The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
1answer
30 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
0
votes
2answers
89 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
2
votes
1answer
152 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
1
vote
3answers
57 views

What technique would I use to animate a 2D curling tentacle?

I have played around in Cocos2D-X and I think I understand the limitations of sprite-based animation fairly well. I want to have a game with some characters curling and extending a tentacle which ...
0
votes
1answer
15 views

How Do I Play An AnimationClip

I want to play an animation but it seems that in The new version of unity it is harder. I have an AnimationClip but I don't know how to play it. I have been looking at this for 2 hrs now and i cant ...
0
votes
0answers
17 views

What is the best way to animate a jumping motion in Unity 3D?

I am creating a a simple 3D game in Unity with a character who runs, walks, jumps, swims, shoots etc. I am pretty satisfied with my results in all the motions except jump. I need to know at what ...
1
vote
1answer
53 views

How Do I Play An Animation In Unity 5.3.4?

I am confused on how to play an animation with the new unity version because the flag "Automatically Play Animation" is gone. I cant have the animation connected to my GameObject because it plays ...
0
votes
1answer
113 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
4
votes
2answers
1k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
0
votes
1answer
2k views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
1answer
66 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
-1
votes
2answers
543 views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
1
vote
1answer
110 views

Flash animation or Sprite sheet animation good for Unity mobile games

I would like to develop dress-up and cooking kind of games. So it needs lots of animations. Our designers done the animations in the lash. I found the plugins callued GAF and UniSWF to convert flash ...
1
vote
1answer
105 views

Why does my Unity animator state “finish” before the visible motion does?

Example: Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds. Screenshot after TopAppearing state has been finished Screenshot of the ...
1
vote
0answers
30 views

I'm making a platform fighter. Should the animations be interpolated (linear interpolation/inverse kinematics) or stepped?

I'm making a platform fighter, and I was thinking of having a ragdoll like effect when the character is being attacked, falling, etc. However, I'm starting to think maybe that's not a good idea ...
1
vote
0answers
27 views

Creating a large amount of sprites and animations [closed]

For my AP U.S. Government and Politics class, I am making a spinoff of Mortal Kombat. Because of time constraints, I'm using an open source version of the game and want to create new characters. I ...
1
vote
1answer
91 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
3
votes
1answer
53 views

SDD Inverse Kinematics with constraints

I have a question regarding my quest on onderstanding IK solvers. After viewing this movie on YouTube: https://www.youtube.com/watch?v=MvuO9ZHGr6k I started recreating it with JavaScript. Just 2d on ...
2
votes
1answer
1k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
0
votes
1answer
61 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? ...
1
vote
1answer
102 views

How do I make a 2D sprite flash green when tapped?

I have a sprite that is based on an image of a gray circle. When the user touches the sprite, I want the sprite to flash green, as in I want the circle to appear to turn green for 0.2 seconds. I tried ...
3
votes
2answers
833 views

Control animation using animator control class

I did a sample existing code to control animation using animation.I dragged and dropped a character into the scene then I added a Animator to it and added the animator controller.Below I have given ...
2
votes
1answer
116 views

Jumping onto higher ground Collider issues

What's the general solution to the following character animation problem (I'm using Unity)? You have a character with a capsule collider and a jump animation that allows you to jump onto higher ...
1
vote
1answer
90 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
2answers
268 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
1
vote
1answer
1k views

Unity Animation Controller: Is the “atomic” attribute in 4.6.3 the same as the “has exit time” attribute in 5.0?

I'm viewing a tutorial based on Unity 5.0. In this version, I see an option whose name is: Has Exit Time: But on my Unity, version 4.6.3, I don't have this option. Instead I have an option called ...
0
votes
1answer
101 views

Lerp vs. Animation

I've read a few posts regarding lerp and animation, but none seemingly fully answer my question - or I'm not reading into them correctly. Lets say I have a box in a game. This box has a lid, and the ...
6
votes
2answers
299 views

How can I create a 2D “gooey”/“sticky” separation effect?

I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but ...
4
votes
1answer
125 views

Why should a FPS game use a “floating arms” approach over full body one?

I've seen many first person shooter games both single and multiplayer using a set of floating arms and a gun instead of using the whole body model. What is the advantage of floating arms? You are ...
0
votes
1answer
58 views

Unity 3d shooter tutorial animation

I'm following this tutorial. I cannot get even simple animations to work. Here's a very simple case that was supposed to work but did not: Add an animator component to the 'player' prefab Create an ...
43
votes
8answers
25k views

How to learn 2d animation? [closed]

Where can I learn how to do simple 2d animation well? Or is it really just literally drawing every single frame of something in photoshop? Is there tips or tricks? Tutorials to help get started? ...
18
votes
5answers
2k views

How to compress game frame by frame animation to a minimum on disk

I developing a game like Age of empire (buildings on map) and for every building I have a sprite sheet for its animation. I am using frame by frame animation to animate the building ( not aware of any ...
0
votes
0answers
27 views

Problems with imported model animation from Blender to Unity

I've downloaded a free sculpted arm and created my own rig and animation for it in Blender. So here is how it looks like in Blender : And the model itself looks fine in Unity, but as soon as the ...
0
votes
1answer
74 views

FBX SDK - Animation not Correctly Displaying in Game

This issue seems to arise with joint rotation animation. If anybody knows how to help, it would be greatly appreciated. ...
0
votes
2answers
10k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
votes
0answers
14 views

Unity3D c# get animation playback position AFTER it is stopped

As title says, i'm having trouble determining playback position of legacy animation after it has normally finished playing or has been stopped. Here is a oversimplified demonstration: //how i get ...
2
votes
2answers
485 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
0
votes
2answers
163 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
0
votes
2answers
58 views

Code Logic's execution with respect to time Events

I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times. Suppose at 2pm I have to move a car, at 6pm An Aeroplane will land on ...
3
votes
1answer
74 views

Player motion and combo systems

Where do you usually implement player motion when going through the state machine of a combo system? An example, when player presses X+Y it must do an uppercut like movement (Like street fighter) ...
3
votes
1answer
109 views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
2
votes
1answer
293 views

Animation conversion failed: transform for bone not found?

I'm trying to animate my first humanoid, and the animations in the Standard Assets pack (HumanoidIdle etc) work really well right out of the box. However, when I try to use other fbx files, like those ...
0
votes
2answers
496 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
0
votes
1answer
39 views

GameObject eulerangle rotation is off

In a game I am creating players can flip their character. So say the player does a front flip, it triggers an animation that plays to flip the car forward. I have the player as a child of another ...
1
vote
1answer
124 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
0
votes
1answer
66 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
0answers
5 views

LibGDX Child node is not following animation

So I'm trying to place a golf club as a child node of the hand of our "golfer", so it follows the animation the golfer has when the animation is invoked. However, once I hit "Check Swing" (the button ...
1
vote
2answers
39 views

Apply two animation on one object in unity

I am looking for a perfect example to apply two animation on same object and to run those animations simultaneously. In my game, a player is jumping as well as flapping. As per my research, I have got ...
0
votes
1answer
553 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
0
votes
1answer
47 views

Animator.Play() only works the first time

I am creating a game in Unity 3d that is using an animation to move an object. For some reason the animation only works the first time it is accessed and from then on it acts as if it is not being ...