The simulation of an in-game entity's motion, such as running or sitting or striking.

learn more… | top users | synonyms

0
votes
0answers
7 views

Unity: How to cut a line (or curve) at a specific point and animate it?

What would be a good approach to cut a line (or curve) at a specific point (let's say we use the mouse pointer to detect the position of the cut). The curves you see in the image above, are Bezier ...
2
votes
2answers
2k views

Why can't I rotate anything to be “more than 360 degrees or less than 0 degrees”?

I've been trying to make an animation in Unity, but most assets already come bundled with everything facing at 0 degrees, not to say it's a bad thing. However, the problem I'm facing is that the ...
0
votes
0answers
50 views

I create a 3D character in Blender and animated it. How do I use it in Java LWJGL?

I have a character and he is animated with the Skeleton or Bone Structure but I don't know how to animate him in my game by scratch. I am using Java because it's what I learned at school and I am ...
1
vote
0answers
30 views

Unity animation skips first loop

I have my player's animation controller managing two simple states: idle-walk. States are switched via bools and everything works fine aside from the fact that the idle state doesn't render the first ...
3
votes
2answers
41 views

Unity Animation Tracking

Background I've recently reached a bottle neck in my game's code that forced me to completely decouple the logic/networking from the graphics. Thanks to the nature of my board game, I was able to ...
0
votes
1answer
59 views

How do I fix a delay between the first and second KeyEvent

I recently got really interested in making my own little game. As I have no real game development background I'm still figuring stuff out, but I encountered a little problem. While working on the ...
0
votes
1answer
88 views

Positioning partials of character sprite animations

I'm not entirely sure how to best explain what I'm doing. Maybe I'm going about this completely the wrong way. If any of you find that that is in fact the case, I would appreciate it if you told me ...
0
votes
1answer
22 views

Unity's animation system is flipping out. Rotates only the long way around

I really dont know what is going on or how to even explain the problem so I made a gif. Its not a really well made gif so please bare with it.
2
votes
1answer
129 views

Why does my Unity animator state “finish” before the visible motion does?

Example: The TopAppearing motion - boost the alpha of the sprite from 0 to 1 for total of 2 seconds: After TopAppearing state has been finished: The TopAppearing's transition settings: ...
2
votes
1answer
161 views

Importing skeletal animation from vertex coordinates in maya

I have files of different frames of an animation which have the vertex co-ordinates of a human skeleton in 3D space. I want to import the animation from these keyframes into maya to perform motion ...
4
votes
2answers
2k views

How to mirror flip animation curves in Unity?

I have a animation that moves my camera from left to right. Now I'd like to copy it with 'mirror' transformation so I can use it to move from right to left. Is it possible to do it using script or ...
0
votes
1answer
116 views

How can I avoid “Moonwalking”

Let me explain my question: I have a sprite sheet with the different frames of the animations. Each animation has 8 frames. Based on the player's input, I modify the character's coordinates, thus I ...
0
votes
2answers
107 views

Calculate ticks for animation delay

Hi guys I am trying to calculate the correct elapsedTime for each frame in my animation. Example I have a sprite called stance that has 20 frames I want to give each frame a tick delay property that ...
-2
votes
0answers
36 views

Faster way of creating character animations [on hold]

We need to create a computer game for our Artificial Intelligence subject. I decided to choose 2D Fighting games because I thought it would be easy. As I continued researching about this game I found ...
1
vote
1answer
2k views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
2
votes
1answer
29 views

Dealing With Multiple requestAnimationFrame Calls

I am having issues with requestAnimationFrame calls stacking on top of each other. I am developing a platformer game, which has three separate functions that need animating (main menu, cutscene, in ...
0
votes
0answers
12 views

What tools and formats are used to express motion graphics animation [on hold]

I'm developing a game application, I want to dwell on object motion designing in the menu scene in my game. Currently menu icons just fade-in with linear alpha value increasing, which I hard-coded. ...
1
vote
0answers
11 views

