The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
1answer
27 views

Animation position changes everytime I play the animation

I've been trying to create a death animation for an enemy object in my scene.I created an animation on an empty object in which i placed all my child objects like hands and legs.I animated them but ...
0
votes
1answer
125 views

On Screen Coin Animation

am working with side scrolling skater game. I want to perform coin animation such that as player collect coin it moves upside and attach with currency sprite. My main character and coin present in ...
0
votes
1answer
62 views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
0answers
88 views

How do I structure my models for 3D animation?

I have a question about implementing a 3D animation system in my engine. The following is how I am attempting to model the render / animation systems. (Note: I am using Haskell for the pseudo-code ...
2
votes
1answer
74 views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
1
vote
3answers
39 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
0
votes
1answer
35 views

how to retain the animated position in opengl es 2.0

I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the ...
0
votes
3answers
198 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
1
vote
3answers
94 views

calculating step length with dividing a number that returns digits after the decimal point

Question: How can i get rounded numbers from calculations that returns digits after the decimal point. And all the numbers together will be the number that is divided from. Explanation: I am ...
0
votes
1answer
45 views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
0
votes
1answer
38 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
3
votes
1answer
261 views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
0
votes
0answers
17 views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like an animator to touch up. But they need it in a format they can use (Maya or... something else). All I have been able to find so ...
15
votes
2answers
9k views

I can't figure out how to animate my loaded model with Assimp

I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. ...
1
vote
1answer
147 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1answer
50 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
2
votes
2answers
41 views

How to use “weighted average easing” correctly with variable framerate?

I often use a weighted average for smoothly animating numerical values to a target value, like so: frame(dt) { value = ((value*someFactor) + targetValue) / (someFactor+1) } As you can see dt ...
1
vote
2answers
96 views

Normals in my skinned model are not animated

I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
0
votes
3answers
105 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
0
votes
1answer
123 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
2
votes
2answers
79 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
0
votes
0answers
86 views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
3
votes
0answers
220 views

How can I apply a “genie animation” to a CCSprite?

I am new to Cocos2D and following this tutorial. I want to animate a CCSprite with the genie effect that OS X uses for hiding windows to the dock and showing them again. Here's an example from an ...
2
votes
1answer
85 views

Processing move between tiles with an animation in isometric map

In my isometric map, entities can only be in the center of the floor tile. So it's tile per position. This is my map with an entity: Entity can either move forward, left, or right. Where forward ...
0
votes
0answers
41 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
-1
votes
1answer
47 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
2
votes
1answer
143 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
2answers
172 views

Android: How to create fluent animations by using bitmaps and ObjectAnimator?

I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
0
votes
1answer
22 views

Animation State [closed]

Well i'm not entirely sure how to manage animations. I've looked at a few solutions, havok and ue4, which seem to use state machines but the states and their interactions are created using external ...
1
vote
2answers
109 views

How to disable play automatically on animation in Unity3d 4.5.1

Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically: ...
0
votes
1answer
49 views

Setting up images for frame animation

I am learning the basics of iPhone frame animation. I have code that loops through 15 images to do an animation: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *iv = [[UIImageView ...
0
votes
0answers
10 views

Google Speech API on Windows? [migrated]

I'm looking in to using voice recognition to identify sounds a user makes and play animations accordingly. The recognition needs to be very fast, and will only need to recognize a sound at a time to ...
0
votes
2answers
260 views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
2
votes
2answers
169 views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
2
votes
1answer
87 views

AndEngine GLES 2 Animate Character [closed]

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find ...
3
votes
2answers
471 views

How do I morph between meshes that have different vertex counts?

I am using MeshMorpher from the Unify wiki in my Unity project, and I want to be able to transform between arbitrary meshes. This script only works when there are an equal number of vertices between ...
0
votes
0answers
33 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
0
votes
0answers
34 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
0
votes
0answers
23 views

Unity import from blender missing action animation

I'm trying to import my .blend file into unity, but one of my animations never appears in Unity. That animation is "Fall", which is observable in Blender's "NLA Editor". I am currently exporting as an ...
0
votes
0answers
87 views

Animation system for smooth character movement

For 2D games similar to the indie game Limbo, what kind of animation system or techniques do such games typically employ? I'm primarily interested in how the animation data is stored and used by the ...
6
votes
1answer
629 views

2D animation: Animated 3D models or sprites with animation frames?

Starting out with new project, I am stuck choosing between: 3D textured model animated directly through the renderer 2D sprites and drawing each animation frame The game will be 2D platform, I ...
0
votes
0answers
45 views

How to export blender coordinate to be used in Android OpenGLES

I'd like to create my personal light-weight Android 3D engine to show 3D animation configured by Blender. I have successfully loaded the Blender-created 3D models by OpenGL ES on Android. Now, I'd ...
0
votes
1answer
153 views

Unity animations in iOS

I'm an iOS developer and I'm trying to make 2d animations with Unity 4.3 + RageTools Pro + RageSpline. I want to integrate the animations into a native iOS application. In Unity I have different kind ...
1
vote
1answer
30 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
2
votes
0answers
72 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
8
votes
3answers
2k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
0
votes
1answer
68 views

What software can I use to animate my character in Unity3D? [closed]

I am new in game development and I want to know what software can help me to create good animations for my 3rd person character.
2
votes
2answers
259 views

How do I render an animation where some frames appear twice?

I am animating a sprite. The sprite has 7 different frames, but the animation is 10 frames long. This is because 3 of the original frames appear twice in the animation: 3 -> 4 -> 5 -> 6 ...
3
votes
1answer
144 views

Most efficient way to implement delta time

Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// ...
0
votes
0answers
52 views

2D Platform Jump Animation

I have implemented the jump and want to add some animation to it. I have a tile for "preparing for jumping", one for jumping and one for landing. I use a time based system for jump and I already ...