The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
3answers
218 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
0
votes
1answer
74 views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
4
votes
3answers
356 views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
-1
votes
0answers
20 views

I need some 2d game asserts about Character animation ,how can i get it? [on hold]

![2d character animation][1] [1]: http://i.stack.imgur.com/PJDZU.png like this character,where can i download?
-2
votes
1answer
51 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
0
votes
1answer
37 views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
1
vote
2answers
87 views

How do you break apart art into components for animation?

I am a programmer and brand new to the game world, trying to get a sense of what it would take to draw simple characters like you'd see in Don't Starve or indie games like that. I have seen in their ...
1
vote
3answers
102 views

Calculating step length with dividing a number that returns digits after the decimal point

How can I get rounded numbers from calculations that returns digits after the decimal point? And all the numbers together will be the number that is divided from. Explanation: I am currently working ...
2
votes
1answer
174 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
0answers
14 views

Animating colors in a Direct2D Linear or Radial GradientBrush

Is it possible to change colors in a Direct2D brush once created? For example, if I create a LinearGradientBrush can I interpolate the value of the color in one GradientStop to a target color over ...
-1
votes
1answer
19 views

Model/Animation format with light/well documented SDK [closed]

I was writing a converter from FBX to my model format. So I export my mesh, bones and animations to FBX and convert it to my custom format. The problem is that imo the FBX SDK is very heavy and not ...
2
votes
1answer
103 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
0
votes
1answer
61 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
-1
votes
0answers
29 views

What html 5 engine should I use to create this game/animation [closed]

I like to create an animation that upload a user photo and make it dance using svg/png/sprites. the concept is the same as gangnam style or this ...
0
votes
0answers
7 views

Maya shatter collision without interpenetration

I'm a newbie in Maya and after days of Googling I still cannot find the answer to my question. I'm making a solid shatter in Maya, as expected, the rigidbodies interpenetrate with each other. And the ...
1
vote
2answers
107 views

Normals in my skinned model are not animated

I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
0
votes
3answers
128 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
0
votes
4answers
2k views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
0
votes
0answers
28 views

How to interrupt movement where the model can lag behind

I have a movement system for my characters where the model is allowed to lag behind the character's actual position. In a way it is like the model is being dragged on a string behind the actual ...
0
votes
1answer
33 views

Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
0
votes
1answer
141 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
3
votes
1answer
40 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
-1
votes
1answer
54 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
1
vote
1answer
93 views

Should Animations in Turn-Based Games Happen Before or After State Transitions?

I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). ...
0
votes
1answer
41 views

How to create textures for buttons and blocks for a pong clone game?

I want a decent texture or know how to make good textures/make the buttons and stuff in my game look cool. I am making a sort of pong clone. The graphics in my game (textures for my buttons) are drawn ...
0
votes
1answer
36 views

Animation position changes everytime I play the animation

I've been trying to create a death animation for an enemy object in my scene.I created an animation on an empty object in which i placed all my child objects like hands and legs.I animated them but ...
0
votes
1answer
130 views

On Screen Coin Animation

am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in ...
0
votes
1answer
73 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
0answers
100 views

How do I structure my models for 3D animation?

I have a question about implementing a 3D animation system in my engine. The following is how I am attempting to model the render / animation systems. (Note: I am using Haskell for the pseudo-code ...
2
votes
1answer
120 views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
1
vote
3answers
47 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
0
votes
1answer
37 views

how to retain the animated position in opengl es 2.0

I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the ...
15
votes
2answers
9k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
2
votes
2answers
47 views

How to use “weighted average easing” correctly with variable framerate?

I often use a weighted average for smoothly animating numerical values to a target value, like so: frame(dt) { value = ((value*someFactor) + targetValue) / (someFactor+1) } As you can see dt ...
2
votes
2answers
85 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
0
votes
0answers
123 views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
3
votes
0answers
228 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
96 views

Processing move between tiles with an animation in isometric map

In my isometric map, entities can only be in the center of the floor tile. So it's tile per position. This is my map with an entity: Entity can either move forward, left, or right. Where forward ...
0
votes
0answers
56 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
-1
votes
1answer
49 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
2
votes
1answer
158 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
2answers
248 views

Android: How to create fluent animations by using bitmaps and ObjectAnimator?

I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
0
votes
1answer
25 views

Animation State [closed]

Well i'm not entirely sure how to manage animations. I've looked at a few solutions, havok and ue4, which seem to use state machines but the states and their interactions are created using external ...
1
vote
2answers
199 views

How to disable play automatically on animation in Unity3d 4.5.1

Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically: ...
0
votes
1answer
50 views

Setting up images for frame animation

I am learning the basics of iPhone frame animation. I have code that loops through 15 images to do an animation: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *iv = [[UIImageView ...
0
votes
2answers
347 views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
2
votes
2answers
205 views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
2
votes
1answer
98 views

AndEngine GLES 2 Animate Character [closed]

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find ...
3
votes
2answers
509 views

How do I morph between meshes that have different vertex counts?

I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This script only works when there are an equal number of vertices between ...
0
votes
0answers
54 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...