How do I transition from anystate to die animation on Unity 5

I am using Unity 3d (5.40b, it's the latest version). I tried to trigger the animation with a trigger parameter. I couldn't get animation to trigger. Doing it that way it said something like "...
1
vote
0answers
22 views

Unity 2D animation running partially

I have a 2D skeleton animation of human walk cycle - which is fine. I am trying hard to code that should STOP only hands animation but legs should not (on a player input - for example on space bar ...
1
vote
1answer
41 views

Unity 2D animation issue

I have this weird animation bug in Unity that I believe is how Unity handles the frame. I dont know how to show the image so I'll do my best to explain it. So I put a bunch of 2D sprites in a ...
0
votes
1answer
33 views

What is the best way to animate a jumping motion in Unity 3D?

I am creating a a simple 3D game in Unity with a character who runs, walks, jumps, swims, shoots etc. I am pretty satisfied with my results in all the motions except jump. I need to know at what ...
2
votes
1answer
56 views

Possible to make/use a “preset animation” on multiple 3D characters?

So im new into game developing, so I'm sorry if this is a stupid question. The thing is, that I'm currently making a game, and I'm done with my 3D characters. The only thing that is left, are the ...
0
votes
1answer
21 views

Transition the scale of a sprite

I'm new to this engine but I am making a menu with some basic animation, I would like to start with a sprite scaled up and then it would transition to the normal size. Is it possible with LibGDX or do ...
-3
votes
1answer
37 views

Repeating an anim at various positions in unity 2d

I never worked in unity 2d before. I just started developing a 2d game couple of days back. The gameplay of my game is almost similar to flappy bird. I successfully imported an animation file (.anim ...
0
votes
1answer
78 views

Loading non-skeletal animation to opengl via assimp

I'm a newbie in assimp and openGL. I'm trying to import .fbx or .dae formatted file to openGL via assimp. Importing skeletal animation was kind of easy. Lots of introductions and sample projects ...
2
votes
1answer
145 views

Jumping onto higher ground Collider issues

What's the general solution to the following character animation problem (I'm using Unity)? You have a character with a capsule collider and a jump animation that allows you to jump onto higher ...
1
vote
1answer
121 views

FBX SDK - Animation not Correctly Displaying in Game

This issue seems to arise with joint rotation animation. If anybody knows how to help, it would be greatly appreciated. //-------------------------------------------------------------------------...
3
votes
1answer
458 views

Animation conversion failed: transform for bone not found?

I'm trying to animate my first humanoid, and the animations in the Standard Assets pack (HumanoidIdle etc) work really well right out of the box. However, when I try to use other fbx files, like those ...
1
vote
1answer
38 views

Skeletal animation with multiple animations running at the same time

I've spent a long time attempting to figure out how complex animations are done and wrote quite a few different skeletonish frameworks myself, but they've never really came out good enough to be ...
4
votes
1answer
1k views

In Unity, why do my animator states wait until the end of each animation to change?

I'm trying to make a simple idle-walk transition in Animator using Unity. I've set a script that changes the Speed value from the Animator, and it works perfectly when I move the character forward ...
9
votes
2answers
360 views

How can I create a 2D “gooey”/“sticky” separation effect?

I want to create an effect similar to this animation where two shapes separate over time but are connected (for a time) by something gooey that stretches and eventually breaks. Like pizza cheese, but ...
1
vote
1answer
52 views

Multiple Sprite animation layers overlayed in Unity Animator

I have an animator with two layers, an axe layer and a body layer. I would like to animate the two in sync with each other. They are both 64x64 sprite animations, frame-by-frame bitmaps. The ...
1
vote
1answer
100 views

Animation timeline organization for Unity 5

I create stuff for AssetStore and use 3ds max and Unity 5. Can someone tell me how I need to work with timeline? When I create animation for several objects, I need to animate them one by one? (...
1
vote
2answers
277 views

animation control problem

I have a list of .FBX object.When I drag that .FBX into scene its corresponding inspector Animation component(fig 1) appears but when I drag some other .FBX object into the scene the Animator ...
1
vote
1answer
1k views

Unity Animation Controller: Is the “atomic” attribute in 4.6.3 the same as the “has exit time” attribute in 5.0?

