The simulation of an in-game entity's motion, such as running or sitting or striking.

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1
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1answer
260 views

Timing in fighting game using animations time?

I am developing a 2D fighting game in C++. I have made the basic components such as moving, guarding and even a combo system that works perfectly well. My main concern now is that I want the game to ...
-1
votes
1answer
63 views

If object is bellow another object… do something [closed]

I have 2 objects in scene. When pillar is bellow target, pillar object needs to animate. I get this error: "NullReferenceException: Object reference not set to an instance of an object". var pillar : ...
3
votes
1answer
143 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
votes
1answer
345 views

Should Animations in Turn-Based Games Happen Before or After State Transitions?

I'm planning a roguelike game and I'm unsure how to design for animations. Since a roguelike is turn-based, the game model is discrete and would have no intermediate states during an animation(?). ...
1
vote
3answers
149 views

Character animation in physics-simulated environment

What are the standard solutions for animating characters in physics-simulated environments? Let me explain what I mean - in most games characters are pretty much excluded from physics simulation - ...
2
votes
1answer
1k views

How should I set up 2D animations for weapons in Unity?

I have a character composed of several sprites (legs, torso, head, arms). The character has the ability to pick up weapons, which are of varied types. Each type of weapon has its own animation ...
-2
votes
1answer
624 views

Animation not playing correctly(or at all)

Im created this script which plays animation/s when the player goes close to it and presses e while aiming at it.For some reasons only the first animation is playing,not the second one.Is there any ...
1
vote
1answer
3k views

Can I export animated models from Unity? Into what formats?

I have an animated 3D model from the Unity Asset Store that I would like a new animator to touch up (the license allows this). But they need it in a format they can use (in Maya or... something ...
3
votes
2answers
2k views

Simultaneous Animation for a GameObject - Unity3D

Its my second week with Unity. I am doing a 2D game and I have a small GameObject which should change its sprite along with following a definite path defined in Animation Curves. I did both of them ...
0
votes
1answer
281 views

how to retain the animated position in opengl es 2.0

I am doing frame based animation for 300 frames in opengl es 2.0 I want a rectangle to translate by +200 pixels in X axis and also scaled up by double (2 units) in the first 100 frames Then, the ...
2
votes
2answers
140 views

How to use “weighted average easing” correctly with variable framerate?

I often use a weighted average for smoothly animating numerical values to a target value, like so: frame(dt) { value = ((value*someFactor) + targetValue) / (someFactor+1) } As you can see dt ...
0
votes
0answers
1k views

How can I animate 2d sprite rotation without interpolation?

I would like to animate a weapon being swung in 2 frames - all I'm doing is changing the position and rotation of the weapon sprite. However, I don't want unity to interpolate the rotation (generate ...
-2
votes
1answer
247 views

Error running an Action in Cocos2d-x

In my game I have a "rocket" type and I want to run a sequence of actions on it. At first it must run an explosion animation and then remove itself from the game. For this I used the following code, ...
2
votes
1answer
668 views

Processing move between tiles with an animation in isometric map

In my isometric map, entities can only be in the center of the floor tile. So it's tile per position. This is my map with an entity: Entity can either move forward, left, or right. Where forward ...
-1
votes
1answer
61 views

What's the difference between Box2D and tweening?

It seems like Box2D can be used to move sprites across the screen, so how does this differ from tweening? Is it that Box2D is for physical collision detections and tweening is just animations?
1
vote
2answers
488 views

Normals in my skinned model are not animated

I have a blender skinned mode with animation. Normals look like they are messed up. This is how it looks in Unity3D before and after animation. As you can see, my model should be lit up just like ...
1
vote
4answers
761 views

What is the easiest way to make an object follow the edge of a sprite?

