You have a basic and simple Character (which is animated) and you can now put stuff ...
-1
votes
1answer
124 views

Animation: mid-state

At the moment I have a simple static texture. Now I want to animate my sprite. The texture is a simple human. When the user press the enter button, the human gets into state2. This is the standart ...