I'm viewing a tutorial based on Unity 5.0. In this version, I see an option whose name is: Has Exit Time: But on my Unity, version 4.6.3, I don't have this option. Instead I have an option called ...
2
votes
1answer
109 views

LibBDX create a tail when the object is moved

I am looking for a way to implement in my game a kind of shadow/tail which will be displayed after the object is moved. Should I use animation? If yes how? Here an example:
0
votes
1answer
37 views

Unity: How to transition to a different animation during the blend phase?

I have a set of animations: Idle, start walking, stop walking, and walking full speed. I have the animations all blending nicely...and the controls are fairly responsive during most of the motion......
1
vote
1answer
110 views

Animation Scaling?

I have an animation that changes the scale of the GameObject but also happens to change the position as well. I do not want the position to be changed by the animation, only the scale. How can I do ...
1
vote
2answers
427 views

Animating isometric sprites

I'm having trouble coming up with a way to animate these 2D isometric sprites. The sprites are stored like this: (Game Folder Root)/Assets/Sprites/(Sprite Name)/(Sprite Animation)/(Sprite Direction)/(...
1
vote
0answers
40 views

Unity Network Animations Not Smooth

I am attempting to learn Unity Networking using the new UNET framework. I have a functioning rudimentary 3rd person setup in which a host and a client can connect to localhost:7777. Animations are ...
1
vote
1answer
51 views

Explosion animation only rendering last frame

I recently picked up libgdx and I'm obsessed. So far it's been smooth sailing until I've tried to implement an explosion animation based on an event. The game I'm developing is a simple space asteroid ...
2
votes
2answers
555 views

Gamemaker Running Animation Flashing, showing single frame, and displaying jump and run sprites at same time

EDIT: I changed the origin of the run sprite to the center, and it is no longer hovering above the jumping sprite. It now flashes in the same location as the run sprite when moving to the side. ...
2
votes
2answers
12k views

Can't play animation from script in unity

I'm making a 2D sidescrolling game in Unity, and when the player shoots an obstacle, I want the obstacle animation to play and then destroy itself. I got it to destroy itself, but the animation won't ...
1
vote
0answers
47 views

What tools do professionals use to create pixel art with animations? [closed]

I've been looking for the right tool for creating my own pixel art, but I've been having a few difficulties finding the right one. What I've tried so far: ProMotion NG - seems to have lots of ...
0
votes
0answers
45 views

Network turn managment issue due to animations

Me and my buddy are working on turn-based multiplayer game, and we encountered a problem that we don't see a nice solution to solve it. So there are two clients and a server, server keeps track of ...
0
votes
0answers
21 views

Making different collision mask for separate frames in GameMaker

I've been using Game Maker for a while as a beginner but as I tried to do harder things I was faced with a huge problem, I was trying to make a part of my game where the character goes through moving ...
1
vote
1answer
642 views

How to import animations from one model to others

I have two models (one animation in each) which I got for free from Mixamo. I imported them in Unity and they look like this: http://imgur.com/atjQbkI Justin@Idle and Justin@Walking. As can be seen ...
0
votes
1answer
19 views

Animator consecutive set parameter problem

I'm having a little problem with my animations transitions. I have this diagram: http://imgur.com/Se8Ix1L My transitions is made by updating the parameter "stateparam". My code, changing the ...
0
votes
2answers
34 views

Animation clip not working

I am working on playing different animation of key press.Below are the animation element attached to my player Initially run animation is played.I have written code to play "Jump" animation on ...
0
votes
1answer
35 views

Ease out elastic function with equivalent start and end values?

I have an elastic ease out function, formula in code: float easeOutElastic(float t, float b, float c, float d) { float ts = (t/=d) * t; float tc = ts*t; return b+c*(33*tc*ts + -106*ts*ts +...