I have a rounded rectangle sprite and another sprite that's just a circle. I want the center of the circle to follow the edge of the rounded rectangle. Is there any easy way to accomplish this task? ...
2
votes
2answers
267 views

Blender-to-Unity Animation Issue

I've been programming games for quite a few years now, but I recently thought I would try my hand at some simple 3D modeling and animation. I'm currently using Unity and Blender. In Blender, I was ...
2
votes
1answer
638 views

How can I correctly line up differently sized animation frames with a character?

For educational purposes, I'm developing a 2d game without APIs or libraries. Currently I'm stuck with a sprite drawing problem. To store sprites for drawing (assuming I have the sprites I need all ...
0
votes
1answer
52 views

Animation State [closed]

Well i'm not entirely sure how to manage animations. I've looked at a few solutions, havok and ue4, which seem to use state machines but the states and their interactions are created using external ...
2
votes
3answers
8k views

How to disable play automatically on animation in Unity3d 4.5.1

Where is the option to disable the 'Play Automatically' function for animations in Unity3d 4.5.1. In previous versions, there was a button under the Animation tab to disable the play automatically: ...
2
votes
2answers
10k views

Android: How to create fluent animations by using bitmaps and ObjectAnimator?

I want a resized bitmap item to move over the screen into a house. This basically works, but the movement is not fluent and is stuttering. Since I always have to draw both the resized background and ...
0
votes
1answer
87 views

Setting up images for frame animation

I am learning the basics of iPhone frame animation. I have code that loops through 15 images to do an animation: - (void)viewDidLoad { [super viewDidLoad]; UIImageView *iv = [[UIImageView ...
1
vote
0answers
433 views

Export Blender 3D animation to be played by Android OpenGLES

Below code snippet shows the way to export coordinate of bones: def export_bone_matrix(armature, bone, label, file_handler): SystemMatrix = Matrix.Scale(-1, 4, Vector((0, 0, 1))) * ...
1
vote
1answer
117 views

Transform texture coordinates when using shader

Assuming I define four vertices of a quad with texture coordinates that cover a whole texture or region of a texture, I can animate these coordinates by setting a transform using SetTransform( ...
1
vote
1answer
164 views

No animation clips in assets folder

I'm trying to import an FBX file made in Blender into Unity so I can use the actions created in Blender in a Unity animation state machine. A lot of sites seem to suggest that simply dropping the FBX ...
3
votes
2answers
328 views

Multiple weapons for android game

I am trying to make a 3D game for android using the Rajawali engine to render the 3D graphics and blender for designing my models(exporting as .md2), and I want my character to be able to change ...
2
votes
2answers
1k views

Animate from end frame of one animation to end frame of another Unity3d/C#

So I have two legacy FBX animations; Animation A and Animation B. What I'm looking to do is to be able to fade from A to B regardless of the current frame A is on. Using animation.CrossFade() will ...
8
votes
3answers
3k views

How are game characters animated? [closed]

I will be working with my friends on our final year project. Our game will be FPS and I have to draw some animations for FPS view and other enemy character that can be programmed easily to make a good ...
0
votes
1answer
85 views

What software can I use to animate my character in Unity3D? [closed]

I am new in game development and I want to know what software can help me to create good animations for my 3rd person character.
4
votes
1answer
672 views

Most efficient way to implement delta time

Here's one way to implement delta time: /// init /// var duration = 5000, currentTime = Date.now(); // and create cube, scene, camera ect ////// function animate() { /// determine delta /// ...
2
votes
1answer
429 views

AndEngine GLES 2 Animate Character [closed]

I want to animate my character in game. My graphic animator prepare for me three options. Frame-by-frame by this is over 9MB for one animation. With TextureSpriter 4-5MB. Spriter but I can't find ...
0
votes
1answer
2k views

Unity-Animation parameters are not being set

I have the following animation controller: with two parameters of walkingSpeed and Jump. I have the following code which should change the values: animator.SetFloat("walkingSpeed",0.9f); ...
0
votes
1answer
130 views

How to animate two interacting objects

I'm not very familiar with animations but as far as I know, most of the animations are done frame by frame. For example animating a character walking etc. However, let's imagine this scene: There's ...
4
votes
1answer
373 views

Why is my Slick2D spritesheet animation cut off when it loops?

I am loading a SpriteSheet with Slick2D and using the Animation function in the render method to display it. The spritesheet loads perfectly, but when the animation loops, it does so moved down a few ...
0
votes
2answers
485 views

Cocos2d-x 3.0 animation frame by frame

As I know animations are actions. Now I need to play animation frame by frame. Say I have an animation from N frames. each frame should be played after t delay. Now I want to play animation frame by ...
5
votes
3answers
3k views

How can I generate isometric sprite sheets from 3D animations?

I want to generate sprite-sheets for an isometric projection of various 3d assets purchased from the Unity3D asset store. I'd preferably also render the normal maps. I am a programmer, but new to 3D ...
2
votes
0answers
211 views

2D Animation Blending [closed]

I have been researching on 2D Animation Blending technique similar to what Unity 4.3 has. I know how Animation blending in 3D works but I have no idea how it works in 2D. How does 2D Animation ...
2
votes
3answers
675 views

Why are my Unity procedural animations jerky?

I'm working in Unity and getting some crazy weird motion behavior. I have a plane and I'm moving it. It's ever so slightly getting about 1 pixel bigger and smaller. It looks like the it's kind of ...
1
vote
1answer
340 views

How can I play an animation in response to an event?

I've written a script to play an animation, but it starts immediately as my level loads. Instead, I want it only to start when triggered by some event or after a given timeout. How can I do this?
2
votes
1answer
614 views

Animating feet seperately from the body

I have a character and I would like to animate a walking animation for it. However i get the following result when I animate it: (ignore the green lines/ markers/ sound) As you can see the foot ...
0
votes
1answer
135 views

How big a transition from programmer to modeler/level designer/creator [closed]

So I think I may take a break from the programming side, I have put in 6 hard months learning C++ and graphics theory, I have learned a huge amount but over the last few days have been studying level ...
0
votes
0answers
296 views

Unity not updating sprite animations (possible bug)

I have a simple animation of a foot which i want to change sprites from one sprite to another, which is seen in the following two images: now as one can see in the animation timeline there is a ...
1
vote
1answer
196 views

How can I make an attached gameobject behave correctly on character flip?

I have a character that on start-up is equipped with another gameobject/prefab as a weapon, attaching it to a hand. void Start() { handFront = transform.Find ...
1
vote
2answers
153 views

How to use blender files in your own engine?

It is not trivial to use your own shader on blender, so I've created a good-looking webgl shader. Now, what do I need to use the things I made in blender on it? An obvious first idea would be to parse ...
2
votes
3answers
9k views

Playing an animation relative to current Transform in unity?

I have an animation created with the built-in dope sheet. It plays correctly but I would like it to be played relative to current object transformation. For example I have a palm tree that moves its ...
6
votes
2answers
295 views

What does the Particle engine do and how are special effects created/processed?

For example, take bullets, sparks, fireballs, light sabers, lightning bolts, any kind of special effect in a game. Are there various ways to implement these effects in a game. As far as I can see you ...
0
votes
1answer
52 views

How to find the right direction to plug a sword into a rig's hand after projecting it?

I've downloaded BVH animations and projected it following a book. I can now see a 3D moving rig and it looks alright. The problem is, now I want to plug a sword on the hand of the rig, but I don't ...
0
votes
1answer
313 views

Why doesn't my animation stop when I press a key?

I wrote a program that animates two squares diagonally across the screen, from opposite sides. Used Timer object to do so. The squares collide with each other and also with the frame boundary to ...
1
vote
1answer
160 views

Who should handle animations when game logic is separated from rendering?

Suppose I have a tile-based game and I want the step to be 1 tile but also want the movement to be smooth while the player is getting there. If I understand correctly, the only way to achieve this ...