The simulation of an in-game entity's motion, such as running or sitting or striking.

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0
votes
1answer
17 views

How to play an animation backwards in Unity?

I know this question has been asked before but it all involves using the Animation(?) component, so that is no longer any good in Unity 5.3.1f1, I explain a bit more later. I'm trying to simply get ...
1
vote
1answer
974 views

Unity Animation Controller: Is the “atomic” attribute in 4.6.3 the same as the “has exit time” attribute in 5.0?

I'm viewing a tutorial based on Unity 5.0. In this version, I see an option whose name is: Has Exit Time: But on my Unity, version 4.6.3, I don't have this option. Instead I have an option called ...
1
vote
1answer
61 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
0
votes
2answers
248 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
2
votes
1answer
64 views

Jumping onto higher ground Collider issues

What's the general solution to the following character animation problem (I'm using Unity)? You have a character with a capsule collider and a jump animation that allows you to jump onto higher ...
0
votes
0answers
26 views

Help creating an animation in Unity? [on hold]

How can I create an animation that looks exactly like the one below (the moving hand pointer)? I have no idea on how to start. Thank you for your help.
0
votes
0answers
11 views

Creating & loading animation from one class in libGDX

i'm new to libgdx and i wonder if i can create all the animation for my game in just one class so i can just call it to my main game screen class,if it is possible can someone teach me how to do this? ...
1
vote
2answers
89 views

Can't attach animation to script

I'm working on a little game (which is also my first one) and I want to insert a splash screen at the beginning (after the Unity one). I've finally achieved to add a fade-in and a fade-out transistion ...
0
votes
0answers
28 views

Unity3D :Player won't go back to idle state

I'm creating a topdown 2d click to move game on unity (as most of you may already know due to recent post) and having trouble with the animation. I created two states, idle and walk, in the animator ...
0
votes
2answers
7k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
0
votes
1answer
61 views

How do I use delta-times to determine the speed of a frame-by-frame animation?

I have a character spritesheet with 8 images. How do I animate it? At the moment, the sprite changes to a different image every frame, which makes the animation speed vary with framerate. I have a ...
0
votes
2answers
154 views

Slick2D: Animation not being parsed from spritesheet correctly

I have a 960x960 spritesheet with each tile being 192x192. I initialized my spritesheet and animation like so: spritesheet = new SpriteSheet("resources/spritesheets/player.png", 192, 192); ...
2
votes
1answer
345 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
-1
votes
0answers
22 views

character animation confusion [closed]

iam trying to create a game ,, so i start by creating my characters ,, i decide to use fuse to create the main character and after now iam confused because there are too many ways to rig and animate ...
-1
votes
0answers
20 views

simple sprite files sequence viewer? [closed]

I wonder does anybody know where can i find simple sprite animation viewer? I mean just to view animation of sequence of separate png files. (NOT editor or sheet viewer/maker). also i m looking it to ...
-4
votes
0answers
35 views

How would i go about making rain in unity 5? [closed]

how would i go about making some light rain in unity 5? I want to know how to have some light rain in my scene in unity 5?
0
votes
2answers
58 views

How are animations specified by an artist but implicitly understood by the game engine?

I'm trying to understand the relationships between 3D models (files) and the games that load and use them. As a software engineer, I'm willing to make the few following assumptions: I would assume ...
-1
votes
0answers
65 views

How to implement good GUI design in Unity? [closed]

I am new to game development in Unity. I would like to know how we can create an animated GUI similar or exactly like the one below?
0
votes
2answers
39 views

Code Logic's execution with respect to time Events

I have to show complete 24 hours cycle in Unity3d Scene. Where different kind of task will be executed in different Times. Suppose at 2pm I have to move a car, at 6pm An Aeroplane will land on ...
0
votes
1answer
68 views

Character on Character fighting animations

sorry about the vague title, but these couple of videos/images might explain my situation a bit better: https://www.youtube.com/watch?v=MG1mNyjNuXk (Wolfenstein the Old Blood) ...
2
votes
1answer
3k views

Method Animator.SetBool sometimes is not working (or not triggering) in Unity2D

I have trouble with Animator in Unity2d. I have a main character for my game. The character has his own animation clip for fighting. When the player touches the screen, i am starting animation. When ...
0
votes
0answers
100 views

Unity 5 blendshape on a part of mesh

I have a blendshaped face mesh on rigged character in Unity 5. I imported whole character with face from Maya using .fbx format. But I'd like to have a single mesh (body + face) since having separate ...
2
votes
1answer
120 views

Animation conversion failed: transform for bone not found?

I'm trying to animate my first humanoid, and the animations in the Standard Assets pack (HumanoidIdle etc) work really well right out of the box. However, when I try to use other fbx files, like those ...
0
votes
2answers
446 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
1
vote
1answer
50 views

How to Programm A Dialog box with a typewriter effect in Java?

Im am very new to java and programming so I might be a bit annoying to work with but please bear with me :D So As the title says I'm trying to figure out how to properly program a working dialog box ...
3
votes
1answer
52 views

Scene2D Actor walking animation?

I used to extend my Player/Entity class with Sprite, that way I could create a walking animation using SetRegion and super(stilldown.getKeyFrame(0)); I've recently started porting everything over to ...
0
votes
0answers
11 views

Slaving OpenSceneGraph to an external time base?

I'm working on an OpenSceneGraph animation, and I want events in the animation to be synchronized to a time reference provided by my audio player (BASS or FMod). Yes, this is a demo :) . Which time ...
1
vote
2answers
844 views

Playing a sprite sheet animation in Cocos2D-x

I'm trying to create an animation using a sprite sheet in Cocos2D-x. I'm doing the following. The game doesn't crash but the screen is still blank. bool HelloWorld::init() { ...
1
vote
1answer
102 views

unity animation not starting

I have written the following code: public class TargetAnimation : MonoBehaviour { Animation anim; public AnimationClip Open; // Use this for initialization void Start () { ...
3
votes
0answers
78 views

How can I interpolate between two frames of a sprite-based 2D animation?

For example, I'm looking to animate at 60 frames per second, but clearly my artist isn't going to hand-author 60 frames of art for every second of an animation clip and even if he could, it would only ...
4
votes
1answer
145 views

Doom-style 2.5D Movement Animations

I've started working on a demo for my 2.5D game. For a basic scene I figured I would just use the good old fashioned doom sprites textured to a double sided plane. Simple enough. But I've been ...
0
votes
2answers
40 views

Head bone not found when importing .blend to Unity

I have created a model, rigged it(using rigify), and created several actions(animation clips) for it Blender. Everything seems to be fine. However, when I import the .blend to Unity I get a console ...
1
vote
1answer
3k views

Why do my animations need to be marked as “legacy?”

I'm in the beginning of a project and I'm not really using 3D models but rather a hierarchy of primitive shapes. I made a couple of animations that suddenly don't work anymore. I get an error about ...
0
votes
0answers
22 views

Humanoid Jump Down Animation to Ground

I have one animation it climb to the wall and after jump down.But now when my model jump down is stands on air. but i want jump down animation finish on ground.How can i do this ?
2
votes
1answer
137 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
-3
votes
0answers
22 views

How do I make a roll animation for top down 3D game in Unreal Engine 4? [closed]

I am making a top down 3D game with Unreal Engine 4. I am using Mixamo Characters. Can anybody help me to make a roll animation? Thank you.
0
votes
1answer
425 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
0
votes
1answer
19 views

How To Update Animation in Unity After Changing the Names of Objects in Mechanim

I have an animation clip I made with Mechanim. But when I changed the hierarchy of the objects in the children, it stopped working! The text says ( Missing! ) Why is it breaking? How can I fix it?
1
vote
0answers
33 views

Unexpected behaviour after adding animator and Unity editor crash

I have realy strange problem which accured after adding animator(I suppose) to prefab Object. Situations looks like follow: I had object which have only sprite renderer, collider2D and script ...
0
votes
1answer
102 views

Milkshape3D Animation on Windows 7 64-bit

when I run Milkshape 3D on my 64-bit Windows 7 machine, certain joints expand when I try to rotate them. For example, my model's leg has hip, knee, foot and toe joints. So to do a walking animation I ...
4
votes
2answers
1k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
0
votes
1answer
40 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
0
votes
1answer
303 views

How can I detect a long press then activate an animation?

How can I detect a long press on a touch screen then activate an animation? And when the finger is released, play another animation smoothly? Let's take for example the main character in Crossy Road: ...
1
vote
1answer
52 views

Flash animation or Sprite sheet animation good for Unity mobile games

I would like to develop dress-up and cooking kind of games. So it needs lots of animations. Our designers done the animations in the lash. I found the plugins callued GAF and UniSWF to convert flash ...
0
votes
0answers
11 views

Issues with importing bezier curve animation (curve does not distort?)

Hi guys i'm pretty new to unity and having a frustrating issue; I've created a spear gun with an animation using a bezier curve grouped to the main gun shaft and distorted using a bone (bone relative) ...
0
votes
2answers
39 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
1
vote
1answer
66 views

Is it possible to interpolate different sprites?

I can interpolate different animations based on position, rotation, and scale. I want to do the same for different sprites, automatically. For example, lets say I have a soda can being crushed. I ...
0
votes
1answer
1k views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
1answer
60 views

Unity animator state finished, motion not

Example: Screenshot of the TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds. Screenshot after TopAppearing state has been finished Screenshot of the ...
3
votes
1answer
71 views

Triggering animation in character OnTriggerEnter?

I've been stuck on this for hours. I have a character whose animations are based in mecanim to transition based on the bool variable ShivaEnter. One invisible cube is set to change the bool